player/Thread, ...: assume [[fallthrough]] is supported
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@ -276,9 +276,8 @@ AlsaInputStream::Recover(int err)
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if (err == -EAGAIN)
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return 0;
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/* fall-through to snd_pcm_prepare: */
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#if CLANG_OR_GCC_VERSION(7,0)
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[[fallthrough]];
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#endif
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case SND_PCM_STATE_OPEN:
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case SND_PCM_STATE_SETUP:
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case SND_PCM_STATE_XRUN:
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@ -908,9 +908,8 @@ AlsaOutput::Recover(int err) noexcept
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if (err == -EAGAIN)
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return 0;
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/* fall-through to snd_pcm_prepare: */
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#if CLANG_OR_GCC_VERSION(7,0)
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[[fallthrough]];
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#endif
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case SND_PCM_STATE_OPEN:
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case SND_PCM_STATE_SETUP:
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case SND_PCM_STATE_XRUN:
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@ -30,7 +30,6 @@
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#include "CrossFade.hxx"
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#include "pcm/MixRampGlue.hxx"
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#include "tag/Tag.hxx"
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#include "util/Compiler.h"
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#include "util/Domain.hxx"
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#include "thread/Name.hxx"
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#include "Log.hxx"
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@ -1279,9 +1278,7 @@ try {
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}
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/* fall through */
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#if CLANG_OR_GCC_VERSION(7,0)
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[[fallthrough]];
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#endif
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case PlayerCommand::PAUSE:
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next_song.reset();
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