MPD 0.13 and older followed all symbolic links. Although this can be
a security problem (as it has always been), 0.14 should offer the same
default behaviour as 0.13.
libsamplerate produces cracks in the sound output when the destination
buffer is too small. This is the case when pcm_convert_size() rounds
down. Use ceil(x) instead of floor(0.5+x) there to prevent a buffer
overrun.
Commit dd7711d8 removed MPD's default ALSA buffer_time. The result
was a buffer size which was way too small for playing streams on some
sound hardware, and caused skips and distorted sound. Revert the
default to 500 ms.
Moved the following developers to the "Former Developers" section,
because they are currently not interested in MPD development: Warren
Dukes, J. Alexander Treuman.
There are probably more inactive developers still in the list.
"float (*lamebuf)[2] = g_malloc()" does NOT allocate two float*
buffers. The formula is even wrong: it should be applied to LAME's
output buffer, not its input buffer.
Converted "lamebuf" to the two variables "left" and "right", and
allocate them independently with the exact buffer size. Set
right=left if mono output is configured.
The configuration options "follow_outside_symlinks" and
"follow_inside_symlinks" let the user control whether MPD should
follow symbolic links in the music directory.
[mk: converted variables to "bool"; moved configuration to
update_global_init()]
Those two functions are called when MPD starts and exits. It allows
the update library to perform global initialization and
deinitialization. The implementations are currently empty.
In contrast to, getBoolConfigParam(), config_get_bool() properly
returns a "bool" value. In case of "unset", it returns the default
value provided by the caller.
I have found something that looks like a bug in MPD:
- When a song is finished, the next one is played and the 'player'
event is emitted.
- When the client sends the status command just after this event, the
songid is the new one but the 'elapsed' time is not reseted to 0.
This is problem because I have implemented the solution using a timer
on client side to compute the elapsed time but with this bug the
elapsed time continues to be incremented on a new song.