From d1d821830c478f1528c67e6eaad3ff6ba3b3c8a9 Mon Sep 17 00:00:00 2001 From: Peder Bergebakken Sundt Date: Sat, 7 Mar 2020 01:31:04 +0100 Subject: [PATCH] Pull cards from collection --- cards/118.xml | 86 ++++++++++++++++++++++++------------ cards/119.xml | 76 +++++++++++++++++++++++++++----- cards/121.xml | 44 +++++++------------ cards/124.xml | 91 +++++++++++++++++++++++++++++---------- cards/126.xml | 42 ++++++++++++++---- cards/129.xml | 38 ++++++---------- cards/132.xml | 59 +++++++++++++++++++++++++ cards/209.xml | 75 ++++++++++++++++++++++++++++++++ cards/213.xml | 46 ++++++++++++++++++++ cards/214.xml | 70 ++++++++++++++++++++++++++++++ cards/215.xml | 69 +++++++++++++++++++++++++++++ cards/216.xml | 73 +++++++++++++++++++++++++++++++ cards/217.xml | 65 ++++++++++++++++++++++++++++ cards/222.xml | 48 +++++++++++++++++++++ cards/289.xml | 64 +++++++++++++++++++++++++++ cards/290.xml | 80 ++++++++++++++++++++++++++++++++++ cards/295.xml | 75 ++++++++++++++++++++++++++++++++ cards/{69.xml => 296.xml} | 14 ++---- cards/74.xml | 54 +++++++++++++++++++---- cards/75.xml | 77 +++++++++++++++++++++++---------- cards/76.xml | 64 ++++++++++++++++++--------- cards/77.xml | 61 ++++++++++++++++---------- cards/78.xml | 65 +++++++++++----------------- 23 files changed, 1190 insertions(+), 246 deletions(-) create mode 100644 cards/132.xml create mode 100644 cards/209.xml create mode 100644 cards/213.xml create mode 100644 cards/214.xml create mode 100644 cards/215.xml create mode 100644 cards/216.xml create mode 100644 cards/217.xml create mode 100644 cards/222.xml create mode 100644 cards/289.xml create mode 100644 cards/290.xml create mode 100644 cards/295.xml rename cards/{69.xml => 296.xml} (68%) diff --git a/cards/118.xml b/cards/118.xml index f8874bd..dd56b61 100644 --- a/cards/118.xml +++ b/cards/118.xml @@ -1,28 +1,60 @@ - - - -figures: - - - - - - - - BASE - - img:piuy/haha - - - - - - - - - - - - - + + + +style: +figures: +- name: https://ak3.picdn.net/shutterstock/videos/16986703/thumb/1.jpg?i10c=img.resize(height:160) + source: url + scale: 3 + flip_x: true + rotation: -20 + opacity: 0.6 +- name: effects/uni-slim + source: img + color: black + scale: 0.7 + rotation: 10 + offset: [-0.32, -0.08] +- name: fencing + source: svg + color: false + scale: 0.75 + rotation: 8 + offset: [-0.2, 0.0] +- source: xml + scale: 0.7 + offset: [0.25, 0.1] + + Evasion + img:piuy/wave + + 12 + Permanent + discarded on death + CUNNING + (0 to 2) + + 2 🎲 + + *Starts in your play area rather than your deck.* + +Defensive Trigger: **take damage** + +* You cannot activate this if *toppled* +* *If below or at 25% health:* gain +2 power to this ability. +* *Roll a D20*: On a (20-power of this ability) or more you dodge the attack *entirely*. +* An 8 or less is always a failure to dodge, regardless of how much you boost this ability. +* If you use this ability and roll an 8 or less, your Hit Points card will lose 2 HP for each HP lost on this attack. + + + + + + + + + + + + + + diff --git a/cards/119.xml b/cards/119.xml index 46664f6..66e7d77 100644 --- a/cards/119.xml +++ b/cards/119.xml @@ -1,21 +1,76 @@ -style: repertoire figures: +- name: gi/open-folder + source: svg + scale: 5 + color: Navy +- name: gi/wind-hole + source: svg + scale: 2.6 + rotation: -40 + color: CornflowerBlue +- name: gi/wind-hole + source: svg + scale: 1.8 + color: DarkCyan +- name: gi/curly-wing + source: svg + scale: 0.9 + rotation: -20 + flip_x: true + offset: [0.55, 0.09] + color: white + opacity: 0.8 +- name: gi/curly-wing + source: svg + scale: 0.9 + rotation: 20 + offset: [-0.55, 0.09] + color: