ScorpionX90
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5adebbb233
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Merge branch 'main' of https://github.com/ScorpionX90/TDT4195
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2025-09-18 20:06:58 +02:00 |
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ScorpionX90
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451e94b5fd
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backfaces
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2025-09-18 20:06:04 +02:00 |
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168703742a
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this isnt great
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2025-09-18 20:05:48 +02:00 |
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ScorpionX90
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8c6b945e66
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bonus b
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2025-09-18 18:40:53 +02:00 |
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5662869c88
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tripod camera controls implementation
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2025-09-18 15:27:47 +02:00 |
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ScorpionX90
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5d7186d902
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Transform!
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2025-09-17 12:20:19 +02:00 |
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ScorpionX90
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bcee3123e6
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Merge branch 'main' of https://github.com/ScorpionX90/TDT4195
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2025-09-17 11:31:13 +02:00 |
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ScorpionX90
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cd5d327cec
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Pass uniform for elapsed
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2025-09-17 11:30:46 +02:00 |
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d70fd330a2
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ex2: task 3 report
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2025-09-17 11:14:29 +02:00 |
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ScorpionX90
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d5bdf814bd
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Here be thy transparent triangles
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2025-09-17 10:13:40 +02:00 |
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ScorpionX90
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ac823d7fa5
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Merge branch 'main' of https://github.com/ScorpionX90/TDT4195
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2025-09-10 11:19:57 +02:00 |
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ScorpionX90
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bc7a99647d
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Whatcha doing fractional alpha
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2025-09-10 11:19:20 +02:00 |
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ScorpionX90
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babcacd735
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Whatcha doing fractional alpha
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2025-09-10 11:17:27 +02:00 |
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ScorpionX90
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5521fe6aca
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task 1
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2025-09-10 11:02:04 +02:00 |
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ScorpionX90
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4bd3bf9747
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Merge branch 'main' of https://github.com/ScorpionX90/TDT4195
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2025-09-03 17:16:21 +02:00 |
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ScorpionX90
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cb5bbbe18a
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who stolemn my textures?
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2025-09-03 17:15:44 +02:00 |
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cd6797d0c5
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vertex shader: change flip matrix from uniform to const
this is because const enables optimizations and shortcuts uniform
overhead
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2025-09-03 16:59:27 +02:00 |
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f6d3e24b8f
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fragment shader: use color buffer
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2025-09-03 16:42:15 +02:00 |
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0fffa641de
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vertex shader: mirror vertices over x- and y-axes
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2025-09-03 15:09:46 +02:00 |
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1850a8f55f
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unify code
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2025-09-03 15:09:46 +02:00 |
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e96ed9d049
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nixify project
update dependencies and lock with nix
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2025-09-03 13:05:46 +02:00 |
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ScorpionX90
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4ee805a408
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init
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2025-09-02 23:54:35 +02:00 |
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ScorpionX90
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6b11a651be
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Initial commit
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2025-09-02 23:48:44 +02:00 |
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