diff --git a/cards/118.xml b/cards/118.xml
index f8874bd..dd56b61 100644
--- a/cards/118.xml
+++ b/cards/118.xml
@@ -1,28 +1,60 @@
-
-
-
-figures:
-
-
-
-
-
-
-
- BASE
-
- img:piuy/haha
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+style:
+figures:
+- name: https://ak3.picdn.net/shutterstock/videos/16986703/thumb/1.jpg?i10c=img.resize(height:160)
+ source: url
+ scale: 3
+ flip_x: true
+ rotation: -20
+ opacity: 0.6
+- name: effects/uni-slim
+ source: img
+ color: black
+ scale: 0.7
+ rotation: 10
+ offset: [-0.32, -0.08]
+- name: fencing
+ source: svg
+ color: false
+ scale: 0.75
+ rotation: 8
+ offset: [-0.2, 0.0]
+- source: xml
+ scale: 0.7
+ offset: [0.25, 0.1]
+
+ Evasion
+ img:piuy/wave
+
+ 12
+ Permanent + discarded on death
+ CUNNING + (0 to 2)
+
+ 2 🎲
+
+ *Starts in your play area rather than your deck.*
+
+Defensive Trigger: **take damage**
+
+* You cannot activate this if *toppled*
+* *If below or at 25% health:* gain +2 power to this ability.
+* *Roll a D20*: On a (20-power of this ability) or more you dodge the attack *entirely*.
+* An 8 or less is always a failure to dodge, regardless of how much you boost this ability.
+* If you use this ability and roll an 8 or less, your Hit Points card will lose 2 HP for each HP lost on this attack.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/cards/119.xml b/cards/119.xml
index 46664f6..66e7d77 100644
--- a/cards/119.xml
+++ b/cards/119.xml
@@ -1,21 +1,76 @@
-style: repertoire
figures:
+- name: gi/open-folder
+ source: svg
+ scale: 5
+ color: Navy
+- name: gi/wind-hole
+ source: svg
+ scale: 2.6
+ rotation: -40
+ color: CornflowerBlue
+- name: gi/wind-hole
+ source: svg
+ scale: 1.8
+ color: DarkCyan
+- name: gi/curly-wing
+ source: svg
+ scale: 0.9
+ rotation: -20
+ flip_x: true
+ offset: [0.55, 0.09]
+ color: white
+ opacity: 0.8
+- name: gi/curly-wing
+ source: svg
+ scale: 0.9
+ rotation: 20
+ offset: [-0.55, 0.09]
+ color: white
+ opacity: 0.8
+- name: gi/abstract-066
+ source: svg
+ scale: 0.98
+ color: DarkViolet
+- name: gi/open-folder
+ source: svg
+ scale: 5
+ color: white
+ opacity: 0.3
+- name: gi/abstract-066
+ source: svg
+ scale: 0.9
+ color: hotpink
+- name: gi/handheld-fan
+ source: svg
+ scale: 0.72
+ offset: [0.0, 0.05]
+ rotation: 200
+ color: black
+- name: gi/handheld-fan
+ source: svg
+ scale: 0.7
+ offset: [0.0, 0.05]
+ rotation: 200
+ color: crimson
- Repotoire: Talent
- img:piuy/hapa
10
-
-
+ Permanent + persists on death
+ 1
-
+ 🌪️
+ Air Mana
+
+ *Persists on death*\
+*Play Limit*: 1 / turn
+
+* Mana Cards are untapped at the start of your turn
+* Can be tapped for various reasons.
+* Tap this card to add a power token to your Mana Shield.
- Your song ability in play gains +1 popularity tokens.
-
- 1
@@ -27,6 +82,7 @@ figures:
-
+
+
diff --git a/cards/121.xml b/cards/121.xml
index 32ccbb8..014b021 100644
--- a/cards/121.xml
+++ b/cards/121.xml
@@ -1,35 +1,24 @@
+style: repertoire
figures:
-- name: expression/explosion
+- name: effects/uni-slim
source: img
-- source: xml
- offset:
- - 0.2
- - 0.0
+ scale: 1.8
- Raving Song
- img:piuy/sing
- 2 ACT,
-not silenced,
-Encore! card per turn
- 65
- 1 + discarded on death
- (0 to 4) + TEC
- 1
- 🎲🎺
- All units (friends and foes) increase any damage taken by 1 per popularity token on the song. This counts per damage source.
+ Repotoire: Exiting
+ img:piuy/hapa
+
+ 10
+
+
+
+
+
+ Your song ability in play gains +1 popularity tokens.