white + opacity: 0.8 +- name: gi/abstract-066 + source: svg + scale: 0.98 + color: DarkViolet +- name: gi/open-folder + source: svg + scale: 5 + color: white + opacity: 0.3 +- name: gi/abstract-066 + source: svg + scale: 0.9 + color: hotpink +- name: gi/handheld-fan + source: svg + scale: 0.72 + offset: [0.0, 0.05] + rotation: 200 + color: black +- name: gi/handheld-fan + source: svg + scale: 0.7 + offset: [0.0, 0.05] + rotation: 200 + color: crimson - Repotoire: Talent - img:piuy/hapa 10 - - + Permanent + persists on death + 1 - + 🌪️ + Air Mana + + *Persists on death*\ +*Play Limit*: 1 / turn + +* Mana Cards are untapped at the start of your turn +* Can be tapped for various reasons. +* Tap this card to add a power token to your Mana Shield. - Your song ability in play gains +1 popularity tokens. - - 1 @@ -27,6 +82,7 @@ figures: - + + diff --git a/cards/121.xml b/cards/121.xml index 32ccbb8..014b021 100644 --- a/cards/121.xml +++ b/cards/121.xml @@ -1,35 +1,24 @@ +style: repertoire figures: -- name: expression/explosion +- name: effects/uni-slim source: img -- source: xml - offset: - - 0.2 - - 0.0 + scale: 1.8 - Raving Song - img:piuy/sing - 2 ACT, -not silenced, -Encore! card per turn - 65 - 1 + discarded on death - (0 to 4) + TEC - 1 - 🎲🎺 - All units (friends and foes) increase any damage taken by 1 per popularity token on the song. This counts per damage source. + Repotoire: Exiting + img:piuy/hapa + + 10 + + + + + + Your song ability in play gains +1 popularity tokens. + 1 -+2 power to this ability if you have the **High Ground** or **Flying** status effect. - -When you play this song with another of your songs in play, you transition from your old song to your new song. - -Your song does not affect non-sentient units - - - - @@ -38,9 +27,8 @@ Your song does not affect non-sentient units + - - - + diff --git a/cards/124.xml b/cards/124.xml index 4bb4523..2bdf563 100644 --- a/cards/124.xml +++ b/cards/124.xml @@ -2,28 +2,75 @@ figures: -- name: piuy/waiting - source: img - scale: 1.56 - offset: [0.0, 0.02] -- name: effects/uni-black - source: img - scale: 2.3 - offset: [0.0, -0.13] +- name: gi/open-folder + source: svg + scale: 5 + color: Navy +- name: gi/wind-hole + source: svg + scale: 2.6 + rotation: -40 + flip_x: true + color: CornflowerBlue +- name: gi/wind-hole + source: svg + scale: 1.8 + flip_y: true + color: DarkCyan +- name: gi/splash-2 + source: svg + scale: 0.9 + rotation: -20 + flip_x: true + offset: [0.55, 0.09] + color: white + opacity: 0.8 +- name: gi/splash-2 + source: svg + scale: 0.9 + rotation: 20 + offset: [-0.55, 0.09] + color: white + opacity: 0.8 +- name: gi/abstract-066 + source: svg + scale: 0.98 + color: cyan + opacity: 0.5 +- name: gi/open-folder + source: svg + scale: 5 + color: teal + opacity: 0.3 +- name: gi/abstract-066 + source: svg + scale: 0.9 + color: "#78f" +- name: gi/water-splash + source: svg + scale: 0.75 + offset: [0.0, 0.05] + color: blue +- name: gi/water-splash + source: svg + scale: 0.7 + offset: [0.0, 0.05] + color: lightblue - 2 ACT - 15 - Permanent + discards on your death - 0 or + 2 + TEC - 1 - 🎲🎺 - Study of Movement - Scout an enemy unit in visible range on the battlefield. If the scouted unit is a boss, discard this card. -If the scouted unit has cunning greater than this card, discard this card. -Otherwise, keep this card in your play area. - -While this card is in your play area, your Imitation Dance cards can imitate any ability on the scouted monster card that does not do direct damage. + + 10 + Permanent + persists on death + 1 + + 🌊 + Water Mana + *Persists on death*\ +*Play