Fix CRLF to LF

This commit is contained in:
Peder Bergebakken Sundt 2019-03-17 15:30:21 +01:00
parent 54cd22ff57
commit 86f339ef56
2 changed files with 50 additions and 50 deletions

View File

@ -1,31 +1,31 @@
#include "sceneGraph.hpp"
#include <iostream>
SceneNode* createSceneNode() {
return new SceneNode();
}
SceneNode* createSceneNode(SceneNodeType type) {
return new SceneNode(type);
}
// Add a child node to its parent's list of children
void addChild(SceneNode* parent, SceneNode* child) {
parent->children.push_back(child);
}
// Pretty prints the current values of a SceneNode instance to stdout
void printNode(SceneNode* node) {
printf(
"SceneNode {\n"
" Child count: %i\n"
" Rotation: (%f, %f, %f)\n"
" Location: (%f, %f, %f)\n"
" Reference point: (%f, %f, %f)\n"
" VAO ID: %i\n"
"}\n",
int(node->children.size()),
node->rotation.x, node->rotation.y, node->rotation.z,
node->position.x, node->position.y, node->position.z,
node->referencePoint.x, node->referencePoint.y, node->referencePoint.z,
node->vertexArrayObjectID);
}
#include "sceneGraph.hpp"
#include <iostream>
SceneNode* createSceneNode() {
return new SceneNode();
}
SceneNode* createSceneNode(SceneNodeType type) {
return new SceneNode(type);
}
// Add a child node to its parent's list of children
void addChild(SceneNode* parent, SceneNode* child) {
parent->children.push_back(child);
}
// Pretty prints the current values of a SceneNode instance to stdout
void printNode(SceneNode* node) {
printf(
"SceneNode {\n"
" Child count: %i\n"
" Rotation: (%f, %f, %f)\n"
" Location: (%f, %f, %f)\n"
" Reference point: (%f, %f, %f)\n"
" VAO ID: %i\n"
"}\n",
int(node->children.size()),
node->rotation.x, node->rotation.y, node->rotation.z,
node->position.x, node->position.y, node->position.z,
node->referencePoint.x, node->referencePoint.y, node->referencePoint.z,
node->vertexArrayObjectID);
}

View File

@ -1,19 +1,19 @@
#pragma once
#include "lodepng.h"
#include <vector>
#include <string>
typedef unsigned int uint;
struct PNGImage {
uint width, height;
bool repeat_mirrored = false;
std::vector<unsigned char> pixels; // RGBA
};
PNGImage loadPNGFile(std::string fileName, bool flip_handedness=false);
PNGImage makePerlinNoisePNG(uint w, uint h, float scale=0.1);
PNGImage makePerlinNoisePNG(uint w, uint h, std::vector<float> scales);
#pragma once
#include "lodepng.h"
#include <vector>
#include <string>
typedef unsigned int uint;
struct PNGImage {
uint width, height;
bool repeat_mirrored = false;
std::vector<unsigned char> pixels; // RGBA
};
PNGImage loadPNGFile(std::string fileName, bool flip_handedness=false);
PNGImage makePerlinNoisePNG(uint w, uint h, float scale=0.1);
PNGImage makePerlinNoisePNG(uint w, uint h, std::vector<float> scales);