+ 1
-+2 power to this ability if you have the **High Ground** or **Flying** status effect.
-
-When you play this song with another of your songs in play, you transition from your old song to your new song.
-
-Your song does not affect non-sentient units
-
-
-
-
@@ -38,9 +27,8 @@ Your song does not affect non-sentient units
+
-
-
-
+
diff --git a/cards/124.xml b/cards/124.xml
index 4bb4523..2bdf563 100644
--- a/cards/124.xml
+++ b/cards/124.xml
@@ -2,28 +2,75 @@
figures:
-- name: piuy/waiting
- source: img
- scale: 1.56
- offset: [0.0, 0.02]
-- name: effects/uni-black
- source: img
- scale: 2.3
- offset: [0.0, -0.13]
+- name: gi/open-folder
+ source: svg
+ scale: 5
+ color: Navy
+- name: gi/wind-hole
+ source: svg
+ scale: 2.6
+ rotation: -40
+ flip_x: true
+ color: CornflowerBlue
+- name: gi/wind-hole
+ source: svg
+ scale: 1.8
+ flip_y: true
+ color: DarkCyan
+- name: gi/splash-2
+ source: svg
+ scale: 0.9
+ rotation: -20
+ flip_x: true
+ offset: [0.55, 0.09]
+ color: white
+ opacity: 0.8
+- name: gi/splash-2
+ source: svg
+ scale: 0.9
+ rotation: 20
+ offset: [-0.55, 0.09]
+ color: white
+ opacity: 0.8
+- name: gi/abstract-066
+ source: svg
+ scale: 0.98
+ color: cyan
+ opacity: 0.5
+- name: gi/open-folder
+ source: svg
+ scale: 5
+ color: teal
+ opacity: 0.3
+- name: gi/abstract-066
+ source: svg
+ scale: 0.9
+ color: "#78f"
+- name: gi/water-splash
+ source: svg
+ scale: 0.75
+ offset: [0.0, 0.05]
+ color: blue
+- name: gi/water-splash
+ source: svg
+ scale: 0.7
+ offset: [0.0, 0.05]
+ color: lightblue
- 2 ACT
- 15
- Permanent + discards on your death
- 0 or + 2 + TEC
- 1
- 🎲🎺
- Study of Movement
- Scout an enemy unit in visible range on the battlefield. If the scouted unit is a boss, discard this card.
-If the scouted unit has cunning greater than this card, discard this card.
-Otherwise, keep this card in your play area.
-
-While this card is in your play area, your Imitation Dance cards can imitate any ability on the scouted monster card that does not do direct damage.
+
+ 10
+ Permanent + persists on death
+ 1
+
+ 🌊
+ Water Mana
+ *Persists on death*\
+*Play Limit*: 1 / turn
+
+* Mana Cards are untapped at the start of your turn
+* Can be tapped for various reasons.
+* Tap this card to add **TWO** power token to your Mana Shield.
@@ -36,7 +83,7 @@ While this card is in your play area, your Imitation Dance cards can imitate any
-
-
+
+
diff --git a/cards/126.xml b/cards/126.xml
index 332d280..7371b1f 100644
--- a/cards/126.xml
+++ b/cards/126.xml
@@ -1,18 +1,44 @@
+style: repertoire
figures:
-- name: piuy/hi
+- name: piuy/slipping
source: img
+ opacity: 0.3
+ scale: 2
+ rotation: 20
+ offset:
+ - -0.15
+ - 0.20
+- name: google/android-4.3/banana
+ source: emoji
+ scale: 0.3
+ opacity: 0.8
+ flip_x: true
+ rotation: 120
+ offset:
+ - 0.30
+ - 0.33
+- source: xml
+ rotation: -60
+ scale: 0.8
+ offset:
+ - -0.05
+ - -0.09
- Piuy!
- 10
- ⚔️
- Permanent + discarded on death
- 0 ACT
- 3 BODY + ⚔️ LevelUp Benefit
+ Rep: Embarrasing Failure
+ img:piuy/hapo
+
+ 100
+
+
+
+ Discard any song or dance cards in play (even if not yours!). End your turn. Gain the ""Dazed"" status effect.
+Instead of discarding this card, turn it facedown until the end of combat. You won't play it again until the next combat.
