MusicChunk: pad MusicChunkInfo to a multiple of 8 bytes

Workaround for a regression caused by commit
a06bf388d9, revealing a problem with
discarding odd numer of frames in the DSD_U32 and DoP converters,
causing distortions with DSD_U32 and DoP on 32 bit CPUs.

Closes https://github.com/MusicPlayerDaemon/MPD/issues/469
This commit is contained in:
Max Kellermann 2019-06-17 21:24:32 +02:00
parent 79839db3a3
commit 2c3eeb7194
2 changed files with 15 additions and 1 deletions

2
NEWS
View File

@ -1,4 +1,6 @@
ver 0.21.11 (not yet released)
* output
- alsa, osx: fix distortions with DSD_U32 and DoP on 32 bit CPUs
* protocol
- fix "list" with multiple "group" levels

View File

@ -43,7 +43,15 @@ struct MusicChunk;
/**
* Meta information for #MusicChunk.
*/
struct MusicChunkInfo {
struct alignas(8) MusicChunkInfo {
/* align to multiple of 8 bytes, which adds padding at the
end, so the size of MusicChunk::data is also a multiple of
8 bytes; this is a workaround for a bug in the DSD_U32 and
DoP converters which require processing 8 bytes at a time,
discarding the remainder */
/* TODO: once all converters have been fixed, we should remove
this workaround */
/** the next chunk in a linked list */
MusicChunkPtr next;
@ -119,6 +127,10 @@ struct MusicChunk : MusicChunkInfo {
/** the data (probably PCM) */
uint8_t data[CHUNK_SIZE - sizeof(MusicChunkInfo)];
/* TODO: remove this check once all converters have been fixed
(see comment in struct MusicChunkInfo for details) */
static_assert(sizeof(data) % 8 == 0, "Wrong alignment");
/**
* Prepares appending to the music chunk. Returns a buffer
* where you may write into. After you are finished, call