Pull cards from collection
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@ -1,28 +1,60 @@
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<ability_card>
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<yaml_data>
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figures:
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</yaml_data>
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<playcost></playcost>
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<cp></cp>
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<duration></duration>
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<power></power>
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<difficulty></difficulty>
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<symbol></symbol>
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<name>BASE</name>
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<description></description>
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<image>img:piuy/haha</image>
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<range></range>
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<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
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<component x="9" y="1" db_entry="🧩 Set Image"/>
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<component x="11" y="1" db_entry="🧩 Play Cost"/>
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<component x="11" y="5" db_entry="🧩 CP Cost"/>
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<component x="12" y="4" db_entry="🧩 Duration"/>
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<component x="11" y="3" db_entry="🧩 Power"/>
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<component x="11" y="4" db_entry="🧩 Difficulty"/>
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<component x="12" y="3" db_entry="🧩 Symbols"/>
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<component x="12" y="5" db_entry="🧩 Range"/>
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<component x="8" y="2" db_entry="🧩 Set Description"/>
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<ability_card>
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<yaml_data>
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style:
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figures:
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- name: https://ak3.picdn.net/shutterstock/videos/16986703/thumb/1.jpg?i10c=img.resize(height:160)
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source: url
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scale: 3
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flip_x: true
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rotation: -20
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opacity: 0.6
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- name: effects/uni-slim
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source: img
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color: black
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scale: 0.7
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rotation: 10
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offset: [-0.32, -0.08]
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- name: fencing
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source: svg
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color: false
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scale: 0.75
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rotation: 8
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offset: [-0.2, 0.0]
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- source: xml
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scale: 0.7
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offset: [0.25, 0.1]
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</yaml_data>
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<name>Evasion</name>
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<image>img:piuy/wave</image>
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<playcost></playcost>
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<cp>12</cp>
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<duration>Permanent + discarded on death</duration>
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<power>CUNNING + (0 to 2)</power>
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<difficulty></difficulty>
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<symbol>2 🎲</symbol>
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<range></range>
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<description>*Starts in your play area rather than your deck.*
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Defensive Trigger: **take damage**
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* You cannot activate this if *toppled*
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* *If below or at 25% health:* gain +2 power to this ability.
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* *Roll a D20*: On a (20-power of this ability) or more you dodge the attack *entirely*.
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* An 8 or less is always a failure to dodge, regardless of how much you boost this ability.
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* If you use this ability and roll an 8 or less, your Hit Points card will lose 2 HP for each HP lost on this attack.</description>
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<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
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<component x="9" y="1" db_entry="🧩 Set Image"/>
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<component x="11" y="1" db_entry="🧩 Play Cost"/>
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<component x="11" y="5" db_entry="🧩 CP Cost"/>
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<component x="12" y="4" db_entry="🧩 Duration"/>
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<component x="11" y="3" db_entry="🧩 Power"/>
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<component x="11" y="4" db_entry="🧩 Difficulty"/>
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<component x="12" y="3" db_entry="🧩 Symbols"/>
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<component x="12" y="5" db_entry="🧩 Range"/>
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<component x="8" y="2" db_entry="🧩 Set Description"/>
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<component x="2" y="2" db_entry="🎲 Evasion"/>
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<component x="2" y="3" db_entry="🎲 SOS"/>
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</ability_card>
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@ -1,21 +1,76 @@
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<ability_card>
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<yaml_data>
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style: repertoire
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figures:
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- name: gi/open-folder
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source: svg
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scale: 5
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color: Navy
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- name: gi/wind-hole
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source: svg
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scale: 2.6
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rotation: -40
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color: CornflowerBlue
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- name: gi/wind-hole
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source: svg
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scale: 1.8
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color: DarkCyan
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- name: gi/curly-wing
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source: svg
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scale: 0.9
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rotation: -20
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flip_x: true
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offset: [0.55, 0.09]
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color: white
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opacity: 0.8
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- name: gi/curly-wing
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source: svg
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scale: 0.9
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rotation: 20
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offset: [-0.55, 0.09]
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color: white
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opacity: 0.8
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- name: gi/abstract-066
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source: svg
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scale: 0.98
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color: DarkViolet
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- name: gi/open-folder
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source: svg
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scale: 5
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color: white
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opacity: 0.3
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- name: gi/abstract-066
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source: svg
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scale: 0.9
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color: hotpink
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- name: gi/handheld-fan
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source: svg
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scale: 0.72
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offset: [0.0, 0.05]
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rotation: 200
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color: black
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- name: gi/handheld-fan
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source: svg
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scale: 0.7
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offset: [0.0, 0.05]
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rotation: 200
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color: crimson
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</yaml_data>
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<name>Repotoire: Talent</name>
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<image>img:piuy/hapa</image>
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<playcost></playcost>
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<cp>10</cp>
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<duration></duration>
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<power></power>
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<duration>Permanent + persists on death</duration>
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<power>1</power>
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<difficulty></difficulty>
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<symbol></symbol>
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<symbol>🌪️</symbol>
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<name>Air Mana</name>
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<image></image>
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<description>*Persists on death*\
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*Play Limit*: 1 / turn
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* Mana Cards are untapped at the start of your turn
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* Can be tapped for various reasons.
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* Tap this card to add a power token to your Mana Shield. </description>
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<range></range>
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<description>Your song ability in play gains +1 popularity tokens.
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</description>
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<artistic_value>1</artistic_value>
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<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
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<component x="9" y="1" db_entry="🧩 Set Image"/>
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<component x="12" y="3" db_entry="🧩 Symbols"/>
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<component x="12" y="5" db_entry="🧩 Range"/>
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<component x="8" y="2" db_entry="🧩 Set Description"/>
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<component x="3" y="3" db_entry="🎺 Repertoire Card: Talent"/>
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<component x="2" y="2" db_entry="🔮 Mana Card"/>
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<component x="2" y="3" db_entry="🌪️ Air Mana"/>
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</ability_card>
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<ability_card>
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<yaml_data>
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style: repertoire
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figures:
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- name: expression/explosion
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- name: effects/uni-slim
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source: img
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- source: xml
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offset:
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- 0.2
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- 0.0
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scale: 1.8
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</yaml_data>
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<name>Raving Song</name>
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<image>img:piuy/sing</image>
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<playcost>2 ACT,
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not silenced,
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Encore! card per turn</playcost>
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<cp>65</cp>
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<duration>1 + discarded on death</duration>
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<power>(0 to 4) + TEC</power>
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<difficulty>1</difficulty>
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<symbol>🎲🎺</symbol>
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<description>All units (friends and foes) increase any damage taken by 1 per popularity token on the song. This counts per damage source.
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<name>Repotoire: Exiting</name>
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<image>img:piuy/hapa</image>
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<playcost></playcost>
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<cp>10</cp>
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<duration></duration>
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<power></power>
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<difficulty></difficulty>
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<symbol></symbol>
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<range></range>
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<description>Your song ability in play gains +1 popularity tokens.</description>
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<artistic_value>1</artistic_value>
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+2 power to this ability if you have the **High Ground** or **Flying** status effect.
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When you play this song with another of your songs in play, you transition from your old song to your new song.
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Your song does not affect non-sentient units</description>
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<component x="2" y="2" db_entry="🎲 Mastery"/>
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<component x="2" y="3" db_entry="🎺 Song"/>
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<component x="4" y="3" db_entry="🎺 Staged Song"/>
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<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
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<component x="9" y="1" db_entry="🧩 Set Image"/>
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<component x="11" y="1" db_entry="🧩 Play Cost"/>
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<component x="11" y="3" db_entry="🧩 Power"/>
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<component x="11" y="4" db_entry="🧩 Difficulty"/>
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<component x="12" y="3" db_entry="🧩 Symbols"/>
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<component x="12" y="5" db_entry="🧩 Range"/>
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<component x="8" y="2" db_entry="🧩 Set Description"/>
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<component x="3" y="3" db_entry="🎺 Monster Mash"/>
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<component x="2" y="4" db_entry="🎺 Raving Song"/>
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<component x="5" y="3" db_entry="🎺 Encore!"/>
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<component x="3" y="3" db_entry="🎺 Repertoire Card: Talent"/>
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</ability_card>
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@ -2,28 +2,75 @@
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<yaml_data>
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figures:
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- name: piuy/waiting
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source: img
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scale: 1.56
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offset: [0.0, 0.02]
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- name: effects/uni-black
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source: img
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scale: 2.3
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offset: [0.0, -0.13]
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- name: gi/open-folder
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source: svg
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scale: 5
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color: Navy
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- name: gi/wind-hole
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source: svg
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scale: 2.6
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rotation: -40
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flip_x: true
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color: CornflowerBlue
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- name: gi/wind-hole
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source: svg
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scale: 1.8
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flip_y: true
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color: DarkCyan
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- name: gi/splash-2
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source: svg
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scale: 0.9
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rotation: -20
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flip_x: true
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offset: [0.55, 0.09]
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color: white
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opacity: 0.8
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- name: gi/splash-2
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source: svg
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scale: 0.9
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rotation: 20
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offset: [-0.55, 0.09]
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color: white
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opacity: 0.8
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- name: gi/abstract-066
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source: svg
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scale: 0.98
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color: cyan
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opacity: 0.5
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- name: gi/open-folder
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source: svg
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scale: 5
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color: teal
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opacity: 0.3
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- name: gi/abstract-066
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source: svg
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scale: 0.9
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color: "#78f"
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- name: gi/water-splash
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source: svg
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scale: 0.75
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offset: [0.0, 0.05]
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color: blue
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- name: gi/water-splash
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source: svg
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scale: 0.7
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offset: [0.0, 0.05]
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color: lightblue
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</yaml_data>
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<playcost>2 ACT</playcost>
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<cp>15</cp>
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<duration>Permanent + discards on your death</duration>
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<power>0 or + 2 + TEC</power>
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<difficulty>1</difficulty>
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<symbol>🎲🎺</symbol>
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<name>Study of Movement</name>
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<description>Scout an enemy unit in visible range on the battlefield. If the scouted unit is a boss, discard this card.