+ -3
@@ -24,6 +50,6 @@ figures:
-
+
diff --git a/cards/129.xml b/cards/129.xml
index 88de0f6..95fa09d 100644
--- a/cards/129.xml
+++ b/cards/129.xml
@@ -1,36 +1,23 @@
+style: repertoire
figures:
-
-- name: piuy/beetle
+- name: effects/uni-slim
source: img
- scale: 0.95
- offset:
- - 0.15
- - 0.05
-- name: google/android-7.0/flower-playing-cards
- source: emoji
- scale: 0.28
- flip_x: true
- rotation: 17
- offset:
- - -0.21
- - -0.3
-
+ scale: 1.8
- ACT
- 10
+ Repotoire: Entralling
+
+ 25
- TEC
+
- 🎺
- Draw Reportoire
- *Release your inner star!*
-
-Draw one card from your Repertoire Deck, do what it says on it. Then discard it.
-
+
+ One of your song or dance abilities in play gains +1 duration tokens.
+ 2
+ img:piuy/hapi
@@ -42,7 +29,6 @@ Draw one card from your Repertoire Deck, do what it says on it. Then discard it.
-
-
+
diff --git a/cards/132.xml b/cards/132.xml
new file mode 100644
index 0000000..de42000
--- /dev/null
+++ b/cards/132.xml
@@ -0,0 +1,59 @@
+
+
+
+figures:
+- name: effects/uni-white
+ source: img
+ scale: 1.5
+ color: "#bbb"
+ offset:
+ - -0.04
+ - -0
+- source: xml
+ scale: 0.9
+ offset:
+ - 0
+ - 0
+- name: clip/crowd2
+ source: img
+ scale: 1.8
+ offset:
+ - 0
+ - 0.3
+
+ Raving Song
+ img:piuy/sing
+ 2 ACT,
+not silenced,
+MOV,
+Encore! card per turn
+ 81
+ 1 + discarded on death
+ (2 to 6) + TEC
+ 1
+ 🎲🎺
+ All units (friends and foes) increase any damage taken by 1 per popularity token on the song. This counts per damage source.
+
+The song starts at 2 popularity tokens.\
++2 POWER if *flying* or *High Ground*
+
+This may stack on existing performances.
+ -1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/cards/209.xml b/cards/209.xml
new file mode 100644
index 0000000..5cde884
--- /dev/null
+++ b/cards/209.xml
@@ -0,0 +1,75 @@
+
+
+
+figures:
+- name: effects/uni-slim
+ source: img
+ scale: 2.7
+- name: effects/uni-white
+ source: img
+ scale: 0.54
+ color: yellow
+ opacity: 60%
+ flip_x: true
+ rotation: 17
+ offset:
+ - -0.21
+ - -0.3
+- source: xml
+ scale: 0.95
+ offset:
+ - 0.15
+ - 0.05
+- name: google/android-7.0/flower-playing-cards
+ source: emoji
+ scale: 0.28
+ flip_x: true
+ rotation: 10
+ opacity: 0.7
+ offset:
+ - -0.24
+ - -0.29
+- name: google/android-7.0/flower-playing-cards
+ source: emoji
+ scale: 0.28
+ flip_x: true
+ rotation: 17
+ offset:
+ - -0.21
+ - -0.3
+
+ ACT
+ 54
+
+ TEC + (-2 to 0)
+ 1
+ 🎺3 🎲
+ Draw Reportoire
+ *Release your inner star!*
+
+Draw two cards from your repertoire deck, choose one,\
+do what it says it, then discard both.
+
+*Instead of playing this card, you may on your turn discard it from your hand to gain 2 SP.*
+
+*If you are below or at 25% health, gain +2 power to this ability.*
+
+ img:piuy/beetle
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/cards/213.xml b/cards/213.xml
new file mode 100644
index 0000000..9273d22
--- /dev/null
+++ b/cards/213.xml
@@ -0,0 +1,46 @@
+
+
+
+figures:
+- name: piuy/waiting
+ source: img
+ scale: 1.56
+ offset: [0.0, 0.02]
+- name: effects/uni-black
+ source: img
+ scale: 2.3
+ offset: [0.0, -0.13]
+- name: clip/glasses1
+ source: img
+ scale: 0.6
+ offset: [-0.01, -0.15]
+
+ 2 ACT
+ 15
+ Permanent + discards on your death
+ 0 or + 2 + TEC
+ 1
+ 🎲🎺
+ Study of Movement
+ Scout an enemy unit in visible range on the battlefield. If the scouted unit is a boss, discard this card.
+If the scouted unit has cunning greater than this card, discard this card.
+Otherwise, keep this card in your play area.
