Initialize libc's locale functions. Currently, we are only interested
in LC_CTYPE (character classification), because this is what is used
by GLib's g_get_charset().
No CamelCase in the file name. The output_buffer struct is going to
be renamed to music_pipe. There are so many buffer levels in MPD, and
calling this one "output buffer" is wrong, because it's not the last
buffer before the music reaches the output devices.
"idle" waits until something noteworthy happens on the server,
e.g. song change, playlist modified, database updated. This allows
clients to keep up to date without polling.
This git branch has become a real MPD fork now. Time to change the
package name to the code name "mpd-mk". Set the version number to
"0.14~git" to mark this as a non-released version.
If the user requests database update during startup, call
directory_update_init(). This should be changed to fully asynchronous
update later.
For this to work, main_notify has to be initialized before db_init().
Taming the directory.c monster, part II: move the database management
stuff to database. directory.c should only contain code which works
on directory objects.
The source directory.c mixes several libraries: directory object
management, database management and database update, resulting in a
1000+ line monster. Move the whole database update code to update.c.
A lot of the preparation was needed (and done in previous
months) in making update thread-safe, but here it is.
This was the first thing I made work inside a thread when I
started mpd-uclinux many years ago, and also the last thing I've
done in mainline mpd to work inside a thread, go figure.
Instead of having to register each output plugin, store them
statically in an array. This eliminates the need for the List library
here, and saves some small allocations during startup.
I don't believe "interface" is a good name for something like
"connection by a client to MPD", let's call it "client". This is the
first patch in the series which changes the name, beginning with the
file name.
It should be obvious in which thread or context a function is being
executed at runtime. The code which was left in decode.c is for the
decoder thread itself; give the file a better name.
Also enable -Wunused-parameter - this forces us to add the gcc
"unused" attribute to a lot of parameters (mostly library callback
functions), but it's worth it during code refactorizations.
This at least makes the argument list to a lot of our plugin
functions shorter and removes a good amount of line nois^W^Wcode,
hopefully making things easier to read and follow.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7353 09075e82-0dd4-0310-85a5-a0d7c8717e4f
It actually increases our image size a small bit and may even
hurt performance a very small bit, but makes the code less
verbose and easier to manage.
I don't see a reason for mpd to ever support playing multiple
files at the same time (users can run multiple instances of mpd
if they really want to play Zaireeka, but that's such an edge
case it's not worth ever supporting in our code).
git-svn-id: https://svn.musicpd.org/mpd/trunk@7352 09075e82-0dd4-0310-85a5-a0d7c8717e4f
The select() in the main event loop blocks now (saving us many
unnecessary wakeups). This interacted badly with the threads
that were trying to wakeup the main task via
pthread_cond_signal() since the main task was not blocked
on a condition variable, but on select().
So now if we detect a need to wakeup the player, we write
to a pipe which select() is watching instead of blindly
calling pthread_cond_signal().
git-svn-id: https://svn.musicpd.org/mpd/trunk@7347 09075e82-0dd4-0310-85a5-a0d7c8717e4f
I initially started to do a heavy rewrite that changed the way processes
communicated, but that was too much to do at once. So this change only
focuses on replacing the player and decode processes with threads and
using condition variables instead of polling in loops; so the changeset
itself is quiet small.
* The shared output buffer variables will still need locking
to guard against race conditions. So in this effect, we're probably
just as buggy as before. The reduced context-switching overhead of
using threads instead of processes may even make bugs show up more or
less often...
* Basic functionality appears to be working for playing local (and NFS)
audio, including:
play, pause, stop, seek, previous, next, and main playlist editing
* I haven't tested HTTP streams yet, they should work.
* I've only tested ALSA and Icecast. ALSA works fine, Icecast
metadata seems to get screwy at times and breaks song
advancement in the playlist at times.
* state file loading works, too (after some last-minute hacks with
non-blocking wakeup functions)
* The non-blocking (*_nb) variants of the task management functions are
probably overused. They're more lenient and easier to use because
much of our code is still based on our previous polling-based system.
* It currently segfaults on exit. I haven't paid much attention
to the exit/signal-handling routines other than ensuring it
compiles. At least the state file seems to work. We don't
do any cleanups of the threads on exit, yet.
* Update is still done in a child process and not in a thread.
