Commit Graph

177 Commits

Author SHA1 Message Date
gd f9d47502d8 player/Thread: update song tag from remote stream only if changed.
Some streams send the same tags frequently, causing unnecessary player queue update events.
2025-01-29 16:00:37 +02:00
Max Kellermann f030b22bec player/thread: wait for the first chunk in CheckCrossFade()
This fixes MixRamp problems which occur because CheckCrossFade() is
called before the decoder has parsed MixRamp tags after
DecoderClient::Ready().

Closes https://github.com/MusicPlayerDaemon/MPD/issues/2084
2024-07-25 20:07:52 +02:00
Max Kellermann 381215fd73 *: use std::scoped_lock with implicit template parameter 2024-05-23 20:54:49 +02:00
Max Kellermann 4684d05fa6 player/Thread: reset the decoder_starting flag in StopDecoder()
Fixes crash bug (assertion failure) if a new "play" command is handled
while the player thread waits for decoder startup.
2024-05-06 17:38:58 +02:00
Max Kellermann 0c1ecc96a8 *: let libfmt quote strings 2024-04-16 11:50:18 +02:00
Max Kellermann 57212d5a35 player/Thread: remove unnecessary StartDecoder() call
Let Run() do this in the next loop iteration.
2024-04-15 21:49:11 +02:00
Max Kellermann 7236f83999 player/Thread: do not start the decoder twice
Upon receiving PlayerCommand::QUEUE, call StartDecoder() only if the
decoder is not already starting.  Checking just
DecoderControl::IsIdle() is not enough because the decoder may already
have finished decoding the song before the player has started playing
it and before it had a chance to call CheckDecoderStartup().

Omitting the StartDecoder() call now means it will be started later in
the Run() main loop, after CheckDecoderStartup() has succeeded (which
effectively switches to the song that has already been decoded by the
current decoder).

This fixes an assertion failure when compiled in debug mode
(`-Db_ndebug=false`) and random noise playback in non-debug mode
(`-Db_ndebug=true`).

Closes https://github.com/MusicPlayerDaemon/MPD/issues/1900
2024-04-15 21:39:53 +02:00
Max Kellermann c8ece786dd player/Thread: add assert() to StartDecoder()
StartDecoder() must not be called when a decoder is still being
started.  This detects the bug
https://github.com/MusicPlayerDaemon/MPD/issues/1900 earlier.
2024-04-15 21:36:11 +02:00
Max Kellermann abdbaf605e player/Thread, ...: assume [[fallthrough]] is supported 2023-03-06 16:29:55 +01:00
Max Kellermann 42f6a0441c use [[gnu::...]] attributes 2023-03-06 16:14:15 +01:00
Max Kellermann 148aca23be use SPDX IDs, replacing the long copyright headers 2023-03-06 14:59:48 +01:00
Max Kellermann cc0def15c4 Copyright year 2022 2022-07-14 17:59:35 +02:00
Max Kellermann 64f84d5468 player/Listener: add virtual method OnPlayerState(), wrapping IDLE_PLAYER
This eliminates most of the remaining global "player" idle events.
2022-07-13 14:11:36 +02:00
Max Kellermann 047561dc22 player/Listener: add virtual method OnPlayerError()
Replaces two global idle_add() calls.
2022-07-13 14:11:36 +02:00
Max Kellermann a542a0804a Partition: OnPlayerTagModified() emits IDLE_PLAYER
Replaces one global idle_add() call.
2022-07-13 14:11:36 +02:00
Max Kellermann 35c11afd54 player/Thread: add option "mixramp_analyzer" 2021-12-06 23:06:08 +01:00
Max Kellermann 2cafbb2aba player/CrossFade: move code to CanCrossFade() 2021-12-03 23:45:34 +01:00
Max Kellermann b78c64376f player/Thread: move code to CheckCrossFade() 2021-12-03 23:32:41 +01:00
Max Kellermann 95a155b10d Partition: pass configuration as struct 2021-12-03 23:03:41 +01:00
Rosen Penev 250011f016 return by braced init list
shorter

