Commit Graph

17336 Commits

Author SHA1 Message Date
Max Kellermann 55377fbd9f added enum player_queue_state 2008-08-26 08:27:16 +02:00
Max Kellermann ae00330285 rewrote playerKill()
playerKill() was marked as deprecated, but it seems like a good idea
to do proper cleanup in all threads (e.g. for usable valgrind
results).  Introduce the command "EXIT" which makes the player thread
exit cleanly.
2008-08-26 08:27:16 +02:00
Max Kellermann 92d9797b8c player: don't call STOP before CLOSE_AUDIO
playerWait() stops the player thread (twice!) and closes the output
device.  It should be well enough to just send CLOSE_AUDIO, without
STOP.

This requires a tiny change to the player thread code: make it break
when CLOSE_AUDIO is sent.
2008-08-26 08:27:16 +02:00
Max Kellermann cff923b9d8 playlist: eliminate unused fd parameters
Again, remove file descriptor parameters, which are not actually
used.  These functions can also be converted to return void.
2008-08-26 08:27:16 +02:00
Max Kellermann 3db333b5a4 player: no "fd" and no return value
Most player*() functions do not actually use the file descriptor, and
always return 0 (success).  Eliminate them to get a leaner interface.
2008-08-26 08:27:16 +02:00
Max Kellermann 6df980a996 flac: decoder command means EOF
It was possible for the decoder thread to go into an endless loop
(flac and oggflac decoders): when a "STOP" command arrived, the Read()
callback would return 0, but the EOF() callback returned false.  Fix:
when decoder_get_command()!=NONE, return EOF==true.
2008-08-26 08:27:16 +02:00
Max Kellermann 8a5109483d made "sample_size" static const
sample_size is a variable which is computed at compile time.  Declare
it "static const", so the compiler can optimize it away.
2008-08-26 08:27:16 +02:00
Max Kellermann e056ff2b02 moved jack configuration to the JackData struct
Storing local configuration in global (static) variables is obviously
a bad idea.  Move all those variables into the JackData struct,
including the locks.
2008-08-26 08:27:16 +02:00
Max Kellermann 479d02da0e jack: removed unused macros 2008-08-26 08:27:15 +02:00
Max Kellermann edd7e2f94e jack: don't set audioOutput->data=NULL
There is only one caller of freeJackData() left: jack_finishDriver().
This function is called by the mpd core, and is called exactly once
for every successful jack_initDriver().  We do not need to clear
audioOutput->data, since this variable is invalidated anyway.
2008-08-26 08:27:15 +02:00
Max Kellermann 806a9f02a1 jack: initialize JackData in jack_initDriver()
Over the lifetime of the jack AudioOutput object, we want a single
valid JackData object, so we can persistently store data there
(configuration etc.).  Allocate JackData in jack_initDriver().  After
that, we can safely remove all audioOutput->data==NULL checks (and
replace them with assertions).
2008-08-26 08:27:15 +02:00
Max Kellermann 83215bf9ce jack: added freeJackClient()
No need to destroy the JackData object when an error occurs, since
jack_finishDriver() already frees it.  Only deinitialize the jack
library, introduce freeJackClient() for that, and move code from
freeJackData().
2008-08-26 08:27:15 +02:00
Max Kellermann dc989987ab jack: initialize jd->client after !jd check
Prepare the next patch: make the "!jd" check independent of the
jd->client initialization.  This way we can change the "jd"
initialization semantics later.
2008-08-26 08:27:15 +02:00
Max Kellermann 2383231123 jack: eliminate superfluous freeJackData() calls
connect_jack() invokes freeJackData() in every error handler, although
its caller also invokes this function after a failure.  We can save a
lot of lines in connect_jack() by removing these redundant
freeJackData() invocations.
2008-08-26 08:27:15 +02:00
Max Kellermann f46de2c32f mp3, flac: check for seek command after decoder_read()
When we introduced decoder_read(), we added code which aborts the read
operation when a decoder command arrives.  Several plugins however did
not expect that when they were converted to decoder_read().  Add
proper checks to the mp3 and flac decoder plugins.
2008-08-26 08:27:15 +02:00
Max Kellermann e530181e23 check decoder_command!=NONE instead of decoder_command==STOP
The code said "decoder_command==STOP" because that was a conversion
from the old "dc->stop" test.  As we can now check for all commands in
one test, we can simply rewrite that to decoder_command!=NONE.
