Let's get rid of the "shout" plugin, and the awfully complicated
icecast daemon setup! MPD can do better if it's doing the HTTP server
stuff on its own. This new plugin has several advantages:
- easier to set up - only one daemon, no password settings, no mount
settings
- MPD controls the encoder and thus already knows the packet
boundaries - icecast has to parse them
- MPD doesn't bother to encode data while nobody is listening
This implementation is very experimental (no header parsing, ignores
request URI, no icy-metadata, ...). It should be able to suport
several encoders in parallel in the future (with different bit rates,
different codec, ...), to make MPD the perfect streaming server. Once
MPD gets multi-player support, we can even mount several different
radio stations on one server.
Converted the ogg_page attribute from the vorbis_encoder struct to a
local function of vorbis_encoder_read(). This simplifies some code,
because we don't need to check the page anymore before using it.
Add the "flush" flag, and defer the ogg_stream_flush() call. Call
ogg_stream_pageout() or ogg_stream_flush() (depending on the "flush"
flag) in vorbis_encoder_read(). This prevents the ogg_page from
getting overwritten by consecutive ogg_stream_pageout() calls.
Even if libsamplerate support is enabled, compile the fallback
resampler. When the user specifies the option
"samplerate_converter=internal", it is chosen in favor of
libsamplerate. This may help users with a weak FPU who don't want to
compile a custom MPD from source, because the fallback resampler does
not use floating point operations.
Added diversion functions to pcm_resample.c. These check which
resampler is enabled at compile time (libsamplerate or fallback).
This prepares the following patch.
In some rare cases, there was a race condition between the output
thread and the main thread: when you disable/enable an output device
in the main thread, this caused a crash in the output thread. Protect
the whole mixer struct with a GMutex to prevent that.
This updates the copyright header to all be the same, which is
pretty much an update of where to mail request for a copy of the GPL
and the years of the MPD project. This also puts all committers under
'The Music Player Project' umbrella. These entries should go
individually in the AUTHORS file, for consistancy.
When the destination chunk was empty in cross_fade_apply(), it had no
audio_format attached (an attribute which is only used for assertion
in the debug build). cross_fade_apply() should assign it the
audio_format of the second chunk (if available), otherwise MPD will
crash.
When there are chunks which are not yet finished,
audio_output_all_check() returned the size of its music pipe minus
one. I can't remember exactly why I subtracted 1 from the return
value, it must have had something to do with a former meaning of this
function. Now it induces assertion failures.
After adding the container_scan() method the update_regular_file() method was quite hard to read.
Now there's update_container_file() which deals with container files.
That way normal container files (i.e. without embedded tracks) are handled by the old code like a regular file.
This will fix some of the odd behaviour observed.
If the PCM handle gets disconnected, don't close and clear it in
alsa_recover(). The MPD core will call alsa_close() anyway. This
way, we can always assume that alsa_data.pcm is always valid.
After a seek, wait until enough new chunks are decoded before starting
playback. If this takes too long, send silence chunks to the audio
outputs meanwhile.
When the audio outputs are closed, also clear the audio format. If we
don't do this, every call to audio_output_all_update() will open the
device, even if it's meant to be paused.
When playback is unpaused, pass the audio_format to
audio_output_all_open(). Don't assume that output_all.c remembers the
previous audio format. Also check if there has been an audio format
yet.
Check audio_output.command after each sub-chunk has been played. It
discards the rest of the chunk, but since all commands make the device
stop anyway, this is not a problem, but part of the improvement. This
improves the latency of audio output commands.
A larger chunk size means less overhead for managing them. 4 kB seems
to be a reasonable choice: it contains 23 ms of 44.1 kHz 16 bit stereo
data, or 3 ms of 192 kHz 24 bit stereo data. The original value of
1020 seemed to be too small, there were quite a lot of system calls
and context switches.
Instead of passing individual buffers to audio_output_all_play(), pass
music_chunk objects. Append all those chunks asynchronously to a
music_pipe instance. All output threads may then read chunks from
this pipe. This reduces MPD's internal latency by an order of
magnitude.
When a PAUSE command is received while the decoder starts, don't open
the audio device when the decoder becomes ready. It's pointless,
because MPD will close if after that.
If the header valgrind/memcheck.h is available, add
VALGRIND_MAKE_MEM_NOACCESS() and VALGRIND_MAKE_MEM_UNDEFINED()
support, which enables nice warnings in the valgrind memory checker.
This is similar to the MPD 0.14 patch "wait 10 seconds before
reopening a failed device", which only covered open() failures. This
patch adds the same feature for play().
Until now every flac file got removed unconditionally (and then re-added)
whenever the update command was issued. Now there is a check if we need
to that, so the file will only be removed if there is a embedded cuesheet
in that file
So far only seekpoints are supported, so no proper tagging yet
except for track number and track length.
Tagging should be done by parsing the cue sheet which
is often embedded as vorbis comment in flac files.
Furthermore the pathname should be configurable like "%A - %t - %T",
where %A means Artist, %t track number and %T Title or so.