Limit*: 1 / turn + +* Mana Cards are untapped at the start of your turn +* Can be tapped for various reasons. +* Tap this card to add **TWO** power token to your Mana Shield. @@ -36,7 +83,7 @@ While this card is in your play area, your Imitation Dance cards can imitate any - - + + diff --git a/cards/126.xml b/cards/126.xml index 332d280..7371b1f 100644 --- a/cards/126.xml +++ b/cards/126.xml @@ -1,18 +1,44 @@ +style: repertoire figures: -- name: piuy/hi +- name: piuy/slipping source: img + opacity: 0.3 + scale: 2 + rotation: 20 + offset: + - -0.15 + - 0.20 +- name: google/android-4.3/banana + source: emoji + scale: 0.3 + opacity: 0.8 + flip_x: true + rotation: 120 + offset: + - 0.30 + - 0.33 +- source: xml + rotation: -60 + scale: 0.8 + offset: + - -0.05 + - -0.09 - Piuy! - 10 - ⚔️ - Permanent + discarded on death - 0 ACT - 3 BODY + ⚔️ LevelUp Benefit + Rep: Embarrasing Failure + img:piuy/hapo + + 100 + + + + Discard any song or dance cards in play (even if not yours!). End your turn. Gain the ""Dazed"" status effect. +Instead of discarding this card, turn it facedown until the end of combat. You won't play it again until the next combat. + -3 @@ -24,6 +50,6 @@ figures: - + diff --git a/cards/129.xml b/cards/129.xml index 88de0f6..95fa09d 100644 --- a/cards/129.xml +++ b/cards/129.xml @@ -1,36 +1,23 @@ +style: repertoire figures: - -- name: piuy/beetle +- name: effects/uni-slim source: img - scale: 0.95 - offset: - - 0.15 - - 0.05 -- name: google/android-7.0/flower-playing-cards - source: emoji - scale: 0.28 - flip_x: true - rotation: 17 - offset: - - -0.21 - - -0.3 - + scale: 1.8 - ACT - 10 + Repotoire: Entralling + + 25 - TEC + - 🎺 - Draw Reportoire - *Release your inner star!* - -Draw one card from your Repertoire Deck, do what it says on it. Then discard it. - + + One of your song or dance abilities in play gains +1 duration tokens. + 2 + img:piuy/hapi @@ -42,7 +29,6 @@ Draw one card from your Repertoire Deck, do what it says on it. Then discard it. - - + diff --git a/cards/132.xml b/cards/132.xml new file mode 100644 index 0000000..de42000 --- /dev/null +++ b/cards/132.xml @@ -0,0 +1,59 @@ + + + +figures: +- name: effects/uni-white + source: img + scale: 1.5 + color: "#bbb" + offset: + - -0.04 + - -0 +- source: xml + scale: 0.9 + offset: + - 0 + - 0 +- name: clip/crowd2 + source: img + scale: 1.8 + offset: + - 0 + - 0.3 + + Raving Song + img:piuy/sing + 2 ACT, +not silenced, +MOV, +Encore! card per turn + 81 + 1 + discarded on death + (2 to 6) + TEC + 1 + 🎲🎺 + All units (friends and foes) increase any damage taken by 1 per popularity token on the song. This counts per damage source. + +The song starts at 2 popularity tokens.\ ++2 POWER if *flying* or *High Ground* + +This may stack on existing performances. + -1 + + + + + + + + + + + + + + + + + + diff --git a/cards/209.xml b/cards/209.xml new file mode 100644 index 0000000..5cde884 --- /dev/null +++ b/cards/209.xml @@ -0,0 +1,75 @@ + + + +figures: +- name: effects/uni-slim + source: img + scale: 2.7 +- name: effects/uni-white + source: img + scale: 0.54 + color: yellow + opacity: 60% + flip_x: true + rotation: 17 + offset: + - -0.21 + - -0.3 +- source: xml + scale: 0.95 + offset: + - 0.15 + - 0.05 +- name: google/android-7.0/flower-playing-cards + source: emoji + scale: 0.28 + flip_x: true + rotation: 10 + opacity: 0.7 + offset: + - -0.24 + - -0.29 +- name: google/android-7.0/flower-playing-cards + source: emoji + scale: 0.28 + flip_x: true + rotation: 17 + offset: + - -0.21 + - -0.3 + + ACT + 54 + + TEC + (-2 to 0) + 1 + 🎺3 🎲 + Draw Reportoire + *Release your inner star!