2008-08-26 08:27:15 +02:00
Max Kellermann 4515ac5ecb mp3: converted the MUTEFRAME_ macros to an enum
Also introduce MUTEFRAME_NONE; previously, the code used "0".
2008-08-26 08:27:14 +02:00
Max Kellermann 95fff55d7e mp3: converted the DECODE_ constants to an enum 2008-08-26 08:27:14 +02:00
Max Kellermann 1c196478b6 added flag "decoder.seeking"
This flag is used internally; it is set by decoder_seek_where(), and
indicates that the decoder plugin has begun the seek process.  It is
used for the case that the decoder plugin has to read data during the
seek process.  Before this patch, that was impossible, because
decoder_read() would refuse to read data unless dc->command is NONE.
This patch is kind of a dirty workaround, and needs to be redesigned
later.
2008-08-26 08:27:14 +02:00
Max Kellermann cf139dc012 wavpack: don't use "isp" before initialization
The old code called can_seek() with the uninitialized pointer
"isp.is".  Has this ever worked?  Anyway, initialize "isp" first, then
call can_seek(&isp).
2008-08-26 08:27:14 +02:00
Max Kellermann 2e822a577d wavpack: moved code to wavpack_open_wvc()
Move everything related to finding and initializing the WVC stream to
wavpack_open_wvc().  This greatly simplifies its error handling and
the function wavpack_streamdecode().
2008-08-26 08:27:14 +02:00
Max Kellermann af58de6543 simplified code in the ogg decoder plugin
Return early when the player thread sent us a command.  This saves one
level of indentation.
2008-08-26 08:27:14 +02:00
Max Kellermann 940ecf5345 added decoder_read()
On our way to stabilize the decoder API, we will one day remove the
input stream functions.  The most basic function, read() will be
provided by decoder_api.h with this patch.  It already contains a loop
(still with manual polling), error/eof handling and decoder command
checks.  This kind of code used to be duplicated in all decoder
plugins.
2008-08-26 08:27:14 +02:00
Max Kellermann d80260ab4e wavpack: added InputStreamPlus.decoder
The "decoder" object reference will be used by another patch.
2008-08-26 08:27:14 +02:00
Max Kellermann a1b430cb88 oggvorbis: don't detect OGG header if stream is not seekable
If the input stream is not seekable, the try_decode() function
consumes valuable data, which is not available to the decode()
function anymore.  This means that the decode() function does not
parse the header correctly.  Better skip the detection if we cannot
seek.  Or implement better buffering, something like unread() or
buffered rewind().
2008-08-26 08:27:13 +02:00
Max Kellermann 7bbca0842d added AacBuffer.decoder
We need the decoder object at several places in the AAC plugin.  Add
it to mp3DecodeData, so we don't have to pass it around in every
function.
2008-08-26 08:27:13 +02:00
Max Kellermann 468f61d587 mp3: added mp3DecodeData.decoder
We need the decoder object at several places in the mp3 plugin.  Add
it to mp3DecodeData, so we don't have to pass it around in every
function.
2008-08-26 08:27:13 +02:00
Max Kellermann 7653ab434e mp3: audio_linear_dither() returns mpd_sint16
The return value of audio_linear_dither() is always casted to
mpd_sint16.  Returning long does not make sense, and consumed 8 bytes
on a 64 bit platform.
2008-08-26 08:27:13 +02:00
Max Kellermann 9c823d67a7 mp3: changed outputBuffer's type to mpd_sint16[]
The output buffer always contains mpd_sint16; declaring it with that
type saves several casts.
2008-08-26 08:27:13 +02:00
Max Kellermann 2a9608536c mp3: moved num_samples calculation out of the loop
The previous patch removed all loop specific dependencies from the
num_samples formula; we can now calculate it before entering the loop.
2008-08-26 08:27:13 +02:00
Max Kellermann 3f55b5a1e4 mp3: eliminated outputPtr
The output buffer is always flushed after being appended to, which
allows us to assume it is always empty.  Always start writing at
outputBuffer, don't remember outputPtr.
2008-08-26 08:27:13 +02:00
Max Kellermann f0bcb4a44a mp3: don't do a second flush in mp3_decode()
The previous patch made mp3Read() flush the output buffer in every
iteration, which means we can eliminate the flush check after invoking
mp3Read().
