Peder Bergebakken Sundt
|
e97dfefc96
|
Add grain to post-shader
|
2019-04-01 13:09:09 +02:00 |
Peder Bergebakken Sundt
|
2857b5a31c
|
Add chromatic abberation to post shader
|
2019-04-01 13:08:28 +02:00 |
Peder Bergebakken Sundt
|
e7a0d74312
|
Add vignette to post shader
|
2019-04-01 13:07:39 +02:00 |
Peder Bergebakken Sundt
|
c695d96158
|
Add depth of field to post shader
|
2019-04-01 13:06:56 +02:00 |
Peder Bergebakken Sundt
|
8a48b59c0b
|
Calculate the focus factor z in the post shader
|
2019-04-01 13:05:12 +02:00 |
Peder Bergebakken Sundt
|
f275aef0b0
|
Add a framebuffer which the scene is rendered to. Render this framebuffer to screen afterwards
|
2019-03-31 23:47:16 +02:00 |
Peder Bergebakken Sundt
|
fb9ff7c829
|
Slightly tweak camera in scene
|
2019-03-31 23:41:13 +02:00 |
Peder Bergebakken Sundt
|
d8c56edc93
|
Add glutil helper for making the post-prosessing shader mesh
|
2019-03-31 23:40:10 +02:00 |
Peder Bergebakken Sundt
|
5d07aba7c4
|
Add some time usage statistics and minor cleanup and formatting
|
2019-03-31 23:39:34 +02:00 |
Peder Bergebakken Sundt
|
b29537273b
|
Add backlights to car, and point components to frontlights
|
2019-03-29 10:41:33 +01:00 |
Peder Bergebakken Sundt
|
0f702ea259
|
Hide trees and grass in the path of the car
|
2019-03-29 10:12:31 +01:00 |
Peder Bergebakken Sundt
|
213ef68757
|
Prettify some of the vector math in scene.cpp
|
2019-03-29 10:10:56 +01:00 |
Peder Bergebakken Sundt
|
7f973533e3
|
Change the scene into a night scene with the car driving along the hill
|
2019-03-28 09:41:33 +01:00 |
Peder Bergebakken Sundt
|
faa69754f8
|
Make the first light color affect the emissive colors, and fix bilinear filtering in PNGImage
|
2019-03-28 09:40:40 +01:00 |
Peder Bergebakken Sundt
|
6c7e6de5a8
|
fix how reflexiveness is applied to materials and scenenodes
|
2019-03-28 09:39:38 +01:00 |
Peder Bergebakken Sundt
|
199765e112
|
Add support for spot lights with a fixed direction in model space
|
2019-03-28 09:38:16 +01:00 |
Peder Bergebakken Sundt
|
383d5d3f62
|
Further separate the render logic and the scene logic
With some cleanup
|
2019-03-28 09:36:49 +01:00 |
Peder Bergebakken Sundt
|
74ffe23551
|
Add support for rim backlights
|
2019-03-28 09:35:22 +01:00 |
Peder Bergebakken Sundt
|
86118a34f4
|
Add capabilities to read values from PNGImage as if they where textures
|
2019-03-22 23:52:21 +01:00 |
Peder Bergebakken Sundt
|
2164551e25
|
Cleanup in the shaders, making them look prettier and a bit more optimized
|
2019-03-22 23:50:03 +01:00 |
Peder Bergebakken Sundt
|
84cbd5e5c7
|
Fix transparancy check for nodes
The previous method tried to read from meshes which had been freed from memory
|
2019-03-22 18:02:29 +01:00 |
Peder Bergebakken Sundt
|
b4e66809cb
|
Performance optimizations, caching uniforms and bound textures and avoiding uploding them if they're already set.