* + +Draw two cards from your repertoire deck, choose one,\ +do what it says it, then discard both. + +*Instead of playing this card, you may on your turn discard it from your hand to gain 2 SP.* + +*If you are below or at 25% health, gain +2 power to this ability.* + + img:piuy/beetle + + + + + + + + + + + + + + + + + + diff --git a/cards/213.xml b/cards/213.xml new file mode 100644 index 0000000..9273d22 --- /dev/null +++ b/cards/213.xml @@ -0,0 +1,46 @@ + + + +figures: +- name: piuy/waiting + source: img + scale: 1.56 + offset: [0.0, 0.02] +- name: effects/uni-black + source: img + scale: 2.3 + offset: [0.0, -0.13] +- name: clip/glasses1 + source: img + scale: 0.6 + offset: [-0.01, -0.15] + + 2 ACT + 15 + Permanent + discards on your death + 0 or + 2 + TEC + 1 + 🎲🎺 + Study of Movement + Scout an enemy unit in visible range on the battlefield. If the scouted unit is a boss, discard this card. +If the scouted unit has cunning greater than this card, discard this card. +Otherwise, keep this card in your play area. + +While this card is in your play area, your Imitation Dance cards can imitate any ability on the scouted monster card that does not do direct damage. + + + + + + + + + + + + + + + + + diff --git a/cards/214.xml b/cards/214.xml new file mode 100644 index 0000000..5e6028e --- /dev/null +++ b/cards/214.xml @@ -0,0 +1,70 @@ + + + +figures: +- name: https://i.imgur.com/TtzXwb9.png + source: url + scale: 0.5 + rotation: 20 + offset: [0.56, -0.23] +- name: https://i.imgur.com/zx97is1.png + source: url + scale: 0.4 + rotation: -20 + offset: [-0.57, -0.25] +- source: xml + rotation: 8 + offset: [-0.05, 0.04] +- source: url + name: "https://www.vippng.com/png/full/93-933790_green-colored-smoke-fog-light-green-smoke-transparent.png" + offset: [1, 0.1] + rotation: -80 + scale: 1.8 +- source: url + name: "https://www.vippng.com/png/full/93-933790_green-colored-smoke-fog-light-green-smoke-transparent.png" + offset: [-1, 0.1] + rotation: 80 + flip_x: true + scale: 1.8 + color: purple + + Limit: once per your turn, +2 ACT + 30 + + (3 to 5) + CUNNING + 0 or + (1 to 9) + 🎲🎺⚔️ + Vicious Mockery + Mock a target that has your attention mercilessly, dealing PSYCHIC damage. +You must come up with the mockery in real life. +Gain up to 8 less difficulty on the attack as decided by the GM and other party members. + +Consume 3 Proc symbols on Hit Dice when attacking with this card to +increase the power of this ability by 3 + + +If you fail to hit with this attack, return this card to your collection. + + + img:piuy/sick + + -1 + + + + + + + + + + + + + + + + + + diff --git a/cards/215.xml b/cards/215.xml new file mode 100644 index 0000000..84cd0a7 --- /dev/null +++ b/cards/215.xml @@ -0,0 +1,69 @@ + + + +figures: +- name: gi/full-folder + source: svg + scale: 4 + color: "#300" + opacity: 0.4 +- name: gi/crossed-chains + source: svg + scale: 2 + offset: [-0.1, -0.2] + color: white + opacity: 0.3 +- name: gi/padlock + source: svg + color: "#959" +- name: gi/grab + source: svg + rotation: -70 + scale: 0.5 + offset: [-0.56, 0.2] + color: "#938" +- name: gi/grab + source: svg + rotation: 70 + flip_x: true + scale: 0.5 + offset: [0.56, 0.2] + color: "#839" +- source: xml + scale: 0.5 + offset: [0, -.18] + rotation: 2 + + 2 MOV + 45 + (0 to 5) + TEC + 1 + 🎲🎺 + Pas de Deux + * Duration: 1 per 3 power of this ability + ++3 power if you have the *High Ground* or *Flying* when playing this card. + +*Grab onto another unit at range 1, and dance with them. +While this card is in play, that unit cannot move away from you, but can otherwise attack normally.