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If the scouted unit has cunning greater than this card, discard this card.
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Otherwise, keep this card in your play area.
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While this card is in your play area, your Imitation Dance cards can imitate any ability on the scouted monster card that does not do direct damage.</description>
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<playcost></playcost>
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<cp>10</cp>
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<duration>Permanent + persists on death</duration>
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<power>1</power>
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<difficulty></difficulty>
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<symbol>🌊</symbol>
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<name>Water Mana</name>
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<image></image>
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<description>*Persists on death*\
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*Play Limit*: 1 / turn
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* Mana Cards are untapped at the start of your turn
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* Can be tapped for various reasons.
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* Tap this card to add **TWO** power token to your Mana Shield. </description>
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<range></range>
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<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
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@ -36,7 +83,7 @@ While this card is in your play area, your Imitation Dance cards can imitate any
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<component x="12" y="3" db_entry="🧩 Symbols"/>
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<component x="12" y="5" db_entry="🧩 Range"/>
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<component x="8" y="2" db_entry="🧩 Set Description"/>
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<component x="2" y="2" db_entry="🎲 Mastery"/>
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<component x="2" y="3" db_entry="🎺 Study of Movement"/>
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<component x="2" y="2" db_entry="🔮 Mana Card"/>
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<component x="2" y="3" db_entry="🌊 Water Mana"/>
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</ability_card>
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<ability_card>
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<yaml_data>
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style: repertoire
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figures:
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- name: piuy/hi
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- name: piuy/slipping
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source: img
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opacity: 0.3
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scale: 2
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rotation: 20
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offset:
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- -0.15
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- 0.20
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- name: google/android-4.3/banana
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source: emoji
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scale: 0.3
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opacity: 0.8
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flip_x: true
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rotation: 120
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offset:
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- 0.30
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- 0.33
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- source: xml
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rotation: -60
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scale: 0.8
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offset:
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- -0.05
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- -0.09
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</yaml_data>
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<name>Piuy!</name>
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<cp>10</cp>
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<symbol>⚔️</symbol>
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<duration>Permanent + discarded on death</duration>
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<playcost>0 ACT</playcost>
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<power>3 BODY + ⚔️ LevelUp Benefit</power>
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<name>Rep: Embarrasing Failure</name>
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<image>img:piuy/hapo</image>
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<playcost></playcost>
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<cp>100</cp>
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<duration></duration>
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<power></power>
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<difficulty></difficulty>
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<symbol></symbol>
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<range></range>
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<description>Discard any song or dance cards in play (even if not yours!). End your turn. Gain the ""Dazed"" status effect.
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Instead of discarding this card, turn it facedown until the end of combat. You won't play it again until the next combat.</description>
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<artistic_value>-3</artistic_value>
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<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
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<component x="9" y="1" db_entry="🧩 Set Image"/>
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<component x="12" y="3" db_entry="🧩 Symbols"/>
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<component x="12" y="5" db_entry="🧩 Range"/>
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<component x="8" y="2" db_entry="🧩 Set Description"/>
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<component x="3" y="2" db_entry="⚔️ Hit Points"/>
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<component x="2" y="2" db_entry="🎺 Repertoire Card: Embarrasing Failure"/>
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</ability_card>
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<ability_card>
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<yaml_data>
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style: repertoire
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figures:
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- name: piuy/beetle
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- name: effects/uni-slim
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source: img
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scale: 0.95
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offset:
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- 0.15
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- 0.05
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- name: google/android-7.0/flower-playing-cards
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source: emoji
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scale: 0.28
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flip_x: true
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rotation: 17
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offset:
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- -0.21
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- -0.3
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scale: 1.8
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</yaml_data>
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<playcost>ACT</playcost>
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<cp>10</cp>
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<name>Repotoire: Entralling</name>
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<playcost></playcost>
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<cp>25</cp>
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<duration></duration>
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<power>TEC</power>
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<power></power>
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<difficulty></difficulty>
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<symbol>🎺</symbol>
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<name>Draw Reportoire</name>
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<description>*Release your inner star!*
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Draw one card from your Repertoire Deck, do what it says on it. Then discard it.
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</description>
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<symbol></symbol>
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<range></range>
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<description>One of your song or dance abilities in play gains +1 duration tokens.</description>
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<artistic_value>2</artistic_value>
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<image>img:piuy/hapi</image>
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<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
|
||||
<component x="9" y="1" db_entry="🧩 Set Image"/>
|
||||
|
@ -42,7 +29,6 @@ Draw one card from your Repertoire Deck, do what it says on it. Then discard it.
|
|||
<component x="12" y="3" db_entry="🧩 Symbols"/>
|
||||
<component x="12" y="5" db_entry="🧩 Range"/>
|
||||
<component x="8" y="2" db_entry="🧩 Set Description"/>
|
||||
<component x="3" y="2" db_entry="⚔️ Learn Ability"/>
|
||||
<component x="3" y="3" db_entry="🎺 Entertainer"/>
|
||||
<component x="3" y="2" db_entry="🎺 Repertoire Card: Enthralling"/>
|
||||
|
||||
</ability_card>
|
||||
|
|
|
@ -0,0 +1,59 @@
|
|||
<ability_card>
|
||||
|
||||
<yaml_data>
|
||||
figures:
|
||||
- name: effects/uni-white
|
||||
source: img
|
||||
scale: 1.5
|
||||
color: "#bbb"
|
||||
offset:
|
||||
- -0.04
|
||||
- -0
|
||||
- source: xml
|
||||
scale: 0.9
|
||||
offset:
|
||||
- 0
|
||||
- 0
|
||||
- name: clip/crowd2
|
||||
source: img
|
||||
scale: 1.8
|
||||
offset:
|
||||
- 0
|
||||
- 0.3
|
||||
</yaml_data>
|
||||
<name>Raving Song</name>
|
||||
<image>img:piuy/sing</image>
|
||||
<playcost>2 ACT,
|
||||
not silenced,
|
||||
MOV,
|
||||
Encore! card per turn</playcost>
|
||||
<cp>81</cp>
|
||||
<duration>1 + discarded on death</duration>
|
||||
<power>(2 to 6) + TEC</power>
|
||||
<difficulty>1</difficulty>
|
||||
<symbol>🎲🎺</symbol>
|
||||
<description>All units (friends and foes) increase any damage taken by 1 per popularity token on the song. This counts per damage source.
