Upon receiving PlayerCommand::QUEUE, call StartDecoder() only if the
decoder is not already starting. Checking just
DecoderControl::IsIdle() is not enough because the decoder may already
have finished decoding the song before the player has started playing
it and before it had a chance to call CheckDecoderStartup().
Omitting the StartDecoder() call now means it will be started later in
the Run() main loop, after CheckDecoderStartup() has succeeded (which
effectively switches to the song that has already been decoded by the
current decoder).
This fixes an assertion failure when compiled in debug mode
(`-Db_ndebug=false`) and random noise playback in non-debug mode
(`-Db_ndebug=true`).
Closes https://github.com/MusicPlayerDaemon/MPD/issues/1900
SonarLint reports the latter to be better:
std::scoped_lock basically provides the same feature as std::lock_guard,
but is more generic: It can lock several mutexes at the same time, with a
deadlock prevention mechanism (see {rule:cpp:S5524}). The equivalent code
to perform simultaneous locking with std::lock_guard is significantly more
complex. Therefore, it is simpler to use std::scoped_lock all the time,
even when locking only one mutex (there will be no performance impact).
Signed-off-by: Rosen Penev <rosenp@gmail.com>
From the feature request: "I generally like to have crossfade on, but
when it happens during such short tracks (e.g. 20 seconds or less) it
doesn't really sound good as those tracks are not really meant to be
crossfaded and intended to act as a bridge on their own."
Sounds reasonable. This commit doesn't add an option, but hard-codes
the limit to 20 seconds. If it turns out that users want to have it
configurable, we can still add the option.
Closes https://github.com/MusicPlayerDaemon/MPD/issues/1184
This fixes a spurious "single" mode bug which occurs when using "play"
or "seek" to start playback on the song that is currently paused: in
that case, the main thread never queues the next song, and at the end
of the song, the player thread exits Run(), stopping playback, and
after that, the main thread starts the next song without considering
"single" mode.
By calling OnPlayerSync(), we ensure that the main thread gets a
chance to queue the next song before the player thread exits the Run()
loop.
Closes https://github.com/MusicPlayerDaemon/MPD/issues/850
When the client wants to seek, but the decoder has already finished
decoding the current song, the player restarts the decoder with an
initial seek at the new position. When this initial seek fails, MPD
pretends nothing has happened and plays this song from the start.
With this new flag, a restarted decoder marks the initial seek as
"essential" and fails the decoder if that seek fails.
Closes https://github.com/MusicPlayerDaemon/MPD/issues/895
This is the case with uClibc-ng currently.
Signed-off-by: Rosen Penev <rosenp@gmail.com>
(cherry picked from commit 769cd0ee9f0cf8ceb026aa751b5d4a390bb5dbdc)
(changed define to match master)
The former is deprecated by C++14. The standard says they are the same:
The header defines all types and macros the same as the C standard library
header<stdint.h>.
Signed-off-by: Rosen Penev <rosenp@gmail.com>
The former was deprecated with C++14.
According to the C++11 and C++17 standards, both files are identical.
Signed-off-by: Rosen Penev <rosenp@gmail.com>