To do this in a thread, we'll need to ensure it does proper
locking and communication with the main thread; but should
require less memory in the end because we'll be updating
the database "in-place" rather than updating a copy and
then bulk-loading when done.
* We're more sensitive to bugs in 3rd party libraries now.
My plan is to eventually use a master process which forks()
and restarts the child when it dies:
locking and communication with the main thread; but should
require less memory in the end because we'll be updating
the database "in-place" rather than updating a copy and
then bulk-loading when done.
* We're more sensitive to bugs in 3rd party libraries now.
My plan is to eventually use a master process which forks()
and restarts the child when it dies:
master - just does waitpid() + fork() in a loop
\- main thread
\- decoder thread
\- player thread
At the beginning of every song, the main thread will set
a dirty flag and update the state file. This way, if we
encounter a song that triggers a segfault killing the
main thread, the master will start the replacement main
on the next song.
* The main thread still wakes up every second on select()
to check for signals; which affects power management.
[merged r7138 from branches/ew]
git-svn-id: https://svn.musicpd.org/mpd/trunk@7240 09075e82-0dd4-0310-85a5-a0d7c8717e4f
For code unification: for me, it looks ugly to do a break in the
command in a while() block. This belongs into the while condition.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7193 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This will make refactoring features easier, especially now that
pthreads support and larger refactorings are on the horizon.
Hopefully, this will make porting to other platforms (even
non-UNIX-like ones for masochists) easier, too.
os_compat.h will house all the #includes for system headers
considered to be the "core" of MPD. Headers for optional
features will be left to individual source files.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7130 09075e82-0dd4-0310-85a5-a0d7c8717e4f
thread-safety work in preparation for rewrite to use pthreads
Expect no regressions against trunk (r7078), possibly minor
performance improvements in update (due to fewer heap
allocations), but increased stack usage.
Applied the following patches:
* maxpath_str for reentrancy (temporary fix, reverted)
* path: start working on thread-safe variants of these methods
* Re-entrancy work on path/character-set conversions
* directory.c: exploreDirectory() use reentrant functions here
* directory/update: more use of reentrant functions + cleanups
* string_toupper: a strdup-less version of strDupToUpper
* get_song_url: a static-variable-free version of getSongUrl()
* Use reentrant/thread-safe get_song_url everywhere
* replace rmp2amp with the reentrant version, rmp2amp_r
* Get rid of the non-reentrant/non-thread-safe rpp2app, too.
* buffer2array: assert strdup() returns a usable value in unit tests
* replace utf8ToFsCharset and fsCharsetToUtf8 with thread-safe variants
* fix storing playlists w/o absolute paths
* parent_path(), a reentrant version of parentPath()
* parentPath => parent_path for reentrancy and thread-safety
* allow "make test" to automatically run embedded unit tests
* remove convStrDup() and maxpath_str()
* use MPD_PATH_MAX everywhere instead of MAXPATHLEN
* path: get rid of appendSlash, pfx_path and just use pfx_dir
* get_song_url: fix the ability to play songs in the top-level music_directory
git-svn-id: https://svn.musicpd.org/mpd/trunk@7106 09075e82-0dd4-0310-85a5-a0d7c8717e4f
been redirected. This prevents zeroconf from blocking daemonization, and
makes sure any errors get sent to the logs and not stdout.
git-svn-id: https://svn.musicpd.org/mpd/trunk@6477 09075e82-0dd4-0310-85a5-a0d7c8717e4f
implementation, and fixing it is a big enough job that I don't know when
I'll get around to it. Probably best just starting from scratch anyhow.
git-svn-id: https://svn.musicpd.org/mpd/trunk@5373 09075e82-0dd4-0310-85a5-a0d7c8717e4f
I'm checking for zero-size allocations and assert()-ing them,
so we can more easily get backtraces and debug problems, but we'll
also allow -DNDEBUG people to live on the edge if they wish.
We do not rely on errno when checking for OOM errors because
some implementations of malloc do not set it, and malloc
is commonly overridden by userspace wrappers.
I've spent some time looking through the source and didn't find any
obvious places where we would explicitly allocate 0 bytes, so we
shouldn't trip any of those assertions.
