{decoder,player}/Control: add ReplayGain{Config,Mode} attributes

Don't use the global variables in class DecoderBridge; instead,
forward these values to the decoder thread via PlayerControl and
DecoderControl.
This commit is contained in:
Max Kellermann 2016-11-25 12:51:55 +01:00
parent 77c1f54876
commit ee57c3490a
5 changed files with 30 additions and 4 deletions

View File

@ -23,6 +23,7 @@
#include "DetachedSong.hxx"
#include "mixer/Volume.hxx"
#include "IdleFlags.hxx"
#include "ReplayGainGlobal.hxx"
Partition::Partition(Instance &_instance,
unsigned max_length,
@ -50,6 +51,8 @@ Partition::UpdateEffectiveReplayGainMode(ReplayGainMode mode)
? ReplayGainMode::TRACK
: ReplayGainMode::ALBUM;
pc.LockSetReplayGain(replay_gain_config, mode);
outputs.SetReplayGainMode(mode);
}

View File

@ -30,7 +30,6 @@
#include "pcm/PcmConvert.hxx"
#include "tag/Tag.hxx"
#include "AudioConfig.hxx"
#include "ReplayGainGlobal.hxx"
#include "Log.hxx"
#include "input/InputStream.hxx"
#include "util/ConstBuffer.hxx"
@ -592,14 +591,14 @@ DecoderBridge::SubmitReplayGain(const ReplayGainInfo *new_replay_gain_info)
if (++serial == 0)
serial = 1;
if (ReplayGainMode::OFF != replay_gain_mode) {
ReplayGainMode rgm = replay_gain_mode;
if (ReplayGainMode::OFF != dc.replay_gain_mode) {
ReplayGainMode rgm = dc.replay_gain_mode;
if (rgm != ReplayGainMode::ALBUM)
rgm = ReplayGainMode::TRACK;
const auto &tuple = new_replay_gain_info->Get(rgm);
const auto scale =
tuple.CalculateScale(replay_gain_config);
tuple.CalculateScale(dc.replay_gain_config);
dc.replay_gain_db = 20.0 * log10f(scale);
}

View File

@ -27,6 +27,8 @@
#include "thread/Cond.hxx"
#include "thread/Thread.hxx"
#include "Chrono.hxx"
#include "ReplayGainConfig.hxx"
#include "ReplayGainMode.hxx"
#include <exception>
@ -156,6 +158,9 @@ struct DecoderControl {
*/
MusicPipe *pipe;
ReplayGainConfig replay_gain_config;
ReplayGainMode replay_gain_mode = ReplayGainMode::OFF;
float replay_gain_db = 0;
float replay_gain_prev_db = 0;

View File

@ -26,6 +26,8 @@
#include "thread/Thread.hxx"
#include "CrossFade.hxx"
#include "Chrono.hxx"
#include "ReplayGainConfig.hxx"
#include "ReplayGainMode.hxx"
#include <exception>
@ -167,6 +169,9 @@ struct PlayerControl {
CrossFadeSettings cross_fade;
ReplayGainConfig replay_gain_config;
ReplayGainMode replay_gain_mode = ReplayGainMode::OFF;
double total_play_time;
/**
@ -463,6 +468,13 @@ public:
return cross_fade.mixramp_delay;
}
void LockSetReplayGain(const ReplayGainConfig &_config,
ReplayGainMode _mode) {
const ScopeLock protect(mutex);
replay_gain_config = _config;
replay_gain_mode = _mode;
}
double GetTotalPlayTime() const {
return total_play_time;
}

View File

@ -342,6 +342,13 @@ Player::StartDecoder(MusicPipe &_pipe)
assert(queued || pc.command == PlayerCommand::SEEK);
assert(pc.next_song != nullptr);
{
/* copy ReplayGain parameters to the decoder */
const ScopeLock protect(pc.mutex);
dc.replay_gain_config = pc.replay_gain_config;
dc.replay_gain_mode = pc.replay_gain_mode;
}
SongTime start_time = pc.next_song->GetStartTime() + pc.seek_time;
dc.Start(new DetachedSong(*pc.next_song),