Signed-off-by: Rosen Penev <rosenp@gmail.com>
2021-11-22 23:28:08 -08:00
Rosen Penev 4e0e4c00bf treewide: replace lock_guard with scoped_lock
SonarLint reports the latter to be better:

std::scoped_lock basically provides the same feature as std::lock_guard,
but is more generic: It can lock several mutexes at the same time, with a
deadlock prevention mechanism (see {rule:cpp:S5524}). The equivalent code
to perform simultaneous locking with std::lock_guard is significantly more
complex. Therefore, it is simpler to use std::scoped_lock all the time,
even when locking only one mutex (there will be no performance impact).

Signed-off-by: Rosen Penev <rosenp@gmail.com>
2021-11-11 17:13:03 -08:00
Max Kellermann 8ad17d25ef player/CrossFade: do not cross-fade songs shorter than 20 seconds
From the feature request: "I generally like to have crossfade on, but
when it happens during such short tracks (e.g. 20 seconds or less) it
doesn't really sound good as those tracks are not really meant to be
crossfaded and intended to act as a bridge on their own."

Sounds reasonable.  This commit doesn't add an option, but hard-codes
the limit to 20 seconds.  If it turns out that users want to have it
configurable, we can still add the option.

Closes https://github.com/MusicPlayerDaemon/MPD/issues/1184
2021-10-14 13:47:24 +02:00
Max Kellermann 6f539cfcd6 Partition, ...: use libfmt for logging 2021-06-24 21:40:11 +02:00
Max Kellermann 5348f8c9c8 copyright year 2021 2021-01-01 19:54:28 +01:00
Max Kellermann c843bce9f5 LogLevel: rename DEFAULT to NOTICE
"DEFAULT" is a bad name - all it says is that it's the default value,
but it doesn't say what it means.  The name NOTICE mimics the syslog
level.
2020-09-23 14:22:33 +02:00
Max Kellermann 0acc398c52 Merge branch 'v0.21.x' into master 2020-09-17 14:44:20 +02:00
Max Kellermann 32f4f15831 player/Thread: call OnPlayerSync() in SeekDecoder()
This fixes a spurious "single" mode bug which occurs when using "play"
or "seek" to start playback on the song that is currently paused: in
that case, the main thread never queues the next song, and at the end
of the song, the player thread exits Run(), stopping playback, and
after that, the main thread starts the next song without considering
"single" mode.

By calling OnPlayerSync(), we ensure that the main thread gets a
chance to queue the next song before the player thread exits the Run()
loop.

Closes https://github.com/MusicPlayerDaemon/MPD/issues/850
2020-09-16 20:36:19 +02:00
Max Kellermann e29c06b718 player/Thread: add another code comment explaining OnPlayerSync() 2020-09-16 20:12:52 +02:00
Max Kellermann d9d511f33e player/Thread: update function name in comment 2020-09-16 20:12:05 +02:00
Max Kellermann c6a7f6dabc Merge tag 'v0.21.24'
release v0.21.24
2020-06-10 22:58:41 +02:00
Max Kellermann 374cc51f77 decoder/Bridge: add flag to make initial seek errors fatal
When the client wants to seek, but the decoder has already finished
decoding the current song, the player restarts the decoder with an
initial seek at the new position.  When this initial seek fails, MPD
pretends nothing has happened and plays this song from the start.

With this new flag, a restarted decoder marks the initial seek as
"essential" and fails the decoder if that seek fails.

Closes https://github.com/MusicPlayerDaemon/MPD/issues/895
2020-06-10 17:49:10 +02:00
Max Kellermann 0b3acc3eec Merge tag 'v0.21.23'
release v0.21.23
2020-04-23 18:01:23 +02:00
Max Kellermann 32a5bf043b player/Thread: drain outputs at end of song in "single" mode
Without this, the Pause() call would drop the ring buffers and would
skip a considerable portion of the end of the song.

