Peder Bergebakken Sundt
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fb9ff7c829
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Slightly tweak camera in scene
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2019-03-31 23:41:13 +02:00 |
Peder Bergebakken Sundt
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d8c56edc93
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Add glutil helper for making the post-prosessing shader mesh
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2019-03-31 23:40:10 +02:00 |
Peder Bergebakken Sundt
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5d07aba7c4
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Add some time usage statistics and minor cleanup and formatting
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2019-03-31 23:39:34 +02:00 |
Peder Bergebakken Sundt
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b29537273b
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Add backlights to car, and point components to frontlights
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2019-03-29 10:41:33 +01:00 |
Peder Bergebakken Sundt
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0f702ea259
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Hide trees and grass in the path of the car
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2019-03-29 10:12:31 +01:00 |
Peder Bergebakken Sundt
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213ef68757
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Prettify some of the vector math in scene.cpp
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2019-03-29 10:10:56 +01:00 |
Peder Bergebakken Sundt
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7f973533e3
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Change the scene into a night scene with the car driving along the hill
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2019-03-28 09:41:33 +01:00 |
Peder Bergebakken Sundt
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faa69754f8
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Make the first light color affect the emissive colors, and fix bilinear filtering in PNGImage
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2019-03-28 09:40:40 +01:00 |
Peder Bergebakken Sundt
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6c7e6de5a8
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fix how reflexiveness is applied to materials and scenenodes
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2019-03-28 09:39:38 +01:00 |
Peder Bergebakken Sundt
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199765e112
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Add support for spot lights with a fixed direction in model space
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2019-03-28 09:38:16 +01:00 |
Peder Bergebakken Sundt
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383d5d3f62
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Further separate the render logic and the scene logic
With some cleanup
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2019-03-28 09:36:49 +01:00 |
Peder Bergebakken Sundt
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74ffe23551
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Add support for rim backlights
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2019-03-28 09:35:22 +01:00 |
Peder Bergebakken Sundt
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86118a34f4
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Add capabilities to read values from PNGImage as if they where textures
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2019-03-22 23:52:21 +01:00 |
Peder Bergebakken Sundt
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2164551e25
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Cleanup in the shaders, making them look prettier and a bit more optimized
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2019-03-22 23:50:03 +01:00 |
Peder Bergebakken Sundt
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84cbd5e5c7
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Fix transparancy check for nodes
The previous method tried to read from meshes which had been freed from memory
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2019-03-22 18:02:29 +01:00 |
Peder Bergebakken Sundt
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b4e66809cb
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Performance optimizations, caching uniforms and bound textures and avoiding uploding them if they're already set.
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2019-03-22 17:07:41 +01:00 |
Peder Bergebakken Sundt
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2cac6e1766
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Remove noise from timeutils.cpp
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2019-03-22 00:08:03 +01:00 |
Peder Bergebakken Sundt
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0475f17110
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Small optimization, no having to recompute a matrix for all objects
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2019-03-22 00:05:50 +01:00 |
Peder Bergebakken Sundt
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a5bfa4c237
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rtags json compile commands export
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2019-03-22 00:05:16 +01:00 |
Peder Bergebakken Sundt
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97adb2fd3b
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Add support for transparent mesh sorting
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2019-03-22 00:04:50 +01:00 |
Peder Bergebakken Sundt
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2ade6919d1
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Add texture support for models
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2019-03-22 00:01:14 +01:00 |
Peder Bergebakken Sundt
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8f7f0313f5
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Prettify and embetter the mouse callback in scene.cpp
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2019-03-21 23:58:28 +01:00 |
Peder Bergebakken Sundt
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8801414e34
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rename gamelogic into renderlogic
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2019-03-21 08:41:24 +01:00 |
Peder Bergebakken Sundt
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e0253940bd
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Move the scene out of gamelogic into scene.cpp
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2019-03-21 01:11:59 +01:00 |
Peder Bergebakken Sundt
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d7df5e5ab1
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Minor cleanups and fix spotlights