2008-08-26 08:27:13 +02:00
Max Kellermann 2e8bd3ae1d mp3: always flush directly after decoding/dithering
Since we try to fill the buffer in every iteration, we assume that we
should flush the output buffer at the end of each iteration.
2008-08-26 08:27:12 +02:00
Max Kellermann af83ac5ec6 mp3: dither a whole block at a time
Fill the whole output buffer at a time by using dither_buffer()'s
ability to decode blocks.  Calculate how many samples fit into the
output buffer before each invocation.
2008-08-26 08:27:12 +02:00
Max Kellermann e99536e8eb mp3: moved dropSamplesAtEnd check out of the loop
Simplifying loops for performance: why check dropSamplesAtEnd in every
iteration, when we could modify the loop boundary?  The (writable)
variable samplesLeft can be eliminated; add a write-once variable
pcm_length instead, which is used for the loop condition.
2008-08-26 08:27:12 +02:00
Max Kellermann e4c6c01903 mp3: make samplesPerFrame more local
The variable samplesPerFrame is used only in one single closure.  Make
it local to this closure.  The compiler will probably convert it to a
register anyway.
2008-08-26 08:27:12 +02:00
Max Kellermann 60a155624c mp3: unsigned integers 2008-08-26 08:27:12 +02:00
Max Kellermann f667da1b46 mp3: removed double cmd==STOP check
cmd has already been checked before, it cannot have changed meanwhile
because it is a local variable.
2008-08-26 08:27:12 +02:00
Max Kellermann 09fbbdc366 mp3: moved code to dither_buffer()
Preparing for simplifying and thus speeding up the dithering code:
moved dithering to a separate function which contains a trivial loop.
With this patch, only one sample is dithered at a time, but the
following patches will allow us to dither a whole block at a time,
without complicated buffer length checks.
2008-08-26 08:27:12 +02:00
Max Kellermann d9583aa95b mp3: don't check dropSamplesAtStart in the loop
Performance improvement by moving stuff out of a loop: skip part of
the first frame before entering the loop.
2008-08-26 08:27:12 +02:00
Max Kellermann df251a9960 assert song->url != NULL 2008-08-26 08:27:11 +02:00
Max Kellermann e99333167e aac: support decoding AAC streams
Copy some code from aac_decode() to aac_stream_decode() and apply
necessary changes to allow streaming audio data.  Both functions might
be merged later.
2008-08-26 08:27:11 +02:00
Max Kellermann 5300f79ca9 aac: splitted aac_parse_header() from initAacBuffer()
initAacBuffer() should really only initialize the buffer; currently,
it also reads data from the input stream and parses the header.  All
of the AAC buffer code should probably be moved to a separate library
anyway.
2008-08-26 08:27:11 +02:00
Max Kellermann 351dda01bd aac: check buffer lengths
The AAC plugin sometimes does not check the length of available data
when checking for magic prefixes.  Add length checks.
2008-08-26 08:27:11 +02:00
Max Kellermann 9131f9ebfe aac: use fillAacBuffer() instead of manual reading
Eliminate some duplicated code by using fillAacBuffer().
2008-08-26 08:27:11 +02:00
Max Kellermann 00c47b3c85 find AAC frames
Find AAC frames in the input and skip invalid data.  This prepares AAC
streaming.
2008-08-26 08:27:11 +02:00
Max Kellermann f43e39047d aac: moved code to adts_check_frame()
adts_check_frame() checks whether the buffer head is an AAC frame, and
returns the frame length.
2008-08-26 08:27:11 +02:00
Max Kellermann b7ad3e4121 aac: moved code to aac_buffer_shift()
Shifting from the buffer queue is a common operation, and should be
provided as a separate function.  Move code to aac_buffer_shift() and
add a bunch of assertions.
2008-08-26 08:27:11 +02:00
Max Kellermann a3cc928c71 aac: use inputStreamAtEOF()
When checking for EOF, we should not check whether the read request
has been fully satisified.  The InputStream API does not guarantee
that readFromInputStream() always fills the whole buffer, if EOF is
not reached.  Since there is the function inputStreamAtEOF() dedicated
for this purpose, we should use it for EOF checking after
readFromInputStream()==0.
2008-08-26 08:27:10 +02:00
Max Kellermann 35858dfe3a aac: don't depend on consumed data in fillAacBuffer()
Fill the AacBuffer even when nothing has been consumed yet.  The
function should not check for consumed data, but for free space at the
end of the buffer.
2008-08-26 08:27:10 +02:00