output/Thread: reconfigure ConvertFilter for its new input AudioFormat
If the input AudioFormat changes but the out_audio_format doesn't change (e.g. because there is a fixed "format" setting in this "audio_output" section), the ConvertFilter needs to be reconfigured. This didn't happen, resulting in awful static noise after changing songs.
This commit is contained in:
parent
917cedf893
commit
d14ec6aea5
1
NEWS
1
NEWS
|
@ -7,6 +7,7 @@ ver 0.20.2 (not yet released)
|
|||
* resampler
|
||||
- libsamplerate: reset state after seeking
|
||||
* output
|
||||
- fix static noise after changing to a different audio format
|
||||
- alsa: fix the DSD_U32 sample rate
|
||||
- alsa: fix the DSD_U32 byte order
|
||||
- alsa: support DSD_U16
|
||||
|
|
|
@ -140,6 +140,18 @@ AudioOutput::Open()
|
|||
}
|
||||
|
||||
open = true;
|
||||
} else if (f != out_audio_format) {
|
||||
/* reconfigure the final ConvertFilter for its new
|
||||
input AudioFormat */
|
||||
|
||||
try {
|
||||
convert_filter_set(convert_filter.Get(),
|
||||
out_audio_format);
|
||||
} catch (const std::runtime_error &e) {
|
||||
Close(false);
|
||||
std::throw_with_nested(FormatRuntimeError("Failed to convert for \"%s\" [%s]",
|
||||
name, plugin.name));
|
||||
}
|
||||
}
|
||||
|
||||
if (f != source.GetInputAudioFormat() || f != out_audio_format) {
|
||||
|
|
Loading…
Reference in New Issue