|
||||
|
||||
The song starts at 2 popularity tokens.\
|
||||
+2 POWER if *flying* or *High Ground*
|
||||
|
||||
This may stack on existing performances.</description>
|
||||
<mastery>-1</mastery>
|
||||
|
||||
<component x="2" y="2" db_entry="🎲 Mastery"/>
|
||||
<component x="2" y="3" db_entry="🎺 Song"/>
|
||||
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
|
||||
<component x="9" y="1" db_entry="🧩 Set Image"/>
|
||||
<component x="11" y="1" db_entry="🧩 Play Cost"/>
|
||||
<component x="11" y="5" db_entry="🧩 CP Cost"/>
|
||||
<component x="12" y="4" db_entry="🧩 Duration"/>
|
||||
<component x="11" y="3" db_entry="🧩 Power"/>
|
||||
<component x="11" y="4" db_entry="🧩 Difficulty"/>
|
||||
<component x="12" y="3" db_entry="🧩 Symbols"/>
|
||||
<component x="8" y="2" db_entry="🧩 Set Description"/>
|
||||
<component x="2" y="4" db_entry="🎺 Raving Song"/>
|
||||
<component x="4" y="3" db_entry="🎺 Put effort into it"/>
|
||||
<component x="5" y="3" db_entry="🎺 Staged Song"/>
|
||||
<component x="3" y="3" db_entry="🎺 Encore!"/>
|
||||
|
||||
</ability_card>
|
|
@ -0,0 +1,75 @@
|
|||
<ability_card>
|
||||
|
||||
<yaml_data>
|
||||
figures:
|
||||
- name: effects/uni-slim
|
||||
source: img
|
||||
scale: 2.7
|
||||
- name: effects/uni-white
|
||||
source: img
|
||||
scale: 0.54
|
||||
color: yellow
|
||||
opacity: 60%
|
||||
flip_x: true
|
||||
rotation: 17
|
||||
offset:
|
||||
- -0.21
|
||||
- -0.3
|
||||
- source: xml
|
||||
scale: 0.95
|
||||
offset:
|
||||
- 0.15
|
||||
- 0.05
|
||||
- name: google/android-7.0/flower-playing-cards
|
||||
source: emoji
|
||||
scale: 0.28
|
||||
flip_x: true
|
||||
rotation: 10
|
||||
opacity: 0.7
|
||||
offset:
|
||||
- -0.24
|
||||
- -0.29
|
||||
- name: google/android-7.0/flower-playing-cards
|
||||
source: emoji
|
||||
scale: 0.28
|
||||
flip_x: true
|
||||
rotation: 17
|
||||
offset:
|
||||
- -0.21
|
||||
- -0.3
|
||||
</yaml_data>
|
||||
<playcost>ACT</playcost>
|
||||
<cp>54</cp>
|
||||
<duration></duration>
|
||||
<power>TEC + (-2 to 0)</power>
|
||||
<difficulty>1</difficulty>
|
||||
<symbol>🎺3 🎲</symbol>
|
||||
<name>Draw Reportoire</name>
|
||||
<description>*Release your inner star!*
|
||||
|
||||
Draw two cards from your repertoire deck, choose one,\
|
||||
do what it says it, then discard both.
|
||||
|
||||
*Instead of playing this card, you may on your turn discard it from your hand to gain 2 SP.*
|
||||
|
||||
*If you are below or at 25% health, gain +2 power to this ability.*</description>
|
||||
<range></range>
|
||||
<image>img:piuy/beetle</image>
|
||||
|
||||
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
|
||||
<component x="9" y="1" db_entry="🧩 Set Image"/>
|
||||
<component x="11" y="1" db_entry="🧩 Play Cost"/>
|
||||
<component x="11" y="5" db_entry="🧩 CP Cost"/>
|
||||
<component x="12" y="4" db_entry="🧩 Duration"/>
|
||||
<component x="11" y="3" db_entry="🧩 Power"/>
|
||||
<component x="11" y="4" db_entry="🧩 Difficulty"/>
|
||||
<component x="12" y="3" db_entry="🧩 Symbols"/>
|
||||
<component x="12" y="5" db_entry="🧩 Range"/>
|
||||
<component x="8" y="2" db_entry="🧩 Set Description"/>
|
||||
<component x="3" y="3" db_entry="🎺 Entertainer"/>
|
||||
<component x="3" y="2" db_entry="🎲 Skilled"/>
|
||||
<component x="4" y="3" db_entry="🎺 Backup Act"/>
|
||||
<component x="4" y="2" db_entry="🎲 Quick Shot"/>
|
||||
<component x="5" y="2" db_entry="🎲 SOS"/>
|
||||
|
||||
</ability_card>
|
|
@ -0,0 +1,46 @@
|
|||
<ability_card>
|
||||
|
||||
<yaml_data>
|
||||
figures:
|
||||
- name: piuy/waiting
|
||||
source: img
|
||||
scale: 1.56
|
||||
offset: [0.0, 0.02]
|
||||
- name: effects/uni-black
|
||||
source: img
|
||||
scale: 2.3
|
||||
offset: [0.0, -0.13]
|
||||
- name: clip/glasses1
|
||||
source: img
|
||||
scale: 0.6
|
||||
offset: [-0.01, -0.15]
|
||||
</yaml_data>
|
||||
<playcost>2 ACT</playcost>
|
||||
<cp>15</cp>
|
||||
<duration>Permanent + discards on your death</duration>
|
||||
<power>0 or + 2 + TEC</power>
|
||||
<difficulty>1</difficulty>
|
||||
<symbol>🎲🎺</symbol>
|
||||
<name>Study of Movement</name>
|
||||
<description>Scout an enemy unit in visible range on the battlefield. If the scouted unit is a boss, discard this card.
|
||||
If the scouted unit has cunning greater than this card, discard this card.
|
||||
Otherwise, keep this card in your play area.
|
||||
|
||||
While this card is in your play area, your Imitation Dance cards can imitate any ability on the scouted monster card that does not do direct damage.</description>
|
||||
<image></image>
|
||||
<range></range>
|
||||
|
||||
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
|
||||
<component x="9" y="1" db_entry="🧩 Set Image"/>
|
||||
<component x="11" y="1" db_entry="🧩 Play Cost"/>
|
||||
<component x="11" y="5" db_entry="🧩 CP Cost"/>
|
||||
<component x="12" y="4" db_entry="🧩 Duration"/>
|
||||
<component x="11" y="3" db_entry="🧩 Power"/>
|
||||
<component x="11" y="4" db_entry="🧩 Difficulty"/>
|
||||
<component x="12" y="3" db_entry="🧩 Symbols"/>
|
||||
<component x="12" y="5" db_entry="🧩 Range"/>
|
||||
<component x="8" y="2" db_entry="🧩 Set Description"/>
|
||||
<component x="2" y="2" db_entry="🎲 Mastery"/>
|
||||
<component x="2" y="3" db_entry="🎺 Study of Movement"/>
|
||||
|
||||
</ability_card>
|
|
@ -0,0 +1,70 @@
|
|||
<ability_card>
|
||||
|
||||
<yaml_data>
|
||||
figures:
|
||||
- name: https://i.imgur.com/TtzXwb9.png
|
||||
source: url
|
||||
scale: 0.5
|
||||
rotation: 20
|
||||
offset: [0.56, -0.23]
|
||||
- name: https://i.imgur.com/zx97is1.png
|
||||
source: url
|
||||
scale: 0.4
|
||||
rotation: -20
|
||||
offset: [-0.57, -0.25]
|
||||
- source: xml
|
||||
rotation: 8
|
||||
offset: [-0.05, 0.04]
|
||||
- source: url
|
||||
name: "https://www.vippng.com/png/full/93-933790_green-colored-smoke-fog-light-green-smoke-transparent.png"
|
||||
offset: [1, 0.1]
|
||||
rotation: -80
|
||||
scale: 1.8
|
||||
- source: url
|
||||
name: "https://www.vippng.com/png/full/93-933790_green-colored-smoke-fog-light-green-smoke-transparent.png"
|
||||
offset: [-1, 0.1]
|
||||
rotation: 80
|
||||
flip_x: true
|
||||
scale: 1.8
|
||||
color: purple
|
||||
</yaml_data>
|
||||
<playcost>Limit: once per your turn,
|
||||
2 ACT</playcost>
|
||||
<cp>30</cp>
|
||||
<duration></duration>
|
||||
<power>(3 to 5) + CUNNING + 0 or</power>
|
||||
<difficulty>(1 to 9)</difficulty>
|
||||
<symbol>🎲🎺⚔️</symbol>
|
||||
<name>Vicious Mockery</name>
|
||||
<description>Mock a target that has your attention mercilessly, dealing PSYCHIC damage.
|
||||
You must come up with the mockery in real life.
|
||||
Gain up to 8 less difficulty on the attack as decided by the GM and other party members.
|
||||
|
||||
Consume 3 Proc symbols on Hit Dice when attacking with this card to
|
||||
increase the power of this ability by 3
|
||||
|
||||
|
||||
If you fail to hit with this attack, return this card to your collection.
