The check IsSeekableCurrentSong() was added by commit
44b200240f in version 0.20.19, but it
caused a regression: by doing the branch only if the current song is
seekable, the player would restart the current song if it was not
seekable, and later the initial seek would fail; but we already know
it's not seekable, and so we should fail early.
Applying software volume to S16 samples means several bits of
precision are lost; at 25% volume, two bits are lost. Additionally,
dithering adds some noise.
The problem gets worse when you apply the software volume code twice:
for the software mixer volume, and again for the replay gain. This
loses some more precision and adds even more dithering noise, which
can become audible (see
https://github.com/MusicPlayerDaemon/MPD/issues/542).
By converting everything to 24 bit, we need to shift only two bits to
the right instead of ten, losing nearly no precision, and dithering is
not needed. Even if the output device is unable to play S24 directly,
we can convert back to S16 with only one stage of dithering.
Closes https://github.com/MusicPlayerDaemon/MPD/issues/542
MPD used to do that when this code lived in the player thread, but it
was removed by commit 98a7c62d7a4f716d90af6d78e18d1a3b10bc54b3; and
the replacement code in the ALSA output plugin didn't have it.
Without this timer, DispatchSockets() may disable the
MultiSocketMonitor and if Play() doesn't get called soon, it never
gets a chance to generate silence. However if Play() gets called,
generating silence isn't necessary anymore...
Resulting from this misdesign (added by commit ccafe3f3cf in 0.21.3),
the silence generator didn't work reliably.
Apparently, if snd_pcm_drain() returns EAGAIN, it does not actually
want to be called again; the next call will snd_pcm_drain() will also
return EAGAIN, forever, even though the PCM state has meanwhile
switched to SND_PCM_STATE_SETUP. This causes a busy loop; to fix
this, we should always check snd_pcm_state() to see if draining is
really required.
Workaround for a regression caused by commit
a06bf388d9, revealing a problem with
discarding odd numer of frames in the DSD_U32 and DoP converters,
causing distortions with DSD_U32 and DoP on 32 bit CPUs.
Closes https://github.com/MusicPlayerDaemon/MPD/issues/469
Instead of passing tag and group, pass an array of tags. To support a
nested return value, return a nested std::map of std::maps. Each key
specifies the tag value, and each value may be another nesting level.
Closes https://github.com/MusicPlayerDaemon/MPD/issues/408
Since we now don't duplicate all items, we can easily remove the 64kB
limit from OpusReader::ReadString() and instead silently ignore and
skip all strings which are longer than 4 kB.
This fixes a tag duplication bug with Opus file containing a very long
`METADATA_BLOCK_PICTURE` tag, which occurred because the Opus plugin
returned false after parsing all tags, and then the MPD core fell back
to FFmpeg which scanned the tags again.
Return `404 not found` for some common well-known paths, as clients requesting them usually do that automatically and don't expect endless audio stram.
Closes#572
This reverts commit ff3e2c0514. The
check was necessary, after all, because this is what checked whether
the decoder had finished the current or the next song.
> The "queued" flag can only possibly be set if the decoder is still
> decoding the current song or if the decoder is stopped.
That was wrong because ProcessCommand() sets `queued=true` and also
starts the decoder (if it was idle).
> This is also what the following assert() checks.
That was also wrong, because the assert() has two conditions.
Closes https://github.com/MusicPlayerDaemon/MPD/issues/566
If the decoder finishes decoding the current song between the two
IsIdle() checks, MPD stops playback instead of starting the decoder
for the next song.
This is usually not visible problem, because the main thread restarts
it via playlist::ResumePlayback(), but that way it, ignores "single"
mode.
As a workaround, this commit adds another "queued" check which
re-enters the player loop and checks again whether to start the
decoder.
Closes https://github.com/MusicPlayerDaemon/MPD/issues/556