* + +You move together, rotation costs 1 move. + img:piuy/twirl + + -1 + + + + + + + + + + + + + + + + diff --git a/cards/216.xml b/cards/216.xml new file mode 100644 index 0000000..a530071 --- /dev/null +++ b/cards/216.xml @@ -0,0 +1,73 @@ + + + +figures: +- name: bg/cave + source: img + scale: 2 + opacity: 0.9 +- name: effects/uni-white + source: img + color: "#ffc" + offset: [0.3, 0] + scale: 1.2 + opacity: 0.4 +- name: "https://i.ya-webdesign.com/images/create-png-with-transparent-background-3.png" + source: url + offset: [0.3, 0] + scale: 1.2 + color: white +- name: "https://i.ya-webdesign.com/images/create-png-with-transparent-background-3.png" + source: url + offset: [0.3, 0] + scale: 1.2 + opacity: 0.9 +- name: gi/lightning-trio + source: svg + offset: [0.0, -0.3] + color: yellow + scale: 0.35 + rotation: 170 +- source: xml + scale: 0.7 + offset: [-0.35, 0.15] + + 2 ACT, +Not Silenced + 24 + 3 + discards on your death + MAG+(0 to 1)+🌪LV + 1 + 🔮🌪️🎲⚔️ + Generator + img:piuy/haha + 1 + * 2 cooldown + +*Target is surrounded by an electromagnetic field.*\ +*+1 against *flying* targets* + +* POWER must exceed CUNNING against hostile targets +* *For each MOV spent by targets*: gain 1 kinetic token on this card, up to POWER tokens. +* You may trade 6 kinetic tokens for +1 ACT this turn. +* Targets gain +1 Range on ranged abilities + -1 + + + + + + + + + + + + + + + + + + + diff --git a/cards/217.xml b/cards/217.xml new file mode 100644 index 0000000..a80f131 --- /dev/null +++ b/cards/217.xml @@ -0,0 +1,65 @@ + + + +figures: +- name: bg/rays + source: img + scale: 2 + opacity: 0.2 + rotation: 30 +- name: gi/beveled-star + source: svg + color: "#dad" + scale: 1.2 +- name: gi/beveled-star + source: svg + color: "#aaf" + rotation: 90 +- source: xml + scale: 0.5 + rotation: 15 +- name: gi/perpendicular-rings + source: svg + color: "#ee0" + rotation: 40 + scale: 0.9 + + 2 ACT, +Not Silenced + 90 + + (0 to 3) + MAG + 1 + 🎲🔮🌪️ + Teleport + img:piuy/cute + 3 + X + Add 1 Power vs *flying* targets.\ +Add Power to *spellrange*. + +* Teleport to an empty square in range less or equal to the spellrange of this ability. Does not consume MOV. +* Triggers no movement or ability reactions +* You must have a line-of-sight to the target destination. +* You may teleport to the location of a friendly unit. If you do, the two of you swaps places. Permission required. + + -1 + + + + + + + + + + + + + + + + + + + + diff --git a/cards/222.xml b/cards/222.xml new file mode 100644 index 0000000..55e2f8e --- /dev/null +++ b/cards/222.xml @@ -0,0 +1,48 @@ + + + +style: repertoire +figures: +- name: clip/falling-money-2 + source: img + offset: [0.0, -0.4] +- name: effects/uni-slim + source: img + offset: [0.0, 0.1] + scale: 1.6 + color: lightgray + rotation: 10 +- name: effects/uni-slim + source: img + offset: [0.0, 0.1] + scale: 1.1 +- source: xml + + Repotoire: Superstar + img:piuy/hapa + + 100 + + + + + + Your Song ability in play gains +3 popularity tokens. +If this is not your first Song or Dance played this combat, it gains another +2 popularity tokens. + +*Instead of discarding:* Set this card aside until end of combat + 3 + + + + + + + + + + + + + + diff --git a/cards/289.xml b/cards/289.xml new file mode 100644 index 0000000..ab3c102 --- /dev/null +++ b/cards/289.xml @@ -0,0 +1,64 @@ + + + +figures: +- name: bg/skies + source: img + scale: 2 + opacity: 0.7 +- source: svg + name: gi/magic-swirl + color: purple + opacity: 0.3 + scale: 0.9 + offset: [0.0, 0.05] +- source: svg + name: gi/big-egg + color: black + opacity: 0.16 + rotation: 70 + scale: 0.5 + offset: [0.0, 0.58] +- source: xml + scale: 0.8 + offset: [0.0, 0.1] +- name: "https://i.pinimg.com/originals/53/a7/63/53a763e3cc4ce067ff02ad5b4e09afeb.png" + source: url + scale: 2 + color: "#35a" + + 2 ACT + 33 + 3 + discards on your death + MAG + (-3 to -1) + (2 to 4) + 🔮🎲🌪️🌊 + Rain conduit + img:piuy/ba + 102 + *Generator on each grid cell in the battlefield. +Roll for each outdoor target. You manipulate time and space using the target as a multidimensional nexus.