|
||||
|
||||
</description>
|
||||
<image>img:piuy/sick</image>
|
||||
<range></range>
|
||||
<mastery>-1</mastery>
|
||||
|
||||
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
|
||||
<component x="9" y="1" db_entry="🧩 Set Image"/>
|
||||
<component x="11" y="1" db_entry="🧩 Play Cost"/>
|
||||
<component x="11" y="5" db_entry="🧩 CP Cost"/>
|
||||
<component x="12" y="4" db_entry="🧩 Duration"/>
|
||||
<component x="11" y="3" db_entry="🧩 Power"/>
|
||||
<component x="11" y="4" db_entry="🧩 Difficulty"/>
|
||||
<component x="12" y="3" db_entry="🧩 Symbols"/>
|
||||
<component x="12" y="5" db_entry="🧩 Range"/>
|
||||
<component x="8" y="2" db_entry="🧩 Set Description"/>
|
||||
<component x="3" y="2" db_entry="🎲 Mastery"/>
|
||||
<component x="3" y="3" db_entry="🎺 Vicious Mockery"/>
|
||||
<component x="3" y="4" db_entry="⚔️ Attack"/>
|
||||
<component x="4" y="3" db_entry="🎺 Roleplaying it"/>
|
||||
<component x="4" y="4" db_entry="⚔️ Proc: Criticals"/>
|
||||
|
||||
</ability_card>
|
|
@ -0,0 +1,69 @@
|
|||
<ability_card>
|
||||
|
||||
<yaml_data>
|
||||
figures:
|
||||
- name: gi/full-folder
|
||||
source: svg
|
||||
scale: 4
|
||||
color: "#300"
|
||||
opacity: 0.4
|
||||
- name: gi/crossed-chains
|
||||
source: svg
|
||||
scale: 2
|
||||
offset: [-0.1, -0.2]
|
||||
color: white
|
||||
opacity: 0.3
|
||||
- name: gi/padlock
|
||||
source: svg
|
||||
color: "#959"
|
||||
- name: gi/grab
|
||||
source: svg
|
||||
rotation: -70
|
||||
scale: 0.5
|
||||
offset: [-0.56, 0.2]
|
||||
color: "#938"
|
||||
- name: gi/grab
|
||||
source: svg
|
||||
rotation: 70
|
||||
flip_x: true
|
||||
scale: 0.5
|
||||
offset: [0.56, 0.2]
|
||||
color: "#839"
|
||||
- source: xml
|
||||
scale: 0.5
|
||||
offset: [0, -.18]
|
||||
rotation: 2
|
||||
</yaml_data>
|
||||
<playcost>2 MOV</playcost>
|
||||
<cp>45</cp>
|
||||
<power>(0 to 5) + TEC</power>
|
||||
<difficulty>1</difficulty>
|
||||
<symbol>🎲🎺</symbol>
|
||||
<name>Pas de Deux</name>
|
||||
<description>* Duration: 1 per 3 power of this ability
|
||||
|
||||
+3 power if you have the *High Ground* or *Flying* when playing this card.
|
||||
|
||||
*Grab onto another unit at range 1, and dance with them.
|
||||
While this card is in play, that unit cannot move away from you, but can otherwise attack normally.*
|
||||
|
||||
You move together, rotation costs 1 move.</description>
|
||||
<image>img:piuy/twirl</image>
|
||||
<range></range>
|
||||
<mastery>-1</mastery>
|
||||
|
||||
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
|
||||
<component x="9" y="1" db_entry="🧩 Set Image"/>
|
||||
<component x="11" y="1" db_entry="🧩 Play Cost"/>
|
||||
<component x="11" y="5" db_entry="🧩 CP Cost"/>
|
||||
<component x="11" y="3" db_entry="🧩 Power"/>
|
||||
<component x="11" y="4" db_entry="🧩 Difficulty"/>
|
||||
<component x="12" y="3" db_entry="🧩 Symbols"/>
|
||||
<component x="12" y="5" db_entry="🧩 Range"/>
|
||||
<component x="8" y="2" db_entry="🧩 Set Description"/>
|
||||
<component x="2" y="2" db_entry="🎲 Mastery"/>
|
||||
<component x="2" y="3" db_entry="🎺 Dance"/>
|
||||
<component x="2" y="4" db_entry="🎺 Pas de Deux"/>
|
||||
<component x="3" y="3" db_entry="🎺 Staged Dance"/>
|
||||
|
||||
</ability_card>
|
|
@ -0,0 +1,73 @@
|
|||
<ability_card>
|
||||
|
||||
<yaml_data>
|
||||
figures:
|
||||
- name: bg/cave
|
||||
source: img
|
||||
scale: 2
|
||||
opacity: 0.9
|
||||
- name: effects/uni-white
|
||||
source: img
|
||||
color: "#ffc"
|
||||
offset: [0.3, 0]
|
||||
scale: 1.2
|
||||
opacity: 0.4
|
||||
- name: "https://i.ya-webdesign.com/images/create-png-with-transparent-background-3.png"
|
||||
source: url
|
||||
offset: [0.3, 0]
|
||||
scale: 1.2
|
||||
color: white
|
||||
- name: "https://i.ya-webdesign.com/images/create-png-with-transparent-background-3.png"
|
||||
source: url
|
||||
offset: [0.3, 0]
|
||||
scale: 1.2
|
||||
opacity: 0.9
|
||||
- name: gi/lightning-trio
|
||||
source: svg
|
||||
offset: [0.0, -0.3]
|
||||
color: yellow
|
||||
scale: 0.35
|
||||
rotation: 170
|
||||
- source: xml
|
||||
scale: 0.7
|
||||
offset: [-0.35, 0.15]
|
||||
</yaml_data>
|
||||
<playcost>2 ACT,
|
||||
Not Silenced</playcost>
|
||||
<cp>24</cp>
|
||||
<duration>3 + discards on your death</duration>
|
||||
<power>MAG+(0 to 1)+🌪LV</power>
|
||||
<difficulty>1</difficulty>
|
||||
<symbol>🔮🌪️🎲⚔️</symbol>
|
||||
<name>Generator</name>
|
||||
<image>img:piuy/haha</image>
|
||||
<range>1</range>
|
||||
<description>* 2 cooldown
|
||||
|
||||
*Target is surrounded by an electromagnetic field.*\
|
||||
*+1 against *flying* targets*
|
||||
|
||||
* POWER must exceed CUNNING against hostile targets
|
||||
* *For each MOV spent by targets*: gain 1 kinetic token on this card, up to POWER tokens.
|
||||
* You may trade 6 kinetic tokens for +1 ACT this turn.
|
||||
* Targets gain +1 Range on ranged abilities</description>
|
||||
<mastery>-1</mastery>
|
||||
|
||||
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
|
||||
<component x="9" y="1" db_entry="🧩 Set Image"/>
|
||||
<component x="11" y="1" db_entry="🧩 Play Cost"/>
|
||||
<component x="11" y="5" db_entry="🧩 CP Cost"/>
|
||||
<component x="12" y="4" db_entry="🧩 Duration"/>
|
||||
<component x="11" y="4" db_entry="🧩 Difficulty"/>
|
||||
<component x="12" y="3" db_entry="🧩 Symbols"/>
|
||||
<component x="8" y="2" db_entry="🧩 Set Description"/>
|
||||
<component x="2" y="3" db_entry="🔮 Cast Magic"/>
|
||||
<component x="2" y="4" db_entry="🔮 Touch"/>
|
||||
<component x="2" y="5" db_entry="🌪️ Generator"/>
|
||||
<component x="3" y="5" db_entry="🌪️ Speedster"/>
|
||||
<component x="4" y="5" db_entry="🌪️ Projectile Carry"/>
|
||||
<component x="3" y="3" db_entry="🌪️ Strong vs Flying"/>
|
||||
<component x="2" y="2" db_entry="🎲 Mastery"/>
|
||||
<component x="4" y="3" db_entry="⚔️ Cooldown"/>
|
||||
|
||||
</ability_card>
|
|
@ -0,0 +1,65 @@
|
|||
<ability_card>
|
||||
|
||||
<yaml_data>
|
||||
figures:
|
||||
- name: bg/rays
|
||||
source: img
|
||||
scale: 2
|
||||
opacity: 0.2
|
||||
rotation: 30
|
||||
- name: gi/beveled-star
|
||||
source: svg
|
||||
color: "#dad"
|
||||
scale: 1.2
|
||||
- name: gi/beveled-star
|
||||
source: svg
|
||||
color: "#aaf"
|
||||
rotation: 90
|
||||
- source: xml
|
||||
scale: 0.5
|
||||
rotation: 15
|
||||
- name: gi/perpendicular-rings
|
||||
source: svg
|
||||
color: "#ee0"
|
||||
rotation: 40
|
||||
scale: 0.9
|
||||
</yaml_data>
|
||||
<playcost>2 ACT,
|
||||
Not Silenced</playcost>
|
||||
<cp>90</cp>
|
||||
<duration></duration>
|
||||
<power>(0 to 3) + MAG</power>
|
||||
<difficulty>1</difficulty>
|
||||
<symbol>🎲🔮🌪️</symbol>
|
||||
<name>Teleport</name>
|
||||
<image>img:piuy/cute</image>
|
||||
<range>3 + X</range>
|
||||
<description>Add 1 Power vs *flying* targets.\
|
||||
Add Power to *spellrange*.
|
||||
|
||||
* Teleport to an empty square in range less or equal to the spellrange of this ability. Does not consume MOV.
|
||||
* Triggers no movement or ability reactions
|
||||
* You must have a line-of-sight to the target destination.
|
||||
* You may teleport to the location of a friendly unit. If you do, the two of you swaps places. Permission required.