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2019-03-20 00:21:51 +01:00 |
Peder Bergebakken Sundt
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4fbf2f296c
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Move implementation of function from scenenode hpp file to cpp file
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2019-03-19 20:25:23 +01:00 |
Peder Bergebakken Sundt
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1d7c297257
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Minor modifications to the scene
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2019-03-19 20:24:59 +01:00 |
Peder Bergebakken Sundt
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da4d088d9d
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Add texture coordinates to spheres
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2019-03-19 20:23:16 +01:00 |
Peder Bergebakken Sundt
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5518d8e7ee
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Add reflection mapping
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2019-03-19 20:23:16 +01:00 |
Peder Bergebakken Sundt
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8fc773e0f8
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Add material struct, making it easier to apply properties thoughout the scene
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2019-03-19 20:22:58 +01:00 |
Peder Bergebakken Sundt
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3a6181f239
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Revamp color system, again. Moving color components to scene objects instead
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2019-03-19 20:11:52 +01:00 |
Peder Bergebakken Sundt
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50e3b60c28
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Add model loader, modify scene to load a car
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2019-03-18 11:50:25 +01:00 |
Peder Bergebakken Sundt
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29defbaba9
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Add vertex color array
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2019-03-18 11:48:11 +01:00 |
Peder Bergebakken Sundt
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86f339ef56
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Fix CRLF to LF
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2019-03-17 15:30:21 +01:00 |
Peder Bergebakken Sundt
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54cd22ff57
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Add changes to the scene, using the displacement map
in addition: fix the normals of the cube generator
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2019-03-17 15:25:37 +01:00 |
Peder Bergebakken Sundt
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c9e4332a65
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Add displacement mapping with TBN being affected
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2019-03-17 15:17:44 +01:00 |
Peder Bergebakken Sundt
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15dfce421e
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Fix specular light component
account for the component being negative, and fix a typo
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2019-03-16 20:50:39 +01:00 |
Peder Bergebakken Sundt
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02ab58ecc9
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Add in new stuff to the scene
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2019-03-16 20:14:24 +01:00 |
Peder Bergebakken Sundt
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7135ebab6b
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Revamp the shader and lighting system
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2019-03-16 20:12:35 +01:00 |
Peder Bergebakken Sundt
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74d65ee092
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Remove old scene
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2019-03-16 20:09:17 +01:00 |
Peder Bergebakken Sundt
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66458551c6
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Add a plain to look at
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2019-03-16 18:03:41 +01:00 |
Peder Bergebakken Sundt
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c699330ab5
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Move hudNode out of root node, remove HUD node type, make main loop fetch window size and propagate it though update and render calls
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2019-03-16 18:01:10 +01:00 |
Peder Bergebakken Sundt
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ce277dfce5
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Chang the custom node shaders to be inherited by the children if left to nullptr
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2019-03-16 16:48:06 +01:00 |
Peder Bergebakken Sundt
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32ee578082
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Fix insert to normals in generateSegmentedPlane using wrong end iterator
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2019-03-16 16:35:13 +01:00 |
Peder Bergebakken Sundt
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019bc2919e
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Move default values from constructor in SceneNode
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2019-03-16 16:33:20 +01:00 |
Peder Bergebakken Sundt
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5f705ff11c
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Fix tangent and bitangent generation
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2019-03-16 16:32:13 +01:00 |
Peder Bergebakken Sundt
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3141f6aca0
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Allow to set mirror repeat on textures, move texture loading into global scope
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2019-03-16 00:07:54 +01:00 |
Peder Bergebakken Sundt
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4a9653642e
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Add method to generate a plane mesh, planned for heightmaps
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2019-03-15 23:58:43 +01:00 |
Peder Bergebakken Sundt
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0bd6cdf6a8
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Add perlin noise generator
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2019-03-15 21:23:23 +01:00 |
Peder Bergebakken Sundt
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06e6ce7494
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cleanup
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2019-03-15 21:22:41 +01:00 |