+
+While this card is in your play area, your Imitation Dance cards can imitate any ability on the scouted monster card that does not do direct damage.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/cards/214.xml b/cards/214.xml
new file mode 100644
index 0000000..5e6028e
--- /dev/null
+++ b/cards/214.xml
@@ -0,0 +1,70 @@
+
+
+
+figures:
+- name: https://i.imgur.com/TtzXwb9.png
+ source: url
+ scale: 0.5
+ rotation: 20
+ offset: [0.56, -0.23]
+- name: https://i.imgur.com/zx97is1.png
+ source: url
+ scale: 0.4
+ rotation: -20
+ offset: [-0.57, -0.25]
+- source: xml
+ rotation: 8
+ offset: [-0.05, 0.04]
+- source: url
+ name: "https://www.vippng.com/png/full/93-933790_green-colored-smoke-fog-light-green-smoke-transparent.png"
+ offset: [1, 0.1]
+ rotation: -80
+ scale: 1.8
+- source: url
+ name: "https://www.vippng.com/png/full/93-933790_green-colored-smoke-fog-light-green-smoke-transparent.png"
+ offset: [-1, 0.1]
+ rotation: 80
+ flip_x: true
+ scale: 1.8
+ color: purple
+
+ Limit: once per your turn,
+2 ACT
+ 30
+
+ (3 to 5) + CUNNING + 0 or
+ (1 to 9)
+ 🎲🎺⚔️
+ Vicious Mockery
+ Mock a target that has your attention mercilessly, dealing PSYCHIC damage.
+You must come up with the mockery in real life.
+Gain up to 8 less difficulty on the attack as decided by the GM and other party members.
+
+Consume 3 Proc symbols on Hit Dice when attacking with this card to
+increase the power of this ability by 3
+
+
+If you fail to hit with this attack, return this card to your collection.
+
+
+ img:piuy/sick
+
+ -1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/cards/215.xml b/cards/215.xml
new file mode 100644
index 0000000..84cd0a7
--- /dev/null
+++ b/cards/215.xml
@@ -0,0 +1,69 @@
+
+
+
+figures:
+- name: gi/full-folder
+ source: svg
+ scale: 4
+ color: "#300"
+ opacity: 0.4
+- name: gi/crossed-chains
+ source: svg
+ scale: 2
+ offset: [-0.1, -0.2]
+ color: white
+ opacity: 0.3
+- name: gi/padlock
+ source: svg
+ color: "#959"
+- name: gi/grab
+ source: svg
+ rotation: -70
+ scale: 0.5
+ offset: [-0.56, 0.2]
+ color: "#938"
+- name: gi/grab
+ source: svg
+ rotation: 70
+ flip_x: true
+ scale: 0.5
+ offset: [0.56, 0.2]
+ color: "#839"
+- source: xml
+ scale: 0.5
+ offset: [0, -.18]
+ rotation: 2
+
+ 2 MOV
+ 45
+ (0 to 5) + TEC
+ 1
+ 🎲🎺
+ Pas de Deux
+ * Duration: 1 per 3 power of this ability
+
++3 power if you have the *High Ground* or *Flying* when playing this card.
+
+*Grab onto another unit at range 1, and dance with them.
+While this card is in play, that unit cannot move away from you, but can otherwise attack normally.*
+
+You move together, rotation costs 1 move.
+ img:piuy/twirl
+
+ -1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/cards/216.xml b/cards/216.xml
new file mode 100644
index 0000000..a530071
--- /dev/null
+++ b/cards/216.xml
@@ -0,0 +1,73 @@
+
+
+
+figures:
+- name: bg/cave
+ source: img
+ scale: 2
+ opacity: 0.9
+- name: effects/uni-white
+ source: img
+ color: "#ffc"
+ offset: [0.3, 0]
+ scale: 1.2
+ opacity: 0.4
+- name: "https://i.ya-webdesign.com/images/create-png-with-transparent-background-3.png"
+ source: url
+ offset: [0.3, 0]
+ scale: 1.2
+ color: white
+- name: "https://i.ya-webdesign.com/images/create-png-with-transparent-background-3.png"
+ source: url
+ offset: [0.3, 0]
+ scale: 1.2
+ opacity: 0.9
+- name: gi/lightning-trio
+ source: svg
+ offset: [0.0, -0.3]
+ color: yellow
+ scale: 0.35
+ rotation: 170
+- source: xml
+ scale: 0.7
+ offset: [-0.35, 0.15]
+
+ 2 ACT,
+Not Silenced
+ 24
+ 3 + discards on your death
+ MAG+(0 to 1)+🌪LV
+ 1
+ 🔮🌪️🎲⚔️
+ Generator
+ img:piuy/haha
+ 1
+ * 2 cooldown
+
+*Target is surrounded by an electromagnetic field.*\
+*+1 against *flying* targets*
+
+* POWER must exceed CUNNING against hostile targets
+* *For each MOV spent by targets*: gain 1 kinetic token on this card, up to POWER tokens.