|
||||
</description>
|
||||
<mastery>-1</mastery>
|
||||
|
||||
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
|
||||
<component x="9" y="1" db_entry="🧩 Set Image"/>
|
||||
<component x="11" y="1" db_entry="🧩 Play Cost"/>
|
||||
<component x="11" y="5" db_entry="🧩 CP Cost"/>
|
||||
<component x="12" y="4" db_entry="🧩 Duration"/>
|
||||
<component x="11" y="3" db_entry="🧩 Power"/>
|
||||
<component x="11" y="4" db_entry="🧩 Difficulty"/>
|
||||
<component x="12" y="3" db_entry="🧩 Symbols"/>
|
||||
<component x="12" y="5" db_entry="🧩 Range"/>
|
||||
<component x="8" y="2" db_entry="🧩 Set Description"/>
|
||||
<component x="2" y="2" db_entry="🎲 Mastery"/>
|
||||
<component x="2" y="3" db_entry="🔮 Cast Magic"/>
|
||||
<component x="2" y="4" db_entry="🌪️ Teleport"/>
|
||||
<component x="3" y="4" db_entry="🌪️ Greater Teleport"/>
|
||||
<component x="3" y="3" db_entry="🌪️ Strong vs Flying"/>
|
||||
<component x="4" y="4" db_entry="🌪️ Swap"/>
|
||||
<component x="5" y="4" db_entry="🌪️ Blink"/>
|
||||
|
||||
</ability_card>
|
|
@ -0,0 +1,48 @@
|
|||
<ability_card>
|
||||
|
||||
<yaml_data>
|
||||
style: repertoire
|
||||
figures:
|
||||
- name: clip/falling-money-2
|
||||
source: img
|
||||
offset: [0.0, -0.4]
|
||||
- name: effects/uni-slim
|
||||
source: img
|
||||
offset: [0.0, 0.1]
|
||||
scale: 1.6
|
||||
color: lightgray
|
||||
rotation: 10
|
||||
- name: effects/uni-slim
|
||||
source: img
|
||||
offset: [0.0, 0.1]
|
||||
scale: 1.1
|
||||
- source: xml
|
||||
</yaml_data>
|
||||
<name>Repotoire: Superstar</name>
|
||||
<image>img:piuy/hapa</image>
|
||||
<playcost></playcost>
|
||||
<cp>100</cp>
|
||||
<duration></duration>
|
||||
<power></power>
|
||||
<difficulty></difficulty>
|
||||
<symbol></symbol>
|
||||
<range></range>
|
||||
<description>Your Song ability in play gains +3 popularity tokens.
|
||||
If this is not your first Song or Dance played this combat, it gains another +2 popularity tokens.
|
||||
|
||||
*Instead of discarding:* Set this card aside until end of combat</description>
|
||||
<artistic_value>3</artistic_value>
|
||||
|
||||
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
|
||||
<component x="9" y="1" db_entry="🧩 Set Image"/>
|
||||
<component x="11" y="1" db_entry="🧩 Play Cost"/>
|
||||
<component x="11" y="5" db_entry="🧩 CP Cost"/>
|
||||
<component x="12" y="4" db_entry="🧩 Duration"/>
|
||||
<component x="11" y="3" db_entry="🧩 Power"/>
|
||||
<component x="11" y="4" db_entry="🧩 Difficulty"/>
|
||||
<component x="12" y="3" db_entry="🧩 Symbols"/>
|
||||
<component x="12" y="5" db_entry="🧩 Range"/>
|
||||
<component x="8" y="2" db_entry="🧩 Set Description"/>
|
||||
<component x="3" y="3" db_entry="🎺 Repertoire Card: Superstar"/>
|
||||
|
||||
</ability_card>
|
|
@ -0,0 +1,64 @@
|
|||
<ability_card>
|
||||
|
||||
<yaml_data>
|
||||
figures:
|
||||
- name: bg/skies
|
||||
source: img
|
||||
scale: 2
|
||||
opacity: 0.7
|
||||
- source: svg
|
||||
name: gi/magic-swirl
|
||||
color: purple
|
||||
opacity: 0.3
|
||||
scale: 0.9
|
||||
offset: [0.0, 0.05]
|
||||
- source: svg
|
||||
name: gi/big-egg
|
||||
color: black
|
||||
opacity: 0.16
|
||||
rotation: 70
|
||||
scale: 0.5
|
||||
offset: [0.0, 0.58]
|
||||
- source: xml
|
||||
scale: 0.8
|
||||
offset: [0.0, 0.1]
|
||||
- name: "https://i.pinimg.com/originals/53/a7/63/53a763e3cc4ce067ff02ad5b4e09afeb.png"
|
||||
source: url
|
||||
scale: 2
|
||||
color: "#35a"
|
||||
</yaml_data>
|
||||
<playcost>2 ACT</playcost>
|
||||
<cp>33</cp>
|
||||
<duration>3 + discards on your death</duration>
|
||||
<power>MAG + (-3 to -1)</power>
|
||||
<difficulty>(2 to 4)</difficulty>
|
||||
<symbol>🔮🎲🌪️🌊</symbol>
|
||||
<name>Rain conduit</name>
|
||||
<image>img:piuy/ba</image>
|
||||
<range>102</range>
|
||||
<description>*Generator on each grid cell in the battlefield.
|
||||
Roll for each outdoor target. You manipulate time and space using the target as a multidimensional nexus.*
|
||||
|
||||
* 🌊 reduces difficulty by 1, 🌊 + 🌪 reduces by 2 total
|
||||
* Future spells can always consider this target "within spellrange"
|
||||
* For hostile targets, POWER must exceed the CUNNING
|
||||
* Gain 1 focus token on your Mana shield card. They are lost whenever it is discarded</description>
|
||||
<mastery>-1</mastery>
|
||||
|
||||
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
|
||||
<component x="9" y="1" db_entry="🧩 Set Image"/>
|
||||
<component x="11" y="1" db_entry="🧩 Play Cost"/>
|
||||
<component x="11" y="5" db_entry="🧩 CP Cost"/>
|
||||
<component x="12" y="4" db_entry="🧩 Duration"/>
|
||||
<component x="11" y="3" db_entry="🧩 Power"/>
|
||||
<component x="11" y="4" db_entry="🧩 Difficulty"/>
|
||||
<component x="12" y="3" db_entry="🧩 Symbols"/>
|
||||
<component x="12" y="5" db_entry="🧩 Range"/>
|
||||
<component x="8" y="2" db_entry="🧩 Set Description"/>
|
||||
<component x="2" y="3" db_entry="🔮 Cast Magic"/>
|
||||
<component x="2" y="2" db_entry="🎲 Mastery"/>
|
||||
<component x="2" y="4" db_entry="🌊 Rain"/>
|
||||
<component x="2" y="5" db_entry="🌪️ Conduitivity"/>
|
||||
<component x="3" y="3" db_entry="🌊 Build Focus"/>
|
||||
|
||||
</ability_card>
|
|
@ -0,0 +1,80 @@
|
|||
<ability_card>
|
||||
|
||||
<yaml_data>
|
||||
figures:
|
||||
- source: img
|
||||
name: bg/ray
|
||||
scale: 2
|
||||
color: yellow
|
||||
- source: img
|
||||
name: bg/ray
|
||||
scale: 2
|
||||
opacity: 0.7
|
||||
- source: xml
|
||||
scale: 0.8
|
||||
offset: [-0.33, 0.04]
|
||||
opacity: 0.5
|
||||
- source: xml
|
||||
scale: 0.8
|
||||
offset: [-0.21, 0.00]
|
||||
opacity: 0.5
|
||||
- source: xml
|
||||
scale: 0.8
|
||||
offset: [-0.1, -0.02]
|
||||
opacity: 0.5
|
||||
- source: xml
|
||||
scale: 0.8
|
||||
offset: [0.0, -0.04]
|
||||
opacity: 0.5
|
||||
- source: xml
|
||||
scale: 0.8
|
||||
offset: [0.1, -0.02]
|
||||
- source: xml
|
||||
scale: 0.8
|
||||
offset: [0.21, 0.00]
|
||||
opacity: 0.5
|
||||
- source: xml
|
||||
scale: 0.8
|
||||
offset: [0.33, 0.04]
|
||||
opacity: 0.5
|
||||
</yaml_data>
|
||||
<playcost>2 ACT</playcost>
|
||||
<cp>169</cp>
|
||||
<duration>3 + discarded on death</duration>
|
||||
<power>(-1 to 2) + MAG</power>
|
||||
<difficulty>1</difficulty>
|
||||
<symbol>🎲🔮🌪️</symbol>
|
||||
<name>Spacewarp</name>
|
||||
<image>img:piuy/dance</image>
|
||||
<range>4</range>
|
||||
<description>Add this Spell Zone to the terrain on a target grid cell
|
||||
|
||||
* If target has Conduitivity cast by you: +1 POWER
|
||||
* Between two chain targets,