Closes https://github.com/MusicPlayerDaemon/MPD/issues/824
2020-04-14 16:07:03 +02:00
Rosen Penev 7f10e7a610 fix implicit-fallthrough warnings under clang
Signed-off-by: Rosen Penev <rosenp@gmail.com>
2020-03-16 00:12:38 -07:00
Rosen Penev f00f8b002a [clang-tidy] use nodiscard
Introduced in C++17. It replaces gcc's warn_unused_result.

Found with modernize-use-nodiscard.

Signed-off-by: Rosen Penev <rosenp@gmail.com>
2020-03-12 12:59:16 -07:00
Rosen Penev 9db3809c7b [clang-tidy] use bool literals where appropriate
Found with modernize-use-bool-literals

Signed-off-by: Rosen Penev <rosenp@gmail.com>
2020-02-01 19:45:33 -08:00
Max Kellermann 2817bf9e95 copyright year 2020 2020-01-18 19:23:49 +01:00
Max Kellermann 803a48e96d Merge tag 'v0.21.18'
release v0.21.18
2019-12-24 16:31:06 +01:00
Max Kellermann a1afe9afc6 util/Compiler.h: add gcc_fallthrough
Works around build failures with ccache which may feed processed code
to GCC, which doesn't have the "fall through" code comments.
2019-12-23 17:53:57 +01:00
Max Kellermann a90685d6cf Merge tag 'v0.21.12'
release v0.21.12
2019-08-03 12:53:23 +02:00
Max Kellermann f2d8fd769d player/Thread: don't restart unseekable song after failed seek attempt
The check IsSeekableCurrentSong() was added by commit
44b200240f in version 0.20.19, but it
caused a regression: by doing the branch only if the current song is
seekable, the player would restart the current song if it was not
seekable, and later the initial seek would fail; but we already know
it's not seekable, and so we should fail early.
2019-08-03 12:30:10 +02:00
Max Kellermann a139279575 Copyright year 2019 2019-06-17 11:17:30 +02:00
Max Kellermann 5d74b5cee1 input/cache: first draft of the file cache 2019-05-31 17:49:52 +02:00
Max Kellermann 81b2b4a85c Merge branch 'v0.21.x' 2019-05-31 17:27:20 +02:00
Max Kellermann 304d45b551 Revert "player/Thread: remove unnecessary "pipe" check"
This reverts commit ff3e2c0514.  The
check was necessary, after all, because this is what checked whether
the decoder had finished the current or the next song.

> The "queued" flag can only possibly be set if the decoder is still
> decoding the current song or if the decoder is stopped.

That was wrong because ProcessCommand() sets `queued=true` and also
starts the decoder (if it was idle).

> This is also what the following assert() checks.

That was also wrong, because the assert() has two conditions.

Closes https://github.com/MusicPlayerDaemon/MPD/issues/566
2019-05-31 17:23:12 +02:00
Max Kellermann 8942be858b Merge tag 'v0.21.9'
release v0.21.9
2019-05-20 17:23:01 +02:00
Max Kellermann 923e66738c player/Thread: fix "single" mode race condition
If the decoder finishes decoding the current song between the two
IsIdle() checks, MPD stops playback instead of starting the decoder
for the next song.

This is usually not visible problem, because the main thread restarts
it via playlist::ResumePlayback(), but that way it, ignores "single"
mode.

As a workaround, this commit adds another "queued" check which
re-enters the player loop and checks again whether to start the
decoder.

Closes https://github.com/MusicPlayerDaemon/MPD/issues/556
2019-05-20 16:22:01 +02:00
Max Kellermann ff3e2c0514 player/Thread: remove unnecessary "pipe" check
The "queued" flag can only possibly be set if the decoder is still
decoding the current song or if the decoder is stopped.  This is also
what the following assert() checks.  This check was not necessary.
2019-05-20 16:20:59 +02:00
Max Kellermann dedc4b4b10 player/Control: pass std::unique_lock<> to Cond::wait() 2019-04-26 18:47:22 +02:00
Max Kellermann cf348f9fae decoder/Control: pass std::unique_lock<> to Cond::wait() 2019-04-26 18:34:16 +02:00