+* You may trade 6 kinetic tokens for +1 ACT this turn.
+* Targets gain +1 Range on ranged abilities
+ -1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/cards/217.xml b/cards/217.xml
new file mode 100644
index 0000000..a80f131
--- /dev/null
+++ b/cards/217.xml
@@ -0,0 +1,65 @@
+
+
+
+figures:
+- name: bg/rays
+ source: img
+ scale: 2
+ opacity: 0.2
+ rotation: 30
+- name: gi/beveled-star
+ source: svg
+ color: "#dad"
+ scale: 1.2
+- name: gi/beveled-star
+ source: svg
+ color: "#aaf"
+ rotation: 90
+- source: xml
+ scale: 0.5
+ rotation: 15
+- name: gi/perpendicular-rings
+ source: svg
+ color: "#ee0"
+ rotation: 40
+ scale: 0.9
+
+ 2 ACT,
+Not Silenced
+ 90
+
+ (0 to 3) + MAG
+ 1
+ 🎲🔮🌪️
+ Teleport
+ img:piuy/cute
+ 3 + X
+ Add 1 Power vs *flying* targets.\
+Add Power to *spellrange*.
+
+* Teleport to an empty square in range less or equal to the spellrange of this ability. Does not consume MOV.
+* Triggers no movement or ability reactions
+* You must have a line-of-sight to the target destination.
+* You may teleport to the location of a friendly unit. If you do, the two of you swaps places. Permission required.
+
+ -1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/cards/222.xml b/cards/222.xml
new file mode 100644
index 0000000..55e2f8e
--- /dev/null
+++ b/cards/222.xml
@@ -0,0 +1,48 @@
+
+
+
+style: repertoire
+figures:
+- name: clip/falling-money-2
+ source: img
+ offset: [0.0, -0.4]
+- name: effects/uni-slim
+ source: img
+ offset: [0.0, 0.1]
+ scale: 1.6
+ color: lightgray
+ rotation: 10
+- name: effects/uni-slim
+ source: img
+ offset: [0.0, 0.1]
+ scale: 1.1
+- source: xml
+
+ Repotoire: Superstar
+ img:piuy/hapa
+
+ 100
+
+
+
+
+
+ Your Song ability in play gains +3 popularity tokens.
+If this is not your first Song or Dance played this combat, it gains another +2 popularity tokens.
+
+*Instead of discarding:* Set this card aside until end of combat
+ 3
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/cards/289.xml b/cards/289.xml
new file mode 100644
index 0000000..ab3c102
--- /dev/null
+++ b/cards/289.xml
@@ -0,0 +1,64 @@
+
+
+
+figures:
+- name: bg/skies
+ source: img
+ scale: 2
+ opacity: 0.7
+- source: svg
+ name: gi/magic-swirl
+ color: purple
+ opacity: 0.3
+ scale: 0.9
+ offset: [0.0, 0.05]
+- source: svg
+ name: gi/big-egg
+ color: black
+ opacity: 0.16
+ rotation: 70
+ scale: 0.5
+ offset: [0.0, 0.58]
+- source: xml
+ scale: 0.8
+ offset: [0.0, 0.1]
+- name: "https://i.pinimg.com/originals/53/a7/63/53a763e3cc4ce067ff02ad5b4e09afeb.png"
+ source: url
+ scale: 2
+ color: "#35a"
+
+ 2 ACT
+ 33
+ 3 + discards on your death
+ MAG + (-3 to -1)
+ (2 to 4)
+ 🔮🎲🌪️🌊
+ Rain conduit
+ img:piuy/ba
+ 102
+ *Generator on each grid cell in the battlefield.