|
||||
draw line between centers, hit every grid cell touched by line. "
|
||||
|
||||
**Enforced Trigger:** *A unit exist in the zone.*
|
||||
While in this zone, you are always considered in melee range to all units in a connected gravity zone.</description>
|
||||
<mastery>-1</mastery>
|
||||
|
||||
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
|
||||
<component x="9" y="1" db_entry="🧩 Set Image"/>
|
||||
<component x="11" y="1" db_entry="🧩 Play Cost"/>
|
||||
<component x="11" y="5" db_entry="🧩 CP Cost"/>
|
||||
<component x="12" y="4" db_entry="🧩 Duration"/>
|
||||
<component x="11" y="3" db_entry="🧩 Power"/>
|
||||
<component x="11" y="4" db_entry="🧩 Difficulty"/>
|
||||
<component x="12" y="3" db_entry="🧩 Symbols"/>
|
||||
<component x="12" y="5" db_entry="🧩 Range"/>
|
||||
<component x="8" y="2" db_entry="🧩 Set Description"/>
|
||||
<component x="2" y="2" db_entry="🎲 Mastery"/>
|
||||
<component x="2" y="5" db_entry="🔮 Create Zone"/>
|
||||
<component x="2" y="3" db_entry="🔮 Cast Magic"/>
|
||||
<component x="2" y="4" db_entry="🔮 Touch"/>
|
||||
<component x="2" y="6" db_entry="🌪️ Gravity Zone"/>
|
||||
<component x="3" y="6" db_entry="🌪️ Spacewarp"/>
|
||||
<component x="4" y="3" db_entry="🌪️ Chain"/>
|
||||
<component x="5" y="3" db_entry="🌪️ Arc"/>
|
||||
<component x="3" y="3" db_entry="🌪️ Power Conduit"/>
|
||||
|
||||
</ability_card>
|
|
@ -0,0 +1,75 @@
|
|||
<ability_card>
|
||||
|
||||
<yaml_data>
|
||||
figures:
|
||||
- source: img
|
||||
name: bg/castle
|
||||
scale: 2
|
||||
color: "#202"
|
||||
- source: img
|
||||
name: bg/castle
|
||||
scale: 4
|
||||
offset: [0, -0.8]
|
||||
opacity: 0.8
|
||||
- source: xml
|
||||
scale: 0.8
|
||||
offset: [0.6, 0]
|
||||
rotation: -20
|
||||
- source: xml
|
||||
scale: 0.8
|
||||
offset: [0.6, 0]
|
||||
rotation: -20
|
||||
opacity: 0.1
|
||||
color: "#8b0"
|
||||
- source: img
|
||||
name: clip/fire
|
||||
color: "#666"
|
||||
scale: 3.2
|
||||
flip_x: true
|
||||
offset: [0.0, -0.2]
|
||||
- source: img
|
||||
name: clip/fire
|
||||
color: darkgray
|
||||
scale: 3
|
||||
offset: [0.0, -0.2]
|
||||
</yaml_data>
|
||||
<playcost>2 ACT,
|
||||
Not Silenced</playcost>
|
||||
<cp>68</cp>
|
||||
<duration>3 + discarded on death</duration>
|
||||
<power>(-1 to 2) + MAG</power>
|
||||
<difficulty>1</difficulty>
|
||||
<symbol>🎲🔮🌊</symbol>
|
||||
<name>Smokescreen</name>
|
||||
<image>img:piuy/wave</image>
|
||||
<range>4</range>
|
||||
<description>Add this Spell Zone to the terrain on a target grid cell
|
||||
|
||||
* If target has Conduitivity cast by you: +1 POWER
|
||||
* Between two chain targets,
|
||||
draw line between centers, hit every grid cell touched by line. "
|
||||
|
||||
**Enforced Trigger:** *A unit exist in the zone.*
|
||||
While in this zone, you are always considered in melee range to all units in a connected gravity zone.</description>
|
||||
<mastery>-1</mastery>
|
||||
|
||||
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
|
||||
<component x="9" y="1" db_entry="🧩 Set Image"/>
|
||||
<component x="11" y="1" db_entry="🧩 Play Cost"/>
|
||||
<component x="11" y="5" db_entry="🧩 CP Cost"/>
|
||||
<component x="12" y="4" db_entry="🧩 Duration"/>
|
||||
<component x="11" y="3" db_entry="🧩 Power"/>
|
||||
<component x="11" y="4" db_entry="🧩 Difficulty"/>
|
||||
<component x="12" y="3" db_entry="🧩 Symbols"/>
|
||||
<component x="12" y="5" db_entry="🧩 Range"/>
|
||||
<component x="8" y="2" db_entry="🧩 Set Description"/>
|
||||
<component x="2" y="2" db_entry="🎲 Mastery"/>
|
||||
<component x="2" y="5" db_entry="🔮 Create Zone"/>
|
||||
<component x="2" y="3" db_entry="🔮 Cast Magic"/>
|
||||
<component x="2" y="4" db_entry="🔮 Touch"/>
|
||||
<component x="4" y="3" db_entry="🌪️ Chain"/>
|
||||
<component x="5" y="3" db_entry="🌪️ Arc"/>
|
||||
<component x="3" y="3" db_entry="🌪️ Power Conduit"/>
|
||||
<component x="2" y="6" db_entry="🌊 Smokescreen"/>
|
||||
|
||||
</ability_card>
|
|
@ -1,23 +1,18 @@
|
|||
<ability_card>
|
||||
|
||||
<yaml_data>
|
||||
style: repertoire
|
||||
figures:
|
||||
- name: effects/uni-slim
|
||||
source: img
|
||||
scale: 1.8
|
||||
</yaml_data>
|
||||
<name>Repotoire: Exiting</name>
|
||||
<image>img:piuy/hapi</image>
|
||||
<playcost></playcost>
|
||||
<cp>10</cp>
|
||||
<cp></cp>
|
||||
<duration></duration>
|
||||
<power></power>
|
||||
<difficulty></difficulty>
|
||||
<symbol></symbol>
|
||||
<name>BASE</name>
|
||||
<image>img:piuy/haha</image>
|
||||
<range></range>
|
||||
<description>Gain 3 SP, assuming your hit points card can hold them.</description>
|
||||
<artistic_value>1</artistic_value>
|
||||
<description></description>
|
||||
|
||||
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
|
||||
<component x="9" y="1" db_entry="🧩 Set Image"/>
|
||||
|
@ -29,6 +24,5 @@ figures:
|
|||
<component x="12" y="3" db_entry="🧩 Symbols"/>
|
||||
<component x="12" y="5" db_entry="🧩 Range"/>
|
||||
<component x="8" y="2" db_entry="🧩 Set Description"/>
|
||||
<component x="3" y="3" db_entry="🎺 Repertoire Card: Exciting"/>
|
||||
|
||||
</ability_card>
|
54
cards/74.xml
54
cards/74.xml
|
@ -2,28 +2,63 @@
|
|||
|
||||
<yaml_data>
|
||||
figures:
|
||||
- name: bg/royal3
|
||||
source: img
|
||||
scale: 2
|
||||
opacity: 0.9
|
||||
- name: gi/party-flags
|
||||
source: svg
|
||||
color: goldenrod
|
||||
offset: [-0.8, -0.3]
|
||||
flip_x: true
|
||||
rotation: -36
|
||||
- name: gi/party-flags
|
||||
source: svg
|
||||
color: goldenrod
|
||||
offset: [0.8, -0.3]
|
||||
rotation: 36
|
||||
- name: effects/uni-white
|
||||
source: img
|
||||
color: white
|
||||
- source: xml
|
||||
flip_x: true
|
||||
scale: 0.9
|
||||
- name: items/starbucks
|
||||
source: img
|
||||
scale: 0.3
|
||||
rotation: -10
|
||||
offset: [-0.3, -0.2]
|
||||
- name: gi/hand-ok
|
||||
source: svg
|
||||
flip_x: true
|
||||
scale: 0.3
|
||||
rotation: 120
|
||||
color: lightgray
|
||||
offset: [0.43, 0.08]
|
||||
</yaml_data>
|
||||
<name>Pop Song</name>
|
||||
<image>img:piuy/sing</image>
|
||||
<playcost>2 ACT,
|
||||
not silenced,
|
||||
Encore! card per turn</playcost>
|
||||
<cp>81</cp>
|
||||
Encore! card per turn,
|
||||
MOV</playcost>
|
||||
<cp>122</cp>
|
||||
<duration>1 + discarded on death</duration>
|
||||
<power>(0 to 4) + TEC</power>
|
||||
<power>(2 to 6) + TEC</power>
|
||||
<difficulty>1</difficulty>
|
||||
<symbol>🎲🎺</symbol>
|
||||
<description>All units (friends and foes) gain +1 MOV per 3 popularity tokens on the song.
