The check IsSeekableCurrentSong() was added by commit
44b200240f in version 0.20.19, but it
caused a regression: by doing the branch only if the current song is
seekable, the player would restart the current song if it was not
seekable, and later the initial seek would fail; but we already know
it's not seekable, and so we should fail early.
libmad has a hard-coded maximum PCM buffer size; if we make our
output_buffer just as large, we can avoid the loop, because any
possible size will fit.
libmad requires padding the input buffer with "MAD_BUFFER_GUARD" zero
bytes at the end of the file, or else it is unable to decode the last
frame.
This fixes yet another bug which prevented this plugin from decoding
the last frame, see
https://github.com/MusicPlayerDaemon/MPD/issues/601
The Xing/LAME frame indicates how many frames there are, but that
excludes the initial Xing/LAME frame. Therefore, it should not be
counted.
This fixes an off-by-one bug which caused the last frame to be
skipped, fixing one part of
https://github.com/MusicPlayerDaemon/MPD/issues/601
MPD used to do that when this code lived in the player thread, but it
was removed by commit 98a7c62d7a4f716d90af6d78e18d1a3b10bc54b3; and
the replacement code in the ALSA output plugin didn't have it.
Without this timer, DispatchSockets() may disable the
MultiSocketMonitor and if Play() doesn't get called soon, it never
gets a chance to generate silence. However if Play() gets called,
generating silence isn't necessary anymore...
Resulting from this misdesign (added by commit ccafe3f3cf in 0.21.3),
the silence generator didn't work reliably.
In DispatchSockets(), when there was not enough data, but enough for
current playback, the method would disable the "active" flag so the
next Play() call would re-enable the MultiSocketMonitor.
This was an abuse of the flag which could result in a crash
in Cancel(), because that method asserts that the period_buffer is
empty, which it may be not.
The solution is to add anther flag called "waiting" which shares some
behavior with the old flag.
Apparently, if snd_pcm_drain() returns EAGAIN, it does not actually
want to be called again; the next call will snd_pcm_drain() will also
return EAGAIN, forever, even though the PCM state has meanwhile
switched to SND_PCM_STATE_SETUP. This causes a busy loop; to fix
this, we should always check snd_pcm_state() to see if draining is
really required.