Commit Graph

124 Commits

Author SHA1 Message Date
Eric Wong
3263dbe517 mp3: fix long line, I can't read past 80 cols 2008-09-23 20:47:40 +02:00
Max Kellermann
913028a780 mp3: fix buffer overflow when max_frames is too large
The function decodeFirstFrame() allocates memory based on data from
the mp3 header.  This can make the buffer size allocation overflow, or
lead to a DoS attack with a very large buffer.  Cap this buffer at 8
million frames, which should really be enough for reasonable files.
2008-09-17 22:30:34 +02:00
Max Kellermann
f1dd9c209c audio_format: converted typedef AudioFormat to struct audio_format
Get rid of CamelCase, and don't use a typedef, so we can
forward-declare it, and unclutter the include dependencies.
2008-09-07 19:19:55 +02:00
Max Kellermann
91502cd71e tag: renamed functions, no CamelCase 2008-08-29 09:38:21 +02:00
Max Kellermann
d0556dc983 tag: renamed MpdTag and MpdTagItem to struct tag, struct mpd_tag_item
Getting rid of CamelCase; not having typedefs also allows us to
forward-declare the structures.
2008-08-29 09:38:11 +02:00
Max Kellermann
f46de2c32f mp3, flac: check for seek command after decoder_read()
When we introduced decoder_read(), we added code which aborts the read
operation when a decoder command arrives.  Several plugins however did
not expect that when they were converted to decoder_read().  Add
proper checks to the mp3 and flac decoder plugins.
2008-08-26 08:27:15 +02:00
Max Kellermann
e530181e23 check decoder_command!=NONE instead of decoder_command==STOP
The code said "decoder_command==STOP" because that was a conversion
from the old "dc->stop" test.  As we can now check for all commands in
one test, we can simply rewrite that to decoder_command!=NONE.
2008-08-26 08:27:15 +02:00
Max Kellermann
4515ac5ecb mp3: converted the MUTEFRAME_ macros to an enum
Also introduce MUTEFRAME_NONE; previously, the code used "0".
2008-08-26 08:27:14 +02:00
Max Kellermann
95fff55d7e mp3: converted the DECODE_ constants to an enum 2008-08-26 08:27:14 +02:00
Max Kellermann
940ecf5345 added decoder_read()
On our way to stabilize the decoder API, we will one day remove the
input stream functions.  The most basic function, read() will be
provided by decoder_api.h with this patch.  It already contains a loop
(still with manual polling), error/eof handling and decoder command
checks.  This kind of code used to be duplicated in all decoder
plugins.
2008-08-26 08:27:14 +02:00
Max Kellermann
468f61d587 mp3: added mp3DecodeData.decoder
We need the decoder object at several places in the mp3 plugin.  Add
it to mp3DecodeData, so we don't have to pass it around in every
function.
2008-08-26 08:27:13 +02:00
Max Kellermann
7653ab434e mp3: audio_linear_dither() returns mpd_sint16
The return value of audio_linear_dither() is always casted to
mpd_sint16.  Returning long does not make sense, and consumed 8 bytes
on a 64 bit platform.
2008-08-26 08:27:13 +02:00
Max Kellermann
9c823d67a7 mp3: changed outputBuffer's type to mpd_sint16[]
The output buffer always contains mpd_sint16; declaring it with that
type saves several casts.
2008-08-26 08:27:13 +02:00
Max Kellermann
2a9608536c mp3: moved num_samples calculation out of the loop
The previous patch removed all loop specific dependencies from the
num_samples formula; we can now calculate it before entering the loop.
2008-08-26 08:27:13 +02:00
Max Kellermann
3f55b5a1e4 mp3: eliminated outputPtr
The output buffer is always flushed after being appended to, which
allows us to assume it is always empty.  Always start writing at
outputBuffer, don't remember outputPtr.
2008-08-26 08:27:13 +02:00
Max Kellermann
f0bcb4a44a mp3: don't do a second flush in mp3_decode()
The previous patch made mp3Read() flush the output buffer in every
iteration, which means we can eliminate the flush check after invoking
mp3Read().
2008-08-26 08:27:13 +02:00
Max Kellermann
2e8bd3ae1d mp3: always flush directly after decoding/dithering
Since we try to fill the buffer in every iteration, we assume that we
should flush the output buffer at the end of each iteration.
2008-08-26 08:27:12 +02:00
Max Kellermann
af83ac5ec6 mp3: dither a whole block at a time
Fill the whole output buffer at a time by using dither_buffer()'s
ability to decode blocks.  Calculate how many samples fit into the
output buffer before each invocation.
2008-08-26 08:27:12 +02:00
Max Kellermann
e99536e8eb mp3: moved dropSamplesAtEnd check out of the loop
Simplifying loops for performance: why check dropSamplesAtEnd in every
iteration, when we could modify the loop boundary?  The (writable)
variable samplesLeft can be eliminated; add a write-once variable
pcm_length instead, which is used for the loop condition.
2008-08-26 08:27:12 +02:00
Max Kellermann
e4c6c01903 mp3: make samplesPerFrame more local
The variable samplesPerFrame is used only in one single closure.  Make
it local to this closure.  The compiler will probably convert it to a
register anyway.
2008-08-26 08:27:12 +02:00
Max Kellermann