|
2019-03-22 17:07:41 +01:00 |
Peder Bergebakken Sundt
|
2cac6e1766
|
Remove noise from timeutils.cpp
|
2019-03-22 00:08:03 +01:00 |
Peder Bergebakken Sundt
|
0475f17110
|
Small optimization, no having to recompute a matrix for all objects
|
2019-03-22 00:05:50 +01:00 |
Peder Bergebakken Sundt
|
a5bfa4c237
|
rtags json compile commands export
|
2019-03-22 00:05:16 +01:00 |
Peder Bergebakken Sundt
|
97adb2fd3b
|
Add support for transparent mesh sorting
|
2019-03-22 00:04:50 +01:00 |
Peder Bergebakken Sundt
|
2ade6919d1
|
Add texture support for models
|
2019-03-22 00:01:14 +01:00 |
Peder Bergebakken Sundt
|
8f7f0313f5
|
Prettify and embetter the mouse callback in scene.cpp
|
2019-03-21 23:58:28 +01:00 |
Peder Bergebakken Sundt
|
8801414e34
|
rename gamelogic into renderlogic
|
2019-03-21 08:41:24 +01:00 |
Peder Bergebakken Sundt
|
e0253940bd
|
Move the scene out of gamelogic into scene.cpp
|
2019-03-21 01:11:59 +01:00 |
Peder Bergebakken Sundt
|
d7df5e5ab1
|
Minor cleanups and fix spotlights
|
2019-03-20 00:21:51 +01:00 |
Peder Bergebakken Sundt
|
4fbf2f296c
|
Move implementation of function from scenenode hpp file to cpp file
|
2019-03-19 20:25:23 +01:00 |
Peder Bergebakken Sundt
|
1d7c297257
|
Minor modifications to the scene
|
2019-03-19 20:24:59 +01:00 |
Peder Bergebakken Sundt
|
da4d088d9d
|
Add texture coordinates to spheres
|
2019-03-19 20:23:16 +01:00 |
Peder Bergebakken Sundt
|
5518d8e7ee
|
Add reflection mapping
|
2019-03-19 20:23:16 +01:00 |
Peder Bergebakken Sundt
|
8fc773e0f8
|
Add material struct, making it easier to apply properties thoughout the scene
|
2019-03-19 20:22:58 +01:00 |
Peder Bergebakken Sundt
|
3a6181f239
|
Revamp color system, again. Moving color components to scene objects instead
|
2019-03-19 20:11:52 +01:00 |
Peder Bergebakken Sundt
|
50e3b60c28
|
Add model loader, modify scene to load a car
|
2019-03-18 11:50:25 +01:00 |
Peder Bergebakken Sundt
|
29defbaba9
|
Add vertex color array
|
2019-03-18 11:48:11 +01:00 |
Peder Bergebakken Sundt
|
86f339ef56
|
Fix CRLF to LF
|
2019-03-17 15:30:21 +01:00 |
Peder Bergebakken Sundt
|
54cd22ff57
|
Add changes to the scene, using the displacement map
in addition: fix the normals of the cube generator
|
2019-03-17 15:25:37 +01:00 |
Peder Bergebakken Sundt
|
c9e4332a65
|
Add displacement mapping with TBN being affected
|
2019-03-17 15:17:44 +01:00 |
Peder Bergebakken Sundt
|
15dfce421e
|
Fix specular light component
account for the component being negative, and fix a typo
|
2019-03-16 20:50:39 +01:00 |
Peder Bergebakken Sundt
|
02ab58ecc9
|
Add in new stuff to the scene
|
2019-03-16 20:14:24 +01:00 |
Peder Bergebakken Sundt
|
7135ebab6b
|
Revamp the shader and lighting system
|
2019-03-16 20:12:35 +01:00 |
Peder Bergebakken Sundt
|
74d65ee092
|
Remove old scene
|
2019-03-16 20:09:17 +01:00 |
Peder Bergebakken Sundt
|
66458551c6
|
Add a plain to look at
|
2019-03-16 18:03:41 +01:00 |
Peder Bergebakken Sundt
|
c699330ab5
|
Move hudNode out of root node, remove HUD node type, make main loop fetch window size and propagate it though update and render calls
|
2019-03-16 18:01:10 +01:00 |
Peder Bergebakken Sundt
|
ce277dfce5
|
Chang the custom node shaders to be inherited by the children if left to nullptr
|
2019-03-16 16:48:06 +01:00 |
Peder Bergebakken Sundt
|
32ee578082
|
Fix insert to normals in generateSegmentedPlane using wrong end iterator
|
2019-03-16 16:35:13 +01:00 |