Commit Graph

61 Commits

Author SHA1 Message Date
Max Kellermann
95a155b10d Partition: pass configuration as struct 2021-12-03 23:03:41 +01:00
Rosen Penev
4e0e4c00bf treewide: replace lock_guard with scoped_lock
SonarLint reports the latter to be better:

std::scoped_lock basically provides the same feature as std::lock_guard,
but is more generic: It can lock several mutexes at the same time, with a
deadlock prevention mechanism (see {rule:cpp:S5524}). The equivalent code
to perform simultaneous locking with std::lock_guard is significantly more
complex. Therefore, it is simpler to use std::scoped_lock all the time,
even when locking only one mutex (there will be no performance impact).

Signed-off-by: Rosen Penev <rosenp@gmail.com>
2021-11-11 17:13:03 -08:00
Max Kellermann
f510564d9d more [[gnu::...]] attributes 2021-10-13 12:07:05 +02:00
Max Kellermann
5348f8c9c8 copyright year 2021 2021-01-01 19:54:28 +01:00
Rosen Penev
a2f5a63bbc
replace stdint.h with cstdint
The former is deprecated by C++14. The standard says they are the same:

The header defines all types and macros the same as the C standard library
header<stdint.h>.

Signed-off-by: Rosen Penev <rosenp@gmail.com>
2020-03-12 19:04:39 -07:00
Max Kellermann
cd612c4eef AudioFormat: move to pcm/ 2020-01-18 20:24:59 +01:00
Max Kellermann
2817bf9e95 copyright year 2020 2020-01-18 19:23:49 +01:00
Max Kellermann
a139279575 Copyright year 2019 2019-06-17 11:17:30 +02:00
Max Kellermann
5d74b5cee1 input/cache: first draft of the file cache 2019-05-31 17:49:52 +02:00
Max Kellermann
dedc4b4b10 player/Control: pass std::unique_lock<> to Cond::wait() 2019-04-26 18:47:22 +02:00
Max Kellermann
b51bae5500 thread/*Cond: rename methods to match std::condition_variable 2019-04-25 19:46:43 +02:00
Max Kellermann
f5c9071494 *: copyright year 2018 2018-10-31 17:54:59 +01:00
Max Kellermann
2ec94c0497 player/Control: start thread on demand
Keep MPD's footprint small until playback is requested.
2018-09-23 17:32:34 +02:00
Max Kellermann
bf372e3e1f player/Control: move public methods up 2018-09-23 17:28:41 +02:00
Max Kellermann
0d971963fd player/Control: make several methods private 2018-09-23 17:27:42 +02:00
Max Kellermann
287cff40b9 player/Control: remove Lock(), Unlock() 2018-09-23 17:27:42 +02:00
Max Kellermann
0e0bc7976f player/Control: add LockGetSyncInfo() 2018-09-23 17:17:57 +02:00
Max Kellermann
8c638c50a3 player/Thread: remove obsolete buffered_before_play attribute 2018-09-23 16:50:04 +02:00
Max Kellermann
224400074c player/CrossFade: use std::chrono::duration 2018-09-22 19:37:02 +02:00
Max Kellermann
1a2012a97e player/Control: convert total_play_time to FloatDuration 2018-09-21 20:50:15 +02:00
Max Kellermann
e3142312bb player/Control: convert to class 2018-09-21 18:12:28 +02:00
Max Kellermann
e5d1ac0bd0 player/Thread: move functions into PlayerControl 2018-09-21 18:09:14 +02:00
Max Kellermann
9a2d71341e player/Control: apply CamelCase to struct player_status 2018-09-21 17:22:35 +02:00
Max Kellermann
6db6d3c50c player/Thread: move StartPlayerThread() into PlayerControl 2018-09-21 17:14:19 +02:00
Max Kellermann
ec113420f1 player/Thread: hold mutex while calling SongBorder()
Eliminates unnecessary mutex locks.
2018-01-03 17:12:21 +01:00
Max Kellermann
dee378b775 player/Thread: make SEEK (partially) non-blocking
When the decoder is still starting up while we handle a SEEK, finish
the "player SEEK" immediately and re-enter the player loop, being able
to handle commands (and even cancel the pending seek).

