output/alsa: log when generating silence due to slow decoder

MPD used to do that when this code lived in the player thread, but it
was removed by commit 98a7c62d7a4f716d90af6d78e18d1a3b10bc54b3; and
the replacement code in the ALSA output plugin didn't have it.
This commit is contained in:
Max Kellermann 2019-06-28 14:35:56 +02:00
parent 61a72a5d13
commit f780ac418a
2 changed files with 7 additions and 0 deletions

1
NEWS
View File

@ -7,6 +7,7 @@ ver 0.21.11 (not yet released)
- alsa: fix busy loop while draining
- alsa: fix missing drain call
- alsa: improve xrun-avoiding silence generator
- alsa: log when generating silence due to slow decoder
- alsa, osx: fix distortions with DSD_U32 and DoP on 32 bit CPUs
* protocol
- fix "list" with multiple "group" levels

View File

@ -27,6 +27,7 @@
#include "../OutputAPI.hxx"
#include "mixer/MixerList.hxx"
#include "pcm/PcmExport.hxx"
#include "system/PeriodClock.hxx"
#include "thread/Mutex.hxx"
#include "thread/Cond.hxx"
#include "util/Manual.hxx"
@ -65,6 +66,8 @@ class AlsaOutput final
*/
TimerEvent silence_timer;
PeriodClock throttle_silence_log;
Manual<PcmExport> pcm_export;
/**
@ -1073,6 +1076,9 @@ try {
return;
}
if (throttle_silence_log.CheckUpdate(std::chrono::seconds(5)))
FormatWarning(alsa_output_domain, "Decoder is too slow; playing silence to avoid xrun");
/* insert some silence if the buffer has not enough
data yet, to avoid ALSA xrun */
period_buffer.FillWithSilence(silence, out_frame_size);