This fixes the Windows build. Linking failed because some packages
(e.g. libFLAC) default to enabling `_FORTIFY_SOURCE`, which is broken
in recent mingw versions
(https://github.com/msys2/MINGW-packages/issues/5803).
While libsndfile doesn't like partial reads in the middle of a file
(see commit 95ac6071b9), it allows partial reads at the end of a file.
It doesn't pay attention to the file size when issuing a read.
Commit ecb67a1ed1 (MPD 0.18.12) was a regression: previously,
partial reads at the end of a file were possible, but switching to
decoder_read_full() made this an error condition. This way, a portion
at the end of each file was lost, leading to corruption with gapless
playback (https://github.com/MusicPlayerDaemon/MPD/issues/936).
This fix switches to the newly introduced function
decoder_read_much(), which does the same as the code before commit
ecb67a1ed1.
Closes https://github.com/MusicPlayerDaemon/MPD/issues/936
Our AudioObjectGetPropertyDataT() wrapper throws exception on error,
and calling it from OSXOutput::Disable() can cause MPD crash due to
std::terminate().
Closes https://github.com/MusicPlayerDaemon/MPD/issues/932
Mounting one storage URI twice on different mount points can lead to
conflicts with the database cache file, and it doesn't make a lot of
sense.
But most importantly, our udisks storage plugin will unmount the disk
from the kernel VFS, and if two exist, they will compete with each
others. We could (and should) fix this in the udisks storage plugin,
but for now, this workaround is good enough (and useful).
When mounting something over a directory that is already a mount
point, CompositeStorage::Mount() silently overwrites the previously
mounted storage, disposing it. After that, SimpleDatabase::Mount()
will fail and handle_mount() will roll back the
CompositeStorage::Mount() command, effectively unmounting what was
there before (and also leaking memory).
Closes https://github.com/MusicPlayerDaemon/MPD/issues/918
Bug #915 is about an I/O exception thrown where none was allowed,
leading to crash via std::terminate(). However, instead of catching
and logging the error inside the decoder plugin, it should be able to
propagate the I/O error to the MPD core, so MPD can avoid trying other
decoder plugins.
Closes https://github.com/MusicPlayerDaemon/MPD/issues/915
This will keep track of AudioOutputUnitStart() and
AudioOutputUnitStop(). This will provide some separation between "not
(yet) (re)started" and "paused".