60a155624c mp3: unsigned integers 2008-08-26 08:27:12 +02:00
Max Kellermann
f667da1b46 mp3: removed double cmd==STOP check
cmd has already been checked before, it cannot have changed meanwhile
because it is a local variable.
2008-08-26 08:27:12 +02:00
Max Kellermann
09fbbdc366 mp3: moved code to dither_buffer()
Preparing for simplifying and thus speeding up the dithering code:
moved dithering to a separate function which contains a trivial loop.
With this patch, only one sample is dithered at a time, but the
following patches will allow us to dither a whole block at a time,
without complicated buffer length checks.
2008-08-26 08:27:12 +02:00
Max Kellermann
d9583aa95b mp3: don't check dropSamplesAtStart in the loop
Performance improvement by moving stuff out of a loop: skip part of
the first frame before entering the loop.
2008-08-26 08:27:12 +02:00
Max Kellermann
e41be362a1 renamed InputPlugin to struct decoder_plugin
"decoder plugin" is a better name than "input plugin", since the
plugin does not actually do the input - InputStream does.  Also don't
use typedef, so we can forward-declare it if required.
2008-08-26 08:27:08 +02:00
Max Kellermann
c7384b65ac eliminate OUTPUT_BUFFER_DC_STOP, OUTPUT_BUFFER_DC_SEEK
(Ab)use the decoder_command enumeration, which has nearly the same
values and the same meaning.
2008-08-26 08:27:07 +02:00
Max Kellermann
17e9cc84c5 added decoder_seek_where() and decoder_seek_error()
Provide access to seeking for the decoder plugins; they have to know
where to seek, and they need a way to tell us that seeking has failed.
2008-08-26 08:27:07 +02:00
Max Kellermann
78c55e2432 added decoder_command_finished() to decoder_api.h
Some decoder commands are implemented in the decoder plugins, thus
they need to have an API call to signal that their current command has
been finished.  Let them use the new decoder_command_finished()
instead of the internal dc_command_finished().
2008-08-26 08:27:07 +02:00
Max Kellermann
817a68b2b2 added decoder_get_command()
Another big patch which hides internal mpd APIs from decoder plugins:
decoder plugins regularly poll dc->command; expose it with a
decoder_api.h function.
2008-08-26 08:27:07 +02:00
Max Kellermann
ee3bbb5028 simplify several dc->command checks
Since we have merged dc->stop, dc->seek into one variable, we don't
have to check both conditions at a time; we can replace "!stop &&
!seek" with "none".
2008-08-26 08:27:06 +02:00
Max Kellermann
0d8b551c5a added parameter total_time to decoder_initialized()
Similar to the previous patch: pass total_time instead of manipulating
dc->totalTime directly.
2008-08-26 08:27:05 +02:00
Max Kellermann
4590a98f0e added audio_format parameter to decoder_initialized()
dc->audioFormat is set once by the decoder plugins before invoking
decoder_initialized(); hide dc->audioFormat and let the decoder pass
an AudioFormat pointer to decoder_initialized().
2008-08-26 08:27:05 +02:00
Max Kellermann
0d45870cea added decoder_clear() and decoder_flush()
We are now beginning to remove direct structure accesses from the
decoder plugins.  decoder_clear() and decoder_flush() mask two very
common buffer functions.
2008-08-26 08:27:05 +02:00
Max Kellermann
2a83ccdb8f added decoder_data()
Moved all of the player-waiting code to decoder_data(), to make
OutputBuffer more generic.
2008-08-26 08:27:05 +02:00
Max Kellermann
2bf7ec4f39 added decoder_initialized()
decoder_initialized() sets the state to DECODE_STATE_DECODE and wakes
up the player thread.  It is called by the decoder plugin after its
internal initialization is finished.  More arguments will be added
later to prevent direct accesses to the DecoderControl struct.
2008-08-26 08:27:04 +02:00
Max Kellermann
154aa496e8 added struct decoder
The decoder struct should later be made opaque to the decoder plugin,
because maintaining a stable struct ABI is quite difficult.  The ABI
should only consist of a small number of stable functions.
2008-08-26 08:27:04 +02:00
Max Kellermann
9e0f7dcd1a added dc_command_finished()
dc_command_finished() is invoked by the decoder thread when it has
finished a command (sent by the player thread).  It resets dc.command
and wakes up the player thread.  This combination was used at a lot of
places, and by introducing this function, the code will be more
readable.
2008-08-26 08:27:04 +02:00
Max Kellermann
8d3942e0c3 merged start, stop, seek into DecoderControl.command
Much of the existing code queries all three variables sequentially.
Since only one of them can be set at a time, this can be optimized and
unified by merging all of them into one enum variable.  Later, the
"command" checks can be expressed in a "switch" statement.
2008-08-26 08:27:04 +02:00
Max Kellermann
b6909da758 clean up CPP includes
Include only headers which are really required.  This speeds up
compilation and helps detect cross-layer accesses.
2008-08-26 08:27:03 +02:00
Eric Wong
412ce8bdc4 Make the OutputBuffer API more consistent
We had functions names varied between
outputBufferFoo, fooOutputBuffer, and output_buffer_foo

