This updates the copyright header to all be the same, which is
pretty much an update of where to mail request for a copy of the GPL
and the years of the MPD project. This also puts all committers under
'The Music Player Project' umbrella. These entries should go
individually in the AUTHORS file, for consistancy.
When the destination chunk was empty in cross_fade_apply(), it had no
audio_format attached (an attribute which is only used for assertion
in the debug build). cross_fade_apply() should assign it the
audio_format of the second chunk (if available), otherwise MPD will
crash.
When there are chunks which are not yet finished,
audio_output_all_check() returned the size of its music pipe minus
one. I can't remember exactly why I subtracted 1 from the return
value, it must have had something to do with a former meaning of this
function. Now it induces assertion failures.
Passing libraries through LDFLAGS is a mistake that causes link to fail
when using --as-needed. Since the ld arguments are positional, so are
libtool's. Use the proper variable, thus, to pass the libraries.
After adding the container_scan() method the update_regular_file() method was quite hard to read.
Now there's update_container_file() which deals with container files.
That way normal container files (i.e. without embedded tracks) are handled by the old code like a regular file.
This will fix some of the odd behaviour observed.
If the PCM handle gets disconnected, don't close and clear it in
alsa_recover(). The MPD core will call alsa_close() anyway. This
way, we can always assume that alsa_data.pcm is always valid.
After a seek, wait until enough new chunks are decoded before starting
playback. If this takes too long, send silence chunks to the audio
outputs meanwhile.
When the audio outputs are closed, also clear the audio format. If we
don't do this, every call to audio_output_all_update() will open the
device, even if it's meant to be paused.
When playback is unpaused, pass the audio_format to
audio_output_all_open(). Don't assume that output_all.c remembers the
previous audio format. Also check if there has been an audio format
yet.
Check audio_output.command after each sub-chunk has been played. It
discards the rest of the chunk, but since all commands make the device
stop anyway, this is not a problem, but part of the improvement. This
improves the latency of audio output commands.
A larger chunk size means less overhead for managing them. 4 kB seems
to be a reasonable choice: it contains 23 ms of 44.1 kHz 16 bit stereo
data, or 3 ms of 192 kHz 24 bit stereo data. The original value of
1020 seemed to be too small, there were quite a lot of system calls
and context switches.
Instead of passing individual buffers to audio_output_all_play(), pass
music_chunk objects. Append all those chunks asynchronously to a
music_pipe instance. All output threads may then read chunks from
this pipe. This reduces MPD's internal latency by an order of
magnitude.
When a PAUSE command is received while the decoder starts, don't open
the audio device when the decoder becomes ready. It's pointless,
because MPD will close if after that.
If the header valgrind/memcheck.h is available, add
VALGRIND_MAKE_MEM_NOACCESS() and VALGRIND_MAKE_MEM_UNDEFINED()
support, which enables nice warnings in the valgrind memory checker.