* + +* 🌊 reduces difficulty by 1, 🌊 + 🌪 reduces by 2 total +* Future spells can always consider this target "within spellrange" +* For hostile targets, POWER must exceed the CUNNING +* Gain 1 focus token on your Mana shield card. They are lost whenever it is discarded + -1 + + + + + + + + + + + + + + + + + + diff --git a/cards/290.xml b/cards/290.xml new file mode 100644 index 0000000..eb12b72 --- /dev/null +++ b/cards/290.xml @@ -0,0 +1,80 @@ + + + +figures: +- source: img + name: bg/ray + scale: 2 + color: yellow +- source: img + name: bg/ray + scale: 2 + opacity: 0.7 +- source: xml + scale: 0.8 + offset: [-0.33, 0.04] + opacity: 0.5 +- source: xml + scale: 0.8 + offset: [-0.21, 0.00] + opacity: 0.5 +- source: xml + scale: 0.8 + offset: [-0.1, -0.02] + opacity: 0.5 +- source: xml + scale: 0.8 + offset: [0.0, -0.04] + opacity: 0.5 +- source: xml + scale: 0.8 + offset: [0.1, -0.02] +- source: xml + scale: 0.8 + offset: [0.21, 0.00] + opacity: 0.5 +- source: xml + scale: 0.8 + offset: [0.33, 0.04] + opacity: 0.5 + + 2 ACT + 169 + 3 + discarded on death + (-1 to 2) + MAG + 1 + 🎲🔮🌪️ + Spacewarp + img:piuy/dance + 4 + Add this Spell Zone to the terrain on a target grid cell + +* If target has Conduitivity cast by you: +1 POWER +* Between two chain targets, +draw line between centers, hit every grid cell touched by line. " + +**Enforced Trigger:** *A unit exist in the zone.* +While in this zone, you are always considered in melee range to all units in a connected gravity zone. + -1 + + + + + + + + + + + + + + + + + + + + + + diff --git a/cards/295.xml b/cards/295.xml new file mode 100644 index 0000000..cb41314 --- /dev/null +++ b/cards/295.xml @@ -0,0 +1,75 @@ + + + +figures: +- source: img + name: bg/castle + scale: 2 + color: "#202" +- source: img + name: bg/castle + scale: 4 + offset: [0, -0.8] + opacity: 0.8 +- source: xml + scale: 0.8 + offset: [0.6, 0] + rotation: -20 +- source: xml + scale: 0.8 + offset: [0.6, 0] + rotation: -20 + opacity: 0.1 + color: "#8b0" +- source: img + name: clip/fire + color: "#666" + scale: 3.2 + flip_x: true + offset: [0.0, -0.2] +- source: img + name: clip/fire + color: darkgray + scale: 3 + offset: [0.0, -0.2] + + 2 ACT, +Not Silenced + 68 + 3 + discarded on death + (-1 to 2) + MAG + 1 + 🎲🔮🌊 + Smokescreen + img:piuy/wave + 4 + Add this Spell Zone to the terrain on a target grid cell + +* If target has Conduitivity cast by you: +1 POWER +* Between two chain targets, +draw line between centers, hit every grid cell touched by line. " + +**Enforced Trigger:** *A unit exist in the zone.* +While in this zone, you are always considered in melee range to all units in a connected gravity zone. + -1 + + + + + + + + + + + + + + + + + + + + + diff --git a/cards/69.xml b/cards/296.xml similarity index 68% rename from cards/69.xml rename to cards/296.xml index 629f950..2156b65 100644 --- a/cards/69.xml +++ b/cards/296.xml @@ -1,23 +1,18 @@ -style: repertoire figures: -- name: effects/uni-slim - source: img - scale: 1.8 - Repotoire: Exiting - img:piuy/hapi - 10 + + BASE + img:piuy/haha - Gain 3 SP, assuming your hit points card can hold them. - 1 + @@ -29,6 +24,5 @@ figures: - diff --git a/cards/74.xml b/cards/74.xml