|
||||
|
||||
+2 power to this ability if you have the **High Ground** or **Flying** status effect.
|
||||
The song starts at 2 popularity tokens.\
|
||||
+2 POWER if *flying* or *High Ground*
|
||||
|
||||
When you play this song with another of your songs in play, you transition from your old song to your new song.
|
||||
|
||||
Your song does not affect non-sentient units</description>
|
||||
Your song does not affect non-sentient units\
|
||||
This may stack on existing performances.</description>
|
||||
<mastery>-1</mastery>
|
||||
|
||||
<component x="2" y="2" db_entry="🎲 Mastery"/>
|
||||
<component x="2" y="3" db_entry="🎺 Song"/>
|
||||
<component x="4" y="3" db_entry="🎺 Staged Song"/>
|
||||
<component x="5" y="3" db_entry="🎺 Staged Song"/>
|
||||
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
|
||||
<component x="9" y="1" db_entry="🧩 Set Image"/>
|
||||
<component x="11" y="1" db_entry="🧩 Play Cost"/>
|
||||
|
@ -35,6 +70,7 @@ Your song does not affect non-sentient units</description>
|
|||
<component x="8" y="2" db_entry="🧩 Set Description"/>
|
||||
<component x="3" y="3" db_entry="🎺 Monster Mash"/>
|
||||
<component x="2" y="4" db_entry="🎺 Pop Song"/>
|
||||
<component x="5" y="3" db_entry="🎺 Encore!"/>
|
||||
<component x="6" y="3" db_entry="🎺 Encore!"/>
|
||||
<component x="4" y="3" db_entry="🎺 Put effort into it"/>
|
||||
|
||||
</ability_card>
|
||||
|
|
77
cards/75.xml
77
cards/75.xml
|
@ -1,32 +1,62 @@
|
|||
<ability_card>
|
||||
|
||||
<yaml_data>
|
||||
style: repertoire
|
||||
figures:
|
||||
- name: piuy/hapa
|
||||
scale: 0.8
|
||||
- name: bg/flowers
|
||||
source: img
|
||||
offset:
|
||||
- -0.25
|
||||
- 0
|
||||
- name: piuy/hapi
|
||||
scale: 2
|
||||
- name: gi/glass-heart
|
||||
source: svg
|
||||
offset: [-0.0, -0.15]
|
||||
scale: 0.75
|
||||
color: steelblue
|
||||
- name: gi/glass-heart
|
||||
source: svg
|
||||
offset: [-0.0, -0.16]
|
||||
scale: 0.7
|
||||
color: MediumOrchid
|
||||
- name: gi/heart-inside
|
||||
source: svg
|
||||
offset: [0.38, 0.1]
|
||||
color: navy
|
||||
rotation: 10
|
||||
scale: 0.8
|
||||
offset:
|
||||
- 0.25
|
||||
- 0
|
||||
- name: effects/uni-white
|
||||
source: img
|
||||
</yaml_data>
|
||||
<name>Repotoire: Entralling</name>
|
||||
<playcost></playcost>
|
||||
<cp>25</cp>
|
||||
<duration></duration>
|
||||
<power></power>
|
||||
<difficulty></difficulty>
|
||||
<symbol></symbol>
|
||||
<range></range>
|
||||
<description>One of your song or dance abilities in play gains +1 duration tokens.</description>
|
||||
<artistic_value>2</artistic_value>
|
||||
scale: 0.8
|
||||
color: purple
|
||||
offset: [-0.37, 0.16]
|
||||
- source: xml
|
||||
scale: 0.6
|
||||
offset: [-0.37, 0.1]
|
||||
|
||||
</yaml_data>
|
||||
<name>Love Song</name>
|
||||
<image>img:piuy/sing</image>
|
||||
<playcost>2 ACT,
|
||||
not silenced,
|
||||
Encore! card per turn,
|
||||
MOV</playcost>
|
||||
<cp>98</cp>
|
||||
<duration>1 + discarded on death</duration>
|
||||
<power>(2 to 6) + TEC</power>
|
||||
<difficulty>1</difficulty>
|
||||
<symbol>🎲🎺</symbol>
|
||||
<description>All units (friends and foes) restore 1
|
||||
HP per popularity token on the song at the start of their turn.
|
||||
|
||||
The song starts at 2 popularity tokens.\
|
||||
+2 POWER if *flying* or *High Ground*
|
||||
|
||||
Your song does not affect non-sentient units\
|
||||
This may stack on existing performances.
|
||||
</description>
|
||||
<mastery>-1</mastery>
|
||||
|
||||
<component x="2" y="2" db_entry="🎲 Mastery"/>
|
||||
<component x="2" y="3" db_entry="🎺 Song"/>
|
||||
<component x="5" y="3" db_entry="🎺 Staged Song"/>
|
||||
<component x="2" y="4" db_entry="🎺 Love Song"/>
|
||||
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
|
||||
<component x="9" y="1" db_entry="🧩 Set Image"/>
|
||||
<component x="11" y="1" db_entry="🧩 Play Cost"/>
|
||||
|
@ -35,8 +65,9 @@ figures:
|
|||
<component x="11" y="3" db_entry="🧩 Power"/>
|
||||
<component x="11" y="4" db_entry="🧩 Difficulty"/>
|
||||
<component x="12" y="3" db_entry="🧩 Symbols"/>
|
||||
<component x="12" y="5" db_entry="🧩 Range"/>
|
||||
<component x="8" y="2" db_entry="🧩 Set Description"/>
|
||||
<component x="3" y="2" db_entry="🎺 Repertoire Card: Enthralling"/>
|
||||
<component x="3" y="3" db_entry="🎺 Monster Mash"/>
|
||||
<component x="6" y="3" db_entry="🎺 Encore!"/>
|
||||
<component x="4" y="3" db_entry="🎺 Put effort into it"/>
|
||||
|
||||
</ability_card>
|
||||
|
|
64
cards/76.xml
64
cards/76.xml
|
@ -1,28 +1,48 @@
|
|||
<ability_card>
|
||||
|
||||
<yaml_data>
|
||||
style: repertoire
|
||||
figures:
|
||||
- name: google/android-4.3/pile-of-poo
|
||||
- name: "https://comps.canstockphoto.com/light-rays-neon-radial-lines-background-vector-clipart_csp58176606.jpg"
|
||||
source: url
|
||||
scale: 2
|
||||
opacity: 0.8
|
||||
- name: clip/falling-money-2
|
||||
source: img
|
||||
offset: [0.0, -0.5]
|
||||
scale: 1.6
|
||||
color: "#00ff40"
|
||||
- name: clip/falling-money-2
|
||||
source: img
|
||||
offset: [0.0, -0.5]
|
||||
scale: 1.6
|
||||
opacity: 0.95
|
||||
- name: piuy/twirl
|
||||
source: img
|
||||
offset: [0.0, 0.1]
|
||||
scale: 1.1
|
||||
- name: softbank/trophy
|
||||
source: emoji
|
||||
color: gray
|
||||
scale: 0.23
|
||||
rotation: 30
|
||||
offset: [-0.2, 0.2]
|
||||
</yaml_data>
|
||||
<name>Repotoire: Filler</name>
|
||||
<image>img:piuy/hapo</image>
|
||||
<playcost></playcost>
|
||||
<cp>1</cp>
|
||||
<duration></duration>
|
||||
<power></power>
|
||||
<difficulty></difficulty>
|
||||
<symbol></symbol>
|
||||
<range></range>
|
||||
<description>This card does nothing.
|
||||
offset: [0.58, 0.23]
|
||||
scale: 0.5
|
||||
rotation: 20
|
||||
- name: softbank/trophy
|
||||
source: emoji
|
||||
offset: [-0.58, 0.23]
|
||||
scale: 0.5
|
||||
rotation: -20
|
||||
|
||||
*Bummer.*</description>
|
||||
<artistic_value>-1</artistic_value>
|
||||
</yaml_data>
|
||||
<playcost>2 MOV</playcost>
|
||||
<cp>23</cp>
|
||||
<duration>per 3 power of this ability (rounded down) + Discarded on death</duration>
|
||||
<power>0 or + (2 to 5) + TEC</power>
|
||||
<difficulty>1</difficulty>
|
||||
<symbol>🎲🎺</symbol>
|
||||
<name>Victory Dance</name>
|
||||
<description>If this is active at the end of combat, you (and only you) gain +10% CP from the encounter.