+Roll for each outdoor target. You manipulate time and space using the target as a multidimensional nexus.*
+
+* 🌊 reduces difficulty by 1, 🌊 + 🌪 reduces by 2 total
+* Future spells can always consider this target "within spellrange"
+* For hostile targets, POWER must exceed the CUNNING
+* Gain 1 focus token on your Mana shield card. They are lost whenever it is discarded
+ -1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/cards/290.xml b/cards/290.xml
new file mode 100644
index 0000000..eb12b72
--- /dev/null
+++ b/cards/290.xml
@@ -0,0 +1,80 @@
+
+
+
+figures:
+- source: img
+ name: bg/ray
+ scale: 2
+ color: yellow
+- source: img
+ name: bg/ray
+ scale: 2
+ opacity: 0.7
+- source: xml
+ scale: 0.8
+ offset: [-0.33, 0.04]
+ opacity: 0.5
+- source: xml
+ scale: 0.8
+ offset: [-0.21, 0.00]
+ opacity: 0.5
+- source: xml
+ scale: 0.8
+ offset: [-0.1, -0.02]
+ opacity: 0.5
+- source: xml
+ scale: 0.8
+ offset: [0.0, -0.04]
+ opacity: 0.5
+- source: xml
+ scale: 0.8
+ offset: [0.1, -0.02]
+- source: xml
+ scale: 0.8
+ offset: [0.21, 0.00]
+ opacity: 0.5
+- source: xml
+ scale: 0.8
+ offset: [0.33, 0.04]
+ opacity: 0.5
+
+ 2 ACT
+ 169
+ 3 + discarded on death
+ (-1 to 2) + MAG
+ 1
+ 🎲🔮🌪️
+ Spacewarp
+ img:piuy/dance
+ 4
+ Add this Spell Zone to the terrain on a target grid cell
+
+* If target has Conduitivity cast by you: +1 POWER
+* Between two chain targets,
+draw line between centers, hit every grid cell touched by line. "
+
+**Enforced Trigger:** *A unit exist in the zone.*
+While in this zone, you are always considered in melee range to all units in a connected gravity zone.
+ -1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/cards/295.xml b/cards/295.xml
new file mode 100644
index 0000000..cb41314
--- /dev/null
+++ b/cards/295.xml
@@ -0,0 +1,75 @@
+
+
+
+figures:
+- source: img
+ name: bg/castle
+ scale: 2
+ color: "#202"
+- source: img
+ name: bg/castle
+ scale: 4
+ offset: [0, -0.8]
+ opacity: 0.8
+- source: xml
+ scale: 0.8
+ offset: [0.6, 0]
+ rotation: -20
+- source: xml
+ scale: 0.8
+ offset: [0.6, 0]
+ rotation: -20
+ opacity: 0.1
+ color: "#8b0"
+- source: img
+ name: clip/fire
+ color: "#666"
+ scale: 3.2
+ flip_x: true
+ offset: [0.0, -0.2]
+- source: img
+ name: clip/fire
+ color: darkgray
+ scale: 3
+ offset: [0.0, -0.2]
+
+ 2 ACT,
+Not Silenced
+ 68
+ 3 + discarded on death
+ (-1 to 2) + MAG
+ 1
+ 🎲🔮🌊
+ Smokescreen
+ img:piuy/wave
+ 4
+ Add this Spell Zone to the terrain on a target grid cell
+
+* If target has Conduitivity cast by you: +1 POWER
+* Between two chain targets,
+draw line between centers, hit every grid cell touched by line. "
+
+**Enforced Trigger:** *A unit exist in the zone.*
+While in this zone, you are always considered in melee range to all units in a connected gravity zone.
+ -1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/cards/69.xml b/cards/296.xml
similarity index 68%
rename from cards/69.xml
rename to cards/296.xml
index 629f950..2156b65 100644
--- a/cards/69.xml
+++ b/cards/296.xml
@@ -1,23 +1,18 @@
-style: repertoire
figures:
-- name: effects/uni-slim
- source: img
- scale: 1.8
- Repotoire: Exiting
- img:piuy/hapi
- 10
+
+ BASE
+ img:piuy/haha
- Gain 3 SP, assuming your hit points card can hold them.
- 1
+
@@ -29,6 +24,5 @@ figures:
-
diff --git a/cards/74.xml b/cards/74.xml
index 9c8b476..76a977b 100644
--- a/cards/74.xml
+++ b/cards/74.xml
@@ -2,28 +2,63 @@
figures:
+- name: bg/royal3
+ source: img
+ scale: 2
+ opacity: 0.9
+- name: gi/party-flags
+ source: svg
+ color: goldenrod
+ offset: [-0.8, -0.3]
+ flip_x: true
+ rotation: -36
+- name: gi/party-flags
+ source: svg
+ color: goldenrod
+ offset: [0.8, -0.3]
+ rotation: 36
+- name: effects/uni-white
+ source: img
+ color: white
+- source: xml
+ flip_x: true
+ scale: 0.9
+- name: items/starbucks
+ source: img
+ scale: 0.3
+ rotation: -10
+ offset: [-0.3, -0.2]
+- name: gi/hand-ok
+ source: svg
+ flip_x: true
+ scale: 0.3
+ rotation: 120
+ color: lightgray
+ offset: [0.43, 0.08]
Pop Song
img:piuy/sing
2 ACT,
not silenced,
-Encore! card per turn
- 81
+Encore! card per turn,
+MOV
+ 122
1 + discarded on death
- (0 to 4) + TEC
+ (2 to 6) + TEC
1
🎲🎺
All units (friends and foes) gain +1 MOV per 3 popularity tokens on the song.