index 9c8b476..76a977b 100644 --- a/cards/74.xml +++ b/cards/74.xml @@ -2,28 +2,63 @@ figures: +- name: bg/royal3 + source: img + scale: 2 + opacity: 0.9 +- name: gi/party-flags + source: svg + color: goldenrod + offset: [-0.8, -0.3] + flip_x: true + rotation: -36 +- name: gi/party-flags + source: svg + color: goldenrod + offset: [0.8, -0.3] + rotation: 36 +- name: effects/uni-white + source: img + color: white +- source: xml + flip_x: true + scale: 0.9 +- name: items/starbucks + source: img + scale: 0.3 + rotation: -10 + offset: [-0.3, -0.2] +- name: gi/hand-ok + source: svg + flip_x: true + scale: 0.3 + rotation: 120 + color: lightgray + offset: [0.43, 0.08] Pop Song img:piuy/sing 2 ACT, not silenced, -Encore! card per turn - 81 +Encore! card per turn, +MOV + 122 1 + discarded on death - (0 to 4) + TEC + (2 to 6) + TEC 1 🎲🎺 All units (friends and foes) gain +1 MOV per 3 popularity tokens on the song. -+2 power to this ability if you have the **High Ground** or **Flying** status effect. +The song starts at 2 popularity tokens.\ ++2 POWER if *flying* or *High Ground* -When you play this song with another of your songs in play, you transition from your old song to your new song. - -Your song does not affect non-sentient units +Your song does not affect non-sentient units\ +This may stack on existing performances. + -1 - + @@ -35,6 +70,7 @@ Your song does not affect non-sentient units - + + diff --git a/cards/75.xml b/cards/75.xml index ffbee0d..cfce921 100644 --- a/cards/75.xml +++ b/cards/75.xml @@ -1,32 +1,62 @@ -style: repertoire figures: -- name: piuy/hapa - scale: 0.8 +- name: bg/flowers source: img - offset: - - -0.25 - - 0 -- name: piuy/hapi + scale: 2 +- name: gi/glass-heart + source: svg + offset: [-0.0, -0.15] + scale: 0.75 + color: steelblue +- name: gi/glass-heart + source: svg + offset: [-0.0, -0.16] + scale: 0.7 + color: MediumOrchid +- name: gi/heart-inside + source: svg + offset: [0.38, 0.1] + color: navy + rotation: 10 scale: 0.8 - offset: - - 0.25 - - 0 +- name: effects/uni-white source: img - - Repotoire: Entralling - - 25 - - - - - - One of your song or dance abilities in play gains +1 duration tokens. - 2 + scale: 0.8 + color: purple + offset: [-0.37, 0.16] +- source: xml + scale: 0.6 + offset: [-0.37, 0.1] + + Love Song + img:piuy/sing + 2 ACT, +not silenced, +Encore! card per turn, +MOV + 98 + 1 + discarded on death + (2 to 6) + TEC + 1 + 🎲🎺 + All units (friends and foes) restore 1 +HP per popularity token on the song at the start of their turn. + +The song starts at 2 popularity tokens.\ ++2 POWER if *flying* or *High Ground* + +Your song does not affect non-sentient units\ +This may stack on existing performances. + + -1 + + + + + @@ -35,8 +65,9 @@ figures: - - + + + diff --git a/cards/76.xml b/cards/76.xml index eea3071..cb91800 100644 --- a/cards/76.xml +++ b/cards/76.xml @@ -1,28 +1,48 @@ -style: repertoire figures: -- name: google/android-4.3/pile-of-poo +- name: "https://comps.canstockphoto.com/light-rays-neon-radial-lines-background-vector-clipart_csp58176606.jpg" + source: url + scale: 2 + opacity: 0.8 +- name: clip/falling-money-2 + source: img + offset: [0.0, -0.5] + scale: 1.6 + color: "#00ff40" +- name: clip/falling-money-2 + source: img + offset: [0.0, -0.5] + scale: 1.6 + opacity: 0.95 +- name: piuy/twirl + source: img + offset: [0.0, 0.1] + scale: 1.1 +- name: softbank/trophy source: emoji - color: gray - scale: 0.23 - rotation: 30 - offset: [-0.2, 0.2] - - Repotoire: Filler - img:piuy/hapo - - 1 - - - - - - This card does nothing. + offset: [0.58, 0.23] + scale: 0.5 + rotation: 20 +- name: softbank/trophy + source: emoji + offset: [-0.58, 0.23] + scale: 0.5 + rotation: -20 -*Bummer.