This is the first part in a series of patches to solve the "blocking
input blocks decoder, blocks player, blocks the main thread" problem.
There are many other blocking code locations left, and the main thread
isn't non-blocking either because it waits for "seeking" to become
false.
2017-12-29 17:32:12 +01:00
Max Kellermann
c40354bbcb player/Outputs: abstract interface wrapping class MultipleOutputs 2017-12-29 16:39:05 +01:00
Max Kellermann
a431274b32 player/Control: add "occupied" flag to skip REFRESH
Reduces main thread contention.  Avoids blocking the main thread in
"status" commands.
2017-12-21 10:25:40 +01:00
Max Kellermann
994c9a01e3 player/Control: reorder attributes to reduce padding 2017-12-21 10:25:38 +01:00
Max Kellermann
9c8a45854a player/Control: add SEEK documentation 2017-12-20 12:20:11 +01:00
Max Kellermann
7d035edf9d player/Control, ...: remove API documentation references to the obsolete Error class 2017-12-20 12:20:09 +01:00
Max Kellermann
b13b023c6b player/Control: wrap DetachedSong* in std::unique_ptr 2017-11-26 12:06:38 +01:00
Max Kellermann
624e679e35 player/Control: add "noexcept" 2017-11-26 12:02:08 +01:00
Max Kellermann
4faef28cc5 release v0.20.7
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Merge tag 'v0.20.7'

release v0.20.7
2017-05-15 23:01:49 +02:00
Max Kellermann
71f0ed8b74 *: add "noexcept" to many, many function prototypes
This eliminates some overhead, because the compiler doesn't need to
consider these functions throwing.
2017-05-08 14:44:49 +02:00
Max Kellermann
781487c4dd thread/Thread: use BoundMethod 2017-02-10 22:46:09 +01:00
Max Kellermann
5900253b85 update copyright year 2017-01-03 20:48:59 +01:00
Max Kellermann
2e182e84c3 thread/Mutex: remove ScopeLock, use std::lock_guard directly 2017-01-03 07:11:57 +01:00
Max Kellermann
ccb45b6f6e output/Client: new interface to replace direct access to class PlayerControl 2016-12-14 20:29:15 +01:00
Max Kellermann
ece5971027 output/Multiple: move Wait() to struct PlayerControl
Eliminate a dependency from MultipleOutputs on PlayerControl.
2016-12-14 19:37:01 +01:00
Max Kellermann
03151310cf player/Control: add method LockApplyBorderPause() 2016-12-14 13:09:48 +01:00
Max Kellermann
baa2bc0c38 player/Control: add method LockSetOutputError() 2016-12-14 13:01:17 +01:00
Max Kellermann
9fb7cc796b decoder/Control: add attribute configured_audio_format
Obsoletes the same variable from AudioConfig.cxx.
2016-12-03 14:12:08 +01:00
Max Kellermann
cd4bb444ff player/Control: make ReplayGainConfig const 2016-12-03 13:47:13 +01:00
Max Kellermann
3d16f22135 player/Control: use C++11 initializers 2016-12-03 13:08:00 +01:00
Max Kellermann
ee57c3490a {decoder,player}/Control: add ReplayGain{Config,Mode} attributes
Don't use the global variables in class DecoderBridge; instead,
forward these values to the decoder thread via PlayerControl and
DecoderControl.
2016-11-25 12:51:55 +01:00
Max Kellermann
22dcca9832 util/Error: remove obsolete class 2016-11-10 12:58:26 +01:00
Max Kellermann
d9cb85df83 output/Plugin: remove 'Error&' parameters, use C++ exceptions only 2016-11-09 12:36:21 +01:00
Max Kellermann
0ce72cbf9d player/Control: convert error from Error to std::exception_ptr
Prepare full C++ exception support in the player thread.
2016-09-08 12:15:14 +02:00
Max Kellermann
6e52ab285a player/Control: use class Error as C++ exception, throw it 2016-09-08 12:07:22 +02:00