That was too confusing for my little brain to handle.
And the global variable was somehow named 'cb' instead of
the more obvious 'ob'...

git-svn-id: https://svn.musicpd.org/mpd/trunk@7355 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-04-13 01:16:27 +00:00
Eric Wong
c1963ed483 Stop passing our single OutputBuffer object everywhere
All of our main singleton data structures are implicitly shared,
so there's no reason to keep passing them around and around in
the stack and making our internal API harder to deal with.

git-svn-id: https://svn.musicpd.org/mpd/trunk@7354 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-04-13 01:16:15 +00:00
Eric Wong
dec6b1612e Stop passing our single DecoderControl object everywhere
This at least makes the argument list to a lot of our plugin
functions shorter and removes a good amount of line nois^W^Wcode,
hopefully making things easier to read and follow.

git-svn-id: https://svn.musicpd.org/mpd/trunk@7353 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-04-13 01:16:03 +00:00
Max Kellermann
a5aa5a0258 yet more unsigned integers
git-svn-id: https://svn.musicpd.org/mpd/trunk@7287 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-04-12 04:15:10 +00:00
Eric Wong
45ebb851f4 Drop metadata updates from HTTP for now (input HTTP, and shout)
It is way more complicated than it should be; and
locking it for thread-safety is too difficult.

[merged r7183 from branches/ew]

git-svn-id: https://svn.musicpd.org/mpd/trunk@7241 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-04-12 04:08:12 +00:00
Eric Wong
9cf66d0e8a Initial cut of fork() => pthreads() for decoder and player
I initially started to do a heavy rewrite that changed the way processes
communicated, but that was too much to do at once.  So this change only
focuses on replacing the player and decode processes with threads and
using condition variables instead of polling in loops; so the changeset
itself is quiet small.