* - -1 + + 2 MOV + 23 + per 3 power of this ability (rounded down) + Discarded on death + 0 or + (2 to 5) + TEC + 1 + 🎲🎺 + Victory Dance + If this is active at the end of combat, you (and only you) gain +10% CP from the encounter. + ++3 power to this ability if you have the **High Ground** or **Flying** status effect when playing this card. + @@ -34,6 +54,10 @@ figures: - + + + + + diff --git a/cards/77.xml b/cards/77.xml index 9605b21..7000a77 100644 --- a/cards/77.xml +++ b/cards/77.xml @@ -2,30 +2,47 @@ figures: +- source: img + name: bg/royal3 + scale: 3 + color: teal + opacity: 0.1 +- source: img + name: bg/royal3 + scale: 3 + opacity: 0.2 +- name: gi/abstract-037 + source: svg + rotation: 90 + color: "#aaf" + scale: [1, 1.5] +- source: xml + scale: 0.7 + rotation: -10 +- name: gi/european-flag + source: svg + color: PaleVioletRed + scale: 1.3 - Love Song - img:piuy/sing - 2 ACT, -not silenced, -Encore! card per turn - 65 - 1 + discarded on death - (0 to 4) + TEC - 1 - 🎲🎺 - All units (friends and foes) restore 1 -HP per popularity token on the song at the start of their turn. + + 10 + Permanent + discarded on death + 2 MIND + + 🔮 + Mana Shield + *Starts in your play area rather than your deck* -+2 power to this ability if you have the **High Ground** or **Flying** status effect. +Max capacity is POWER. +Cannot be restored by healing. -When you play this song with another of your songs in play, you transition from your old song to your new song. +**Defensive Trigger: take damage** +* You cannot activate this if affected by the topple status effect. +* You cannot activate this after playing other defensive triggers, per damage source. +* Remove 1 Mana Shield token to decrease the incoming damage by 1. Repeat as needed. + img:piuy/color + -Your song does not affect non-sentient units - - - - - @@ -34,8 +51,8 @@ Your song does not affect non-sentient units + - - + diff --git a/cards/78.xml b/cards/78.xml index f6a678b..87fedf2 100644 --- a/cards/78.xml +++ b/cards/78.xml @@ -2,47 +2,32 @@ figures: -- name: "https://comps.canstockphoto.com/light-rays-neon-radial-lines-background-vector-clipart_csp58176606.jpg" - source: url +- name: bg/flowers + source: img scale: 2 - opacity: 0.8 -- name: clip/falling-money-2 + opacity: 0.4 +- name: piuy/hi source: img - offset: [0.0, -0.5] - scale: 1.6 - color: "#00ff40" -- name: clip/falling-money-2 - source: img - offset: [0.0, -0.5] - scale: 1.6 - opacity: 0.95 -- name: piuy/twirl - source: img - offset: [0.0, 0.1] - scale: 1.1 -- name: softbank/trophy - source: emoji - offset: [0.58, 0.23] - scale: 0.5 - rotation: 20 -- name: softbank/trophy - source: emoji - offset: [-0.58, 0.23] - scale: 0.5 - rotation: -20 - - 2 MOV - 23 - per 3 power of this ability (rounded down) + Discarded on death - 0 or + (2 to 5) + TEC - 1 - 🎲🎺 - Victory Dance - If this is active at the end of combat, you (and only you) gain +10% CP from the encounter. - -+3 power to this ability if you have the **High Ground** or **Flying** status effect when playing this card. + Piuy! + 20 + ⚔️🎲 + Permanent + discarded on death + 0 ACT + 3 BODY + ⚔️ LevelUp Benefit + + | | | | | | | | | +| --------:| ---:| --- | ------------:| ---:| --- | ---:| ---:| +| **ATT**: | 2 | | | **BODY**: | 4 | | | ⚔️: | lv1 | +| **MAG**: | 3 | | | **MIND**: | 5 | | | 🔮: | lv1 | +| **TEC**: | 3 | | | **CUNNING**: | 5 | | | 🎲: | lv3 | +| **ACT**: | 5 | | | **MOV**: | 5 | | | 🎺: | lv5 | +| **HP**: | 12 | | | 🌊: | lv1 | | | 🌪: | lv1 | +| **SP**: | ∞ | + + + @@ -54,9 +39,7 @@ figures: - - - - + +