Commit Graph

23 Commits

Author SHA1 Message Date
ScorpionX90
5adebbb233 Merge branch 'main' of https://github.com/ScorpionX90/TDT4195 2025-09-18 20:06:58 +02:00
ScorpionX90
451e94b5fd backfaces 2025-09-18 20:06:04 +02:00
168703742a this isnt great 2025-09-18 20:05:48 +02:00
ScorpionX90
8c6b945e66 bonus b 2025-09-18 18:40:53 +02:00
5662869c88 tripod camera controls implementation 2025-09-18 15:27:47 +02:00
ScorpionX90
5d7186d902 Transform! 2025-09-17 12:20:19 +02:00
ScorpionX90
bcee3123e6 Merge branch 'main' of https://github.com/ScorpionX90/TDT4195 2025-09-17 11:31:13 +02:00
ScorpionX90
cd5d327cec Pass uniform for elapsed 2025-09-17 11:30:46 +02:00
d70fd330a2 ex2: task 3 report 2025-09-17 11:14:29 +02:00
ScorpionX90
d5bdf814bd Here be thy transparent triangles 2025-09-17 10:13:40 +02:00
ScorpionX90
ac823d7fa5 Merge branch 'main' of https://github.com/ScorpionX90/TDT4195 2025-09-10 11:19:57 +02:00
ScorpionX90
bc7a99647d Whatcha doing fractional alpha 2025-09-10 11:19:20 +02:00
ScorpionX90
babcacd735 Whatcha doing fractional alpha 2025-09-10 11:17:27 +02:00
ScorpionX90
5521fe6aca task 1 2025-09-10 11:02:04 +02:00
ScorpionX90
4bd3bf9747 Merge branch 'main' of https://github.com/ScorpionX90/TDT4195 2025-09-03 17:16:21 +02:00
ScorpionX90
cb5bbbe18a who stolemn my textures? 2025-09-03 17:15:44 +02:00
cd6797d0c5 vertex shader: change flip matrix from uniform to const
this is because const enables optimizations and shortcuts uniform
overhead
2025-09-03 16:59:27 +02:00
f6d3e24b8f fragment shader: use color buffer 2025-09-03 16:42:15 +02:00
0fffa641de vertex shader: mirror vertices over x- and y-axes 2025-09-03 15:09:46 +02:00
1850a8f55f unify code 2025-09-03 15:09:46 +02:00
e96ed9d049 nixify project
update dependencies and lock with nix
2025-09-03 13:05:46 +02:00
ScorpionX90
4ee805a408 init 2025-09-02 23:54:35 +02:00
ScorpionX90
6b11a651be Initial commit 2025-09-02 23:48:44 +02:00