-+2 power to this ability if you have the **High Ground** or **Flying** status effect.
+The song starts at 2 popularity tokens.\
++2 POWER if *flying* or *High Ground*
-When you play this song with another of your songs in play, you transition from your old song to your new song.
-
-Your song does not affect non-sentient units
+Your song does not affect non-sentient units\
+This may stack on existing performances.
+ -1
-
+
@@ -35,6 +70,7 @@ Your song does not affect non-sentient units
-
+
+
diff --git a/cards/75.xml b/cards/75.xml
index ffbee0d..cfce921 100644
--- a/cards/75.xml
+++ b/cards/75.xml
@@ -1,32 +1,62 @@
-style: repertoire
figures:
-- name: piuy/hapa
- scale: 0.8
+- name: bg/flowers
source: img
- offset:
- - -0.25
- - 0
-- name: piuy/hapi
+ scale: 2
+- name: gi/glass-heart
+ source: svg
+ offset: [-0.0, -0.15]
+ scale: 0.75
+ color: steelblue
+- name: gi/glass-heart
+ source: svg
+ offset: [-0.0, -0.16]
+ scale: 0.7
+ color: MediumOrchid
+- name: gi/heart-inside
+ source: svg
+ offset: [0.38, 0.1]
+ color: navy
+ rotation: 10
scale: 0.8
- offset:
- - 0.25
- - 0
+- name: effects/uni-white
source: img
-
- Repotoire: Entralling
-
- 25
-
-
-
-
-
- One of your song or dance abilities in play gains +1 duration tokens.
- 2
+ scale: 0.8
+ color: purple
+ offset: [-0.37, 0.16]
+- source: xml
+ scale: 0.6
+ offset: [-0.37, 0.1]
+
+ Love Song
+ img:piuy/sing
+ 2 ACT,
+not silenced,
+Encore! card per turn,
+MOV
+ 98
+ 1 + discarded on death
+ (2 to 6) + TEC
+ 1
+ 🎲🎺
+ All units (friends and foes) restore 1
+HP per popularity token on the song at the start of their turn.
+
+The song starts at 2 popularity tokens.\
++2 POWER if *flying* or *High Ground*
+
+Your song does not affect non-sentient units\
+This may stack on existing performances.
+
+ -1
+
+
+
+
+
@@ -35,8 +65,9 @@ figures:
-
-
+
+
+
diff --git a/cards/76.xml b/cards/76.xml
index eea3071..cb91800 100644
--- a/cards/76.xml
+++ b/cards/76.xml
@@ -1,28 +1,48 @@
-style: repertoire
figures:
-- name: google/android-4.3/pile-of-poo
+- name: "https://comps.canstockphoto.com/light-rays-neon-radial-lines-background-vector-clipart_csp58176606.jpg"
+ source: url
+ scale: 2
+ opacity: 0.8
+- name: clip/falling-money-2
+ source: img
+ offset: [0.0, -0.5]
+ scale: 1.6
+ color: "#00ff40"
+- name: clip/falling-money-2
+ source: img
+ offset: [0.0, -0.5]
+ scale: 1.6
+ opacity: 0.95
+- name: piuy/twirl
+ source: img
+ offset: [0.0, 0.1]
+ scale: 1.1
+- name: softbank/trophy
source: emoji
- color: gray
- scale: 0.23
- rotation: 30
- offset: [-0.2, 0.2]
-
- Repotoire: Filler
- img:piuy/hapo
-
- 1
-
-
-
-
-
- This card does nothing.
+ offset: [0.58, 0.23]
+ scale: 0.5
+ rotation: 20
+- name: softbank/trophy
+ source: emoji
+ offset: [-0.58, 0.23]
+ scale: 0.5
+ rotation: -20
-*Bummer.*
- -1
+
+ 2 MOV
+ 23
+ per 3 power of this ability (rounded down) + Discarded on death
+ 0 or + (2 to 5) + TEC
+ 1
+ 🎲🎺
+ Victory Dance
+ If this is active at the end of combat, you (and only you) gain +10% CP from the encounter.