|
||||
|
||||
+3 power to this ability if you have the **High Ground** or **Flying** status effect when playing this card.</description>
|
||||
<range></range>
|
||||
|
||||
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
|
||||
<component x="9" y="1" db_entry="🧩 Set Image"/>
|
||||
|
@ -34,6 +54,10 @@ figures:
|
|||
<component x="12" y="3" db_entry="🧩 Symbols"/>
|
||||
<component x="12" y="5" db_entry="🧩 Range"/>
|
||||
<component x="8" y="2" db_entry="🧩 Set Description"/>
|
||||
<component x="3" y="3" db_entry="🎺 Repertoire Card: Filler"/>
|
||||
<component x="2" y="2" db_entry="🎲 Mastery"/>
|
||||
<component x="2" y="3" db_entry="🎺 Dance"/>
|
||||
<component x="3" y="3" db_entry="🎺 Staged Dance"/>
|
||||
<component x="2" y="4" db_entry="🎺 Victory Dance"/>
|
||||
|
||||
</ability_card>
|
||||
|
||||
|
|
61
cards/77.xml
61
cards/77.xml
|
@ -2,30 +2,47 @@
|
|||
|
||||
<yaml_data>
|
||||
figures:
|
||||
- source: img
|
||||
name: bg/royal3
|
||||
scale: 3
|
||||
color: teal
|
||||
opacity: 0.1
|
||||
- source: img
|
||||
name: bg/royal3
|
||||
scale: 3
|
||||
opacity: 0.2
|
||||
- name: gi/abstract-037
|
||||
source: svg
|
||||
rotation: 90
|
||||
color: "#aaf"
|
||||
scale: [1, 1.5]
|
||||
- source: xml
|
||||
scale: 0.7
|
||||
rotation: -10
|
||||
- name: gi/european-flag
|
||||
source: svg
|
||||
color: PaleVioletRed
|
||||
scale: 1.3
|
||||
</yaml_data>
|
||||
<name>Love Song</name>
|
||||
<image>img:piuy/sing</image>
|
||||
<playcost>2 ACT,
|
||||
not silenced,
|
||||
Encore! card per turn</playcost>
|
||||
<cp>65</cp>
|
||||
<duration>1 + discarded on death</duration>
|
||||
<power>(0 to 4) + TEC</power>
|
||||
<difficulty>1</difficulty>
|
||||
<symbol>🎲🎺</symbol>
|
||||
<description>All units (friends and foes) restore 1
|
||||
HP per popularity token on the song at the start of their turn.
|
||||
<playcost></playcost>
|
||||
<cp>10</cp>
|
||||
<duration>Permanent + discarded on death</duration>
|
||||
<power>2 MIND</power>
|
||||
<difficulty></difficulty>
|
||||
<symbol>🔮</symbol>
|
||||
<name>Mana Shield</name>
|
||||
<description>*Starts in your play area rather than your deck*
|
||||
|
||||
+2 power to this ability if you have the **High Ground** or **Flying** status effect.
|
||||
Max capacity is POWER.
|
||||
Cannot be restored by healing.
|
||||
|
||||
When you play this song with another of your songs in play, you transition from your old song to your new song.
|
||||
**Defensive Trigger: take damage**
|
||||
* You cannot activate this if affected by the topple status effect.
|
||||
* You cannot activate this after playing other defensive triggers, per damage source.
|
||||
* Remove 1 Mana Shield token to decrease the incoming damage by 1. Repeat as needed.</description>
|
||||
<image>img:piuy/color</image>
|
||||
<range></range>
|
||||
|
||||
Your song does not affect non-sentient units</description>
|
||||
|
||||
<component x="2" y="2" db_entry="🎲 Mastery"/>
|
||||
<component x="2" y="3" db_entry="🎺 Song"/>
|
||||
<component x="4" y="3" db_entry="🎺 Staged Song"/>
|
||||
<component x="2" y="4" db_entry="🎺 Love Song"/>
|
||||
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
|
||||
<component x="9" y="1" db_entry="🧩 Set Image"/>
|
||||
<component x="11" y="1" db_entry="🧩 Play Cost"/>
|
||||
|
@ -34,8 +51,8 @@ Your song does not affect non-sentient units</description>
|
|||
<component x="11" y="3" db_entry="🧩 Power"/>
|
||||
<component x="11" y="4" db_entry="🧩 Difficulty"/>
|
||||
<component x="12" y="3" db_entry="🧩 Symbols"/>
|
||||
<component x="12" y="5" db_entry="🧩 Range"/>
|
||||
<component x="8" y="2" db_entry="🧩 Set Description"/>
|
||||
<component x="3" y="3" db_entry="🎺 Monster Mash"/>
|
||||
<component x="5" y="3" db_entry="🎺 Encore!"/>
|
||||
<component x="2" y="2" db_entry="🔮 Mana Shield"/>
|
||||
|
||||
</ability_card>
|
||||
|
|
65
cards/78.xml
65
cards/78.xml
|
@ -2,47 +2,32 @@
|
|||
|
||||
<yaml_data>
|
||||
figures:
|
||||
- name: "https://comps.canstockphoto.com/light-rays-neon-radial-lines-background-vector-clipart_csp58176606.jpg"
|
||||
source: url
|
||||
- name: bg/flowers
|
||||
source: img
|
||||
scale: 2
|
||||
opacity: 0.8
|
||||
- name: clip/falling-money-2
|
||||
opacity: 0.4
|
||||
- name: piuy/hi
|
||||
source: img
|
||||
offset: [0.0, -0.5]
|
||||
scale: 1.6
|
||||
color: "#00ff40"
|
||||
- name: clip/falling-money-2
|
||||
source: img
|
||||
offset: [0.0, -0.5]
|
||||
scale: 1.6
|
||||
opacity: 0.95
|
||||
- name: piuy/twirl
|
||||
source: img
|
||||
offset: [0.0, 0.1]
|
||||
scale: 1.1
|
||||
- name: softbank/trophy
|
||||
source: emoji
|
||||
offset: [0.58, 0.23]
|
||||
scale: 0.5
|
||||
rotation: 20
|
||||
- name: softbank/trophy
|
||||
source: emoji
|
||||
offset: [-0.58, 0.23]
|
||||
scale: 0.5
|
||||
rotation: -20
|
||||
|
||||
</yaml_data>
|
||||
<playcost>2 MOV</playcost>
|
||||
<cp>23</cp>
|
||||
<duration>per 3 power of this ability (rounded down) + Discarded on death</duration>
|
||||
<power>0 or + (2 to 5) + TEC</power>
|
||||
<difficulty>1</difficulty>
|
||||
<symbol>🎲🎺</symbol>
|
||||
<name>Victory Dance</name>
|
||||
<description>If this is active at the end of combat, you (and only you) gain +10% CP from the encounter.
|
||||
|
||||
+3 power to this ability if you have the **High Ground** or **Flying** status effect when playing this card.</description>
|
||||
<name>Piuy!</name>
|
||||
<cp>20</cp>
|
||||
<symbol>⚔️🎲</symbol>
|
||||
<duration>Permanent + discarded on death</duration>
|
||||
<playcost>0 ACT</playcost>
|
||||
<power>3 BODY + ⚔️ LevelUp Benefit</power>
|
||||
<difficulty></difficulty>
|
||||
<range></range>
|
||||
<description>| | | | | | | | |
|
||||
| --------:| ---:| --- | ------------:| ---:| --- | ---:| ---:|
|
||||
| **ATT**: | 2 | | | **BODY**: | 4 | | | ⚔️: | lv1 |
|
||||
| **MAG**: | 3 | | | **MIND**: | 5 | | | 🔮: | lv1 |
|
||||
| **TEC**: | 3 | | | **CUNNING**: | 5 | | | 🎲: | lv3 |
|
||||
| **ACT**: | 5 | | | **MOV**: | 5 | | | 🎺: | lv5 |
|
||||
| **HP**: | 12 | | | 🌊: | lv1 | | | 🌪: | lv1 |
|
||||
| **SP**: | ∞ |
|
||||
|
||||
|
||||
</description>
|
||||
|
||||
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
|
||||
<component x="9" y="1" db_entry="🧩 Set Image"/>
|
||||
|
@ -54,9 +39,7 @@ figures:
|
|||
<component x="12" y="3" db_entry="🧩 Symbols"/>
|
||||
<component x="12" y="5" db_entry="🧩 Range"/>
|
||||
<component x="8" y="2" db_entry="🧩 Set Description"/>
|
||||
<component x="2" y="2" db_entry="🎲 Mastery"/>
|
||||
<component x="2" y="3" db_entry="🎺 Dance"/>
|
||||
<component x="3" y="3" db_entry="🎺 Staged Dance"/>
|
||||
<component x="2" y="4" db_entry="🎺 Victory Dance"/>
|
||||
<component x="3" y="2" db_entry="⚔️ Hit Points"/>
|
||||
<component x="3" y="3" db_entry="🎲 Skill Points"/>
|
||||
|
||||
</ability_card>
|
||||
|
|
Loading…
Reference in New Issue