player/Control: add method LockApplyBorderPause()
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baa2bc0c38
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03151310cf
@ -351,6 +351,17 @@ public:
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*/
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void LockSetBorderPause(bool border_pause);
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bool ApplyBorderPause() {
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if (border_pause)
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state = PlayerState::PAUSE;
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return border_pause;
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}
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bool LockApplyBorderPause() {
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const ScopeLock lock(mutex);
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return ApplyBorderPause();
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}
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void Kill();
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gcc_pure
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@ -948,18 +948,11 @@ Player::SongBorder()
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ActivateDecoder();
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pc.Lock();
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const bool border_pause = pc.border_pause;
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const bool border_pause = pc.LockApplyBorderPause();
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if (border_pause) {
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paused = true;
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pc.state = PlayerState::PAUSE;
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}
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pc.Unlock();
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if (border_pause)
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idle_add(IDLE_PLAYER);
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}
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}
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inline void
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