18 lines
445 B
GLSL
18 lines
445 B
GLSL
#version 460 core
|
|
|
|
layout(location = 0) in vec3 position;
|
|
layout(location = 1) in vec4 aColor;
|
|
layout(location = 2) in vec3 aNormal;
|
|
out vec4 vColor;
|
|
out vec3 vNormal;
|
|
out vec3 vPosition;
|
|
layout(location = 0) uniform mat4 transform;
|
|
layout(location = 1) uniform mat3 normalMatrix;
|
|
|
|
void main() {
|
|
gl_Position = transform * vec4(position, 1.0);
|
|
vColor = aColor;
|
|
vPosition = position;
|
|
vNormal = normalize(normalMatrix * aNormal);
|
|
}
|