In !NDEBUG, remember which audio_format is stored in every chunk and
every pipe. Check the audio_format of every new data block appended
to the music_chunk, and the format of every new chunk appended to the
music_pipe.
This patch fixes a theoretical (but practically impossible) flaw: the
variable "buffer_time" may be uninitialized when it is used.
Initialize the variable with snd_pcm_hw_params_get_buffer_time().
The default values for buffer_time and period_time were both capped by
the hardware limits on practically all chips. The result was a
period_time which was half as big as the buffer_time. On some chips,
this led to lots of underruns when using a high sample rate (192 kHz),
because MPD had very little time to send new samples to ALSA.
A period time which is one fourth of the buffer time turned out to be
much better. If no period_time is configured, see how much
buffer_time the hardware accepts, and try to configure one fourth of
it as period_time, instead of hard-coding the default period_time
value.
This is yet another attempt to provide a solution which is valid for
all sound chips. Using the SND_PCM_NONBLOCK flag also seemed to solve
the underruns, but put a lot more CPU load to MPD.
Sometimes, audio_output_update() isn't called for the second device
when the first one has succeeded. The patch
"audio_output_all_update() returns bool" broke it, because the boolean
evaluation ended after the first "true".
When the decoder chunk is empty in decoder_flush_chunk(), don't push
it into the music pipe - return it to the music buffer instead. An
empty chunk in the pipe wastes resources for no advantage.
The value of music_chunk.next is undefined for a chunk returned by
music_pipe_shift(). For more pedantic debugging, poison the reference
before returning the chunk.
This patch follows the commit 21bb10f4b.
>From Max Kellermann:
> I removed the daemonization changes in main.c. Please explain why you
> changed that. If you need it for some reason, make that a separate
> patch with a good description of your rationale.
> That's the biggest flaw of your code: it opens the mixer device in the
> init() method, while the open() method is empty. When the pulse
> daemon is not available (either during MPD startup or when it dies
> while MPD runs), the plugin will not even attempt to reconnect to
> pulse. Please move the code to the open() method, to make that work.
I changed the daemonize call as the fork losts the connection to the
pulse server. According to your remark, the init() method should be
moved to the open() ones.
With the modification, mpd is able to reconnect the pulse mixer after
restarting the pulseaudio daemon.
Signed-off-by: David Guibert <david.guibert@gmail.com>
Signed-off-by: Max Kellermann <max@duempel.org>
This patch introduces the mixer for the pulse output.
Technically speaking, the pulse index is needed to get or set
the volume. You must define callback fonctions to get this index since
the pulse output in mpd is done using the simpe api. The pulse simple api
does not provide the index of the newly defined output.
So callback fonctions are associated to the pulse context.
The list of all the sink input is then retreived.
Then we select the name of the mpd pulse output and control
its volume by its associated index number.
Signed-off-by: Patrice Linel <patnathanael@gmail.com>
Signed-off-by: David Guibert <david.guibert@gmail.com>
[mk: fixed whitespace errors and broke long lines; removed
daemonization changes from main.c]
Turn the music_pipe into a simple music_chunk queue. The music_chunk
allocation code is moved to music_buffer, and is now managed with a
linked list instead of a ring buffer. Two separate music_pipe objects
are used by the decoder for the "current" and the "next" song, which
greatly simplifies the cross-fading code.
Added music_pipe_allocate(), music_pipe_push() and
music_pipe_cancel(). Those functions allow the caller (decoder thread
in this case) to do its own chunk management. The functions
music_pipe_flush() and music_pipe_tag() can now be removed.
After the decoder command was obtained, don't wait until libflac
detects EOF (as a side effect), quit the decoder immediately. This
check was missing completely.
When the MPD core sends the decoder a command while
flac_process_single() is executed, this function fails. Abort the
decoder only if not seeking. This fixes a seeking bug.
Log the real period and buffer size. This might be useful when
debugging xruns. Note that the same information is available in
/proc/asound/card*/pcm*p/sub*/hw_params
The lastfm input plugin enables MPD to play lastfm:// URLs. This
plugin is not complete yet: it plays only the first song in the
last.fm playlist, and the playlist parser isn't even implemented
properly.
Some sound chips/drivers (e.g. Intel HDA) don't support 24 bit
samples, they want to get 32 bit instead. Now that MPD's PCM library
supports 32 bit, add a 32 bit fallback when 24 bit is not supported.
There is nothing 24 bit specific in the pcm_dither_24 struct. Since
we want to reuse the struct for 32 bit dithering, let's drop the "_24"
suffix from the struct name.
Some 24 bit code can be reused. The 32 bit variant has to use 64 bit
integers, because 32 bit integers could overflow. This may be a
performance hit on 32 bit CPUs.
This is the first patch in a series to enable 32 bit audio samples in
MPD. 32 bit samples are more tricky than 24 bit samples, because the
integer may overflow when you operate on a sample.
audio_valid_sample_format() verifies the number of channels. Let's
just say up to 8 channels is allowed (which is possible with some
consumer sound chips). I don't know if there are bigger cards, and
since I cannot test it, I'll limit it to 8 for now.