We also avoid allocating zero bytes because C libraries don't
handle this consistently (some return NULL, some not); and it's
dangerous either way.
git-svn-id: https://svn.musicpd.org/mpd/trunk@4690 09075e82-0dd4-0310-85a5-a0d7c8717e4f
First, make sure we call finishPlaylist() before
closeMp3Directory() since the latter will free non-SONG_TYPE_URL
songs in playlist, which causes an invalid read when we try to
look for SONG_TYPE_URL songs to free in finishPlaylist.
Secondly, make sure our children have all exited before freeing
the playerData. If we do not, slowly-delivered signals can
trigger a race condition in the signal handlers of the decode
and player processes which rely on getPlayerData. To avoid
waitpid-ing too long (or at all), move the freePlayerData() call
farther down in main() (this won't affect anything else)
to give the OS a better chance to deliver signals and finish running
sig handlers for terminated children.
git-svn-id: https://svn.musicpd.org/mpd/trunk@4640 09075e82-0dd4-0310-85a5-a0d7c8717e4f
* Moved all logging-related stuff into log.c
(and not myfprintf.c)
* ISO C90-compliant strftime usage:
%e and %R replaced with %d and %H:%M respectively
* Got rid of variadic macros since some old-school compilers
don't like them
* compiling with -DNDEBUG disables the DEBUG() macro
git-svn-id: https://svn.musicpd.org/mpd/trunk@4512 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This shaves another 5-6k because we've removed the paranoid
fflush() calls after every fprintf. Now we only fflush()
when we need to
git-svn-id: https://svn.musicpd.org/mpd/trunk@4493 09075e82-0dd4-0310-85a5-a0d7c8717e4f
Add a few new options for indent to try to make
things a bit cleaner
git-svn-id: https://svn.musicpd.org/mpd/trunk@4411 09075e82-0dd4-0310-85a5-a0d7c8717e4f
Just setupLogOutput and redirect things to the logs before
spawning the main process. We've already daemonized at this
point, so we've already proven that we can fork, but we haven't
done it yet.
git-svn-id: https://svn.musicpd.org/mpd/trunk@4353 09075e82-0dd4-0310-85a5-a0d7c8717e4f
breaking compilation. This fixes that problem with
a macro that emulates setenv() with putenv().
git-svn-id: https://svn.musicpd.org/mpd/trunk@4097 09075e82-0dd4-0310-85a5-a0d7c8717e4f
In the words of the original author, it was 'crappy'. I tend to
agree :)
The code has also been broken for at least the past few months,
and nobody bothered fixing it
The previous format it was overly complex: 5 lines to describe
each device. The new format is one-line per-device:
audio_device_state:%d:%s
%d - 0 for disabled, any integer for enabled
%s - name of the device as specified in the config file,
whitespace and all
Incompatibilities:
* Output names are now _required_ to be unique.
This is required because the new format relies solely on the
name of the audio device.
Relying on the device IDs internal to MPD was a bad idea
anyways since the user usually has none or very little idea
how they're generated, and adding a new device or removing
one from a config would throw things off completely.
This is also just a Good Idea(TM) because it makes things
less confusing to users when they see it in their clients.
* Output states are not preserved from the previous format.
Not a big deal, since the previous code was never officially
released. Also, it's been broken for months now, so I doubt
anybody would notice :)
git-svn-id: https://svn.musicpd.org/mpd/trunk@3928 09075e82-0dd4-0310-85a5-a0d7c8717e4f
*) now --kill will not check for /proc/<pid>/exe (this is linux specific)
git-svn-id: https://svn.musicpd.org/mpd/trunk@3063 09075e82-0dd4-0310-85a5-a0d7c8717e4f
*) we now require pid_file to specified in the config
*) new prefered method for killing mpd: mpd --kill
*) cleaned up some nastiness with decode_pid handling
git-svn-id: https://svn.musicpd.org/mpd/trunk@3042 09075e82-0dd4-0310-85a5-a0d7c8717e4f
also, should have better error reporting when failing to open playlist or
music directory's, or writing the db, etc
git-svn-id: https://svn.musicpd.org/mpd/trunk@3027 09075e82-0dd4-0310-85a5-a0d7c8717e4f
warnings are buffered until the error log is opened, and then flushed to the
error log.
git-svn-id: https://svn.musicpd.org/mpd/trunk@1442 09075e82-0dd4-0310-85a5-a0d7c8717e4f