+
++3 power to this ability if you have the **High Ground** or **Flying** status effect when playing this card.
+
@@ -34,6 +54,10 @@ figures:
-
+
+
+
+
+
diff --git a/cards/77.xml b/cards/77.xml
index 9605b21..7000a77 100644
--- a/cards/77.xml
+++ b/cards/77.xml
@@ -2,30 +2,47 @@
figures:
+- source: img
+ name: bg/royal3
+ scale: 3
+ color: teal
+ opacity: 0.1
+- source: img
+ name: bg/royal3
+ scale: 3
+ opacity: 0.2
+- name: gi/abstract-037
+ source: svg
+ rotation: 90
+ color: "#aaf"
+ scale: [1, 1.5]
+- source: xml
+ scale: 0.7
+ rotation: -10
+- name: gi/european-flag
+ source: svg
+ color: PaleVioletRed
+ scale: 1.3
- Love Song
- img:piuy/sing
- 2 ACT,
-not silenced,
-Encore! card per turn
- 65
- 1 + discarded on death
- (0 to 4) + TEC
- 1
- 🎲🎺
- All units (friends and foes) restore 1
-HP per popularity token on the song at the start of their turn.
+
+ 10
+ Permanent + discarded on death
+ 2 MIND
+
+ 🔮
+ Mana Shield
+ *Starts in your play area rather than your deck*
-+2 power to this ability if you have the **High Ground** or **Flying** status effect.
+Max capacity is POWER.
+Cannot be restored by healing.
-When you play this song with another of your songs in play, you transition from your old song to your new song.
+**Defensive Trigger: take damage**
+* You cannot activate this if affected by the topple status effect.
+* You cannot activate this after playing other defensive triggers, per damage source.
+* Remove 1 Mana Shield token to decrease the incoming damage by 1. Repeat as needed.
+ img:piuy/color
+
-Your song does not affect non-sentient units
-
-
-
-
-
@@ -34,8 +51,8 @@ Your song does not affect non-sentient units
+
-
-
+
diff --git a/cards/78.xml b/cards/78.xml
index f6a678b..87fedf2 100644
--- a/cards/78.xml
+++ b/cards/78.xml
@@ -2,47 +2,32 @@
figures:
-- name: "https://comps.canstockphoto.com/light-rays-neon-radial-lines-background-vector-clipart_csp58176606.jpg"
- source: url
+- name: bg/flowers
+ source: img
scale: 2
- opacity: 0.8
-- name: clip/falling-money-2
+ opacity: 0.4
+- name: piuy/hi
source: img
- offset: [0.0, -0.5]
- scale: 1.6
- color: "#00ff40"
-- name: clip/falling-money-2
- source: img
- offset: [0.0, -0.5]
- scale: 1.6
- opacity: 0.95
-- name: piuy/twirl
- source: img
- offset: [0.0, 0.1]
- scale: 1.1
-- name: softbank/trophy
- source: emoji
- offset: [0.58, 0.23]
- scale: 0.5
- rotation: 20
-- name: softbank/trophy
- source: emoji
- offset: [-0.58, 0.23]
- scale: 0.5
- rotation: -20
-
- 2 MOV
- 23
- per 3 power of this ability (rounded down) + Discarded on death
- 0 or + (2 to 5) + TEC
- 1
- 🎲🎺
- Victory Dance
- If this is active at the end of combat, you (and only you) gain +10% CP from the encounter.
-
-+3 power to this ability if you have the **High Ground** or **Flying** status effect when playing this card.
+ Piuy!
+ 20
+ ⚔️🎲
+ Permanent + discarded on death
+ 0 ACT
+ 3 BODY + ⚔️ LevelUp Benefit
+
+ | | | | | | | | |
+| --------:| ---:| --- | ------------:| ---:| --- | ---:| ---:|
+| **ATT**: | 2 | | | **BODY**: | 4 | | | ⚔️: | lv1 |
+| **MAG**: | 3 | | | **MIND**: | 5 | | | 🔮: | lv1 |
+| **TEC**: | 3 | | | **CUNNING**: | 5 | | | 🎲: | lv3 |
+| **ACT**: | 5 | | | **MOV**: | 5 | | | 🎺: | lv5 |
+| **HP**: | 12 | | | 🌊: | lv1 | | | 🌪: | lv1 |
+| **SP**: | ∞ |
+
+
+
@@ -54,9 +39,7 @@ figures:
-
-
-
-
+
+