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TDT4195/OpenGL_Intro
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Code Issues Pull Requests 2 Releases Activity
100 Commits 5 Branches 0 Tags
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Commit Graph

12 Commits

Author SHA1 Message Date
Adrian G L
4db360df39 feat: add contour-based multi-octave bump mapping for rougher terrain 2025-10-02 13:37:15 +02:00
Adrian G L
e6dcc428d4 fix: complete Task 1 by updating shaders for normals and Lambertian lighting 2025-10-02 13:37:07 +02:00
Adrian G L
f6845c1dd0 fix: correct glm::mat3 usage and add missing argument in draw_scene call 2025-10-02 12:53:01 +02:00
Adrian G L
46bdbfb889 fix: rotate normals with model to correct helicopter lighting during rotation 2025-10-02 12:04:45 +02:00
Adrian G L
b1d0bbdfb6 feat: visualize vertex normals as colors by passing normals to fragment shader 2025-10-02 01:06:30 +02:00
Adrian G L
0400e0969d feat: bind transform uniform to location 0 in vertex shader for clarity 2025-09-17 23:49:33 +02:00
Adrian G L
64f04a8b4c vert 2025-09-17 23:49:33 +02:00
Adrian G L
d3fde9cfc2 refactor: update vertex data and add transform matrix in vertex shader 2025-09-15 15:32:19 +02:00
Adrian G Lauterer
ba0b49c3b6 feat: add colors to vao and shaders 2025-09-11 23:09:35 +02:00
Vegard Matthey
03a4b1133e hello world 2025-08-26 21:04:15 +02:00
Michael Gimle
555f49180c shaders 2020-08-22 08:00:05 +02:00
Michael Gimle
1975cf08c0 initial commit 2020-08-22 07:47:58 +02:00
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