* The shared output buffer variables will still need locking
to guard against race conditions.  So in this effect, we're probably
just as buggy as before.  The reduced context-switching overhead of
using threads instead of processes may even make bugs show up more or
less often...

* Basic functionality appears to be working for playing local (and NFS)
audio, including:
play, pause, stop, seek, previous, next, and main playlist editing

* I haven't tested HTTP streams yet, they should work.

* I've only tested ALSA and Icecast.  ALSA works fine, Icecast
metadata seems to get screwy at times and breaks song
advancement in the playlist at times.

* state file loading works, too (after some last-minute hacks with
non-blocking wakeup functions)

* The non-blocking (*_nb) variants of the task management functions are
probably overused.  They're more lenient and easier to use because
much of our code is still based on our previous polling-based system.

* It currently segfaults on exit.  I haven't paid much attention
to the exit/signal-handling routines other than ensuring it
compiles.  At least the state file seems to work.  We don't
do any cleanups of the threads on exit, yet.

* Update is still done in a child process and not in a thread.
To do this in a thread, we'll need to ensure it does proper
locking and communication with the main thread; but should
require less memory in the end because we'll be updating
the database "in-place" rather than updating a copy and
then bulk-loading when done.

* We're more sensitive to bugs in 3rd party libraries now.
My plan is to eventually use a master process which forks()
and restarts the child when it dies:
locking and communication with the main thread; but should
require less memory in the end because we'll be updating
the database "in-place" rather than updating a copy and
then bulk-loading when done.

* We're more sensitive to bugs in 3rd party libraries now.
My plan is to eventually use a master process which forks()
and restarts the child when it dies:

master - just does waitpid() + fork() in a loop
\- main thread
\- decoder thread
\- player thread

At the beginning of every song, the main thread will set
a dirty flag and update the state file.  This way, if we
encounter a song that triggers a segfault killing the
main thread, the master will start the replacement main
on the next song.

* The main thread still wakes up every second on select()
to check for signals; which affects power management.

[merged r7138 from branches/ew]

git-svn-id: https://svn.musicpd.org/mpd/trunk@7240 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-04-12 04:08:00 +00:00
Max Kellermann
6fbdc721d9 fix -Wconst warnings
[ew: cleaned up the dirty union hack a bit]
Signed-off-by: Eric Wong <normalperson@yhbt.net>

git-svn-id: https://svn.musicpd.org/mpd/trunk@7180 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-02-05 10:17:33 +00:00
Max Kellermann
c3ba1bb956 fixed "comparison between signed and unsigned"
Signed-off-by: Eric Wong <normalperson@yhbt.net>

git-svn-id: https://svn.musicpd.org/mpd/trunk@7146 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-01-26 12:46:37 +00:00
Max Kellermann
07adb14e3c fixed -Wshadow warnings
Signed-off-by: Eric Wong <normalperson@yhbt.net>

git-svn-id: https://svn.musicpd.org/mpd/trunk@7143 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-01-26 12:46:21 +00:00
Eric Wong
cb8f1af3bd Cleanup #includes of standard system headers and put them in one place
This will make refactoring features easier, especially now that
pthreads support and larger refactorings are on the horizon.

Hopefully, this will make porting to other platforms (even
non-UNIX-like ones for masochists) easier, too.

os_compat.h will house all the #includes for system headers
considered to be the "core" of MPD.  Headers for optional
features will be left to individual source files.

git-svn-id: https://svn.musicpd.org/mpd/trunk@7130 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-01-03 07:29:49 +00:00
Eric Wong
2cc59816a6 Simplify decode cleanup logic a bit
DECODE_STATE_STOP is always set as dc->state, and dc->stop
is always cleared.  So handle it in decodeStart once rather
than doing it in every plugin.

While we're at it, fix a long-standing (but difficult to
trigger) bug in mpc_decode where we failed to return
if mpc_decoder_initialize() fails.

git-svn-id: https://svn.musicpd.org/mpd/trunk@7122 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-01-01 10:09:56 +00:00