Max Kellermann
a3ca9963a5
output/Timer: pass size_t to Add()
2016-12-28 10:17:29 +01:00
Max Kellermann
2d3c23876c
output/Timer: use C++11 initializers
2016-12-28 10:16:41 +01:00
Max Kellermann
bd8d8eef3e
output/Timer: no "time" initialization if !started
2016-12-28 10:16:11 +01:00
Max Kellermann
e786207cc2
system/PeriodClock: indent with tabs
2016-12-28 01:18:42 +01:00
Max Kellermann
b042095ac2
event/Loop: use std::chrono
2016-12-28 01:15:08 +01:00
Max Kellermann
3413d1bf23
config/Global: add std::chrono::steady_clock::duration overload
2016-12-28 01:12:38 +01:00
Max Kellermann
018c5ef731
event/Loop: use C++11 initializers
2016-12-27 23:13:26 +01:00
Max Kellermann
fdb136f1fa
StateFile: use C++11 initializers
2016-12-27 23:13:26 +01:00
Max Kellermann
9e33074735
output/Thread: move software_mixer_set_filter() call to Open()
...
.. and remove the obsolete method OpenFilter().
2016-12-27 14:44:39 +01:00
Max Kellermann
d6d465cdf4
output/Thread: fix assertion failure in CLOSE handler
...
Convert assertion to runtime check; this assertion could fail when the
output was closed due to an error before CLOSE arrived.
2016-12-27 07:57:22 +01:00
Max Kellermann
e76573cc1a
output/Thread: use "true" instead of "1"
2016-12-27 07:53:02 +01:00
Max Kellermann
3fa6dc71e2
output/Source: add assertion
2016-12-26 20:10:00 +01:00
Max Kellermann
6fec269844
output/SharedPipeConsumer: add thread-safety documentation
2016-12-26 20:09:10 +01:00
Max Kellermann
b6004b6837
output/Source: release the mutex while the filter runs
...
The filter can take some time to finish, even more so on a weak
machine with a saturated CPU. By not holding the mutex during that
time, we can reduce PlayerThread latency a lot, because that thread
needs to synchronize a lot with all outputs.
2016-12-26 20:02:15 +01:00
Max Kellermann
86d3b25aec
output/Source: add Fill(), ReadTag(), PeekData(), ConsumeData()
...
Don't expose MusicChunk instances, provide higher-level access to
chunk contents.
2016-12-26 13:53:22 +01:00
Max Kellermann
8a407bfbb0
output/Thread: move code to new class AudioOutputSource
2016-12-26 13:35:19 +01:00
Max Kellermann
d30a590d9e
configure.ac: use MPD_AUTO for libsndio and Haiku
2016-12-26 13:35:19 +01:00
Max Kellermann
f95e404be1
outputThread: optimize Command::OPEN
...
Try harder to skip steps (reopen filter, reopen output) if the
AudioOutput is already open.
2016-12-24 14:05:11 +01:00
Max Kellermann
ffb8b4fc68
output/Internal: add method ClearTailChunk()
2016-12-22 14:46:59 +01:00
Max Kellermann
f86d6b0162
output/Control: move pipe initialization to the OutputThread
...
Un-protect the SharedPipeConsumer instance, and make it available in
the OutputThread only. This gives more well-defined mutex protection.
2016-12-22 14:04:38 +01:00
Max Kellermann
71c72ed072
output/Control: use Command::OPEN to unpause, remove special case
2016-12-22 14:04:38 +01:00
Max Kellermann
a8d343e07b
output/Thread: update in_audio_format before ReopenFilter()
2016-12-22 14:04:34 +01:00
Max Kellermann
d020172181
output/Thread: keep the device open if the audio format hasn't changed
...
Add another condition to Reopen() which allows keeping it open.
2016-12-21 17:45:01 +01:00
Max Kellermann
e5c9f6c1fe
output/Internal: add attribute request.audio_format
...
Make in_audio_format accessible only from within the OutputThread, and
add a new one for inter-thread communication.
2016-12-21 17:00:29 +01:00
Max Kellermann
176dc11748
output/Thread: ao_filter_chunk() throws exception on error
...
Move the error logging to AudioOutput::PlayChunk().
2016-12-20 17:40:11 +01:00
Max Kellermann
c2abd02b9b
output/Thread: use ConstBuffer::skip_front()
2016-12-20 17:38:08 +01:00
Max Kellermann
12ecfdd423
output/Thread: convert pointer to reference
2016-12-20 17:35:38 +01:00
Max Kellermann
67cfbfc2f3
output/SharedPipeConsumer: update API documentation
2016-12-20 16:35:14 +01:00
Max Kellermann
fc83d38e67
input/curl: wrap CURLM* in new class CurlMulti
2016-12-19 16:41:12 +01:00
Max Kellermann
7063c423eb
input/curl: rename class CurlMulti to CurlGlobal
2016-12-19 16:37:01 +01:00
Max Kellermann
36b93993cf
input/curl: wrap CURL* in new class CurlEasy
2016-12-19 14:42:04 +01:00
Max Kellermann
ceffc5aa72
input/curl: remove duplicate InitEasy() call
2016-12-19 14:38:50 +01:00
Max Kellermann
ccb45b6f6e
output/Client: new interface to replace direct access to class PlayerControl
2016-12-14 20:29:15 +01:00
Max Kellermann
d2e47e014a
player/Thread: reduce unlock/lock overhead in PlayerCommand::PAUSE handler
2016-12-14 20:24:52 +01:00
Max Kellermann
a5b8d7917f
player/Thread: mutex must be locked inside OpenOutput()
2016-12-14 20:23:23 +01:00
Max Kellermann
d0e735ee4b
player/Thread: mutex must be locked inside CheckDecoderStartup()
2016-12-14 20:13:18 +01:00
Max Kellermann
ece5971027
output/Multiple: move Wait() to struct PlayerControl
...
Eliminate a dependency from MultipleOutputs on PlayerControl.
2016-12-14 19:37:01 +01:00
Max Kellermann
7c6b0d5c31
player/Thread: use class ScopeLock
2016-12-14 13:10:48 +01:00
Max Kellermann
03151310cf
player/Control: add method LockApplyBorderPause()
2016-12-14 13:09:48 +01:00
Max Kellermann
baa2bc0c38
player/Control: add method LockSetOutputError()
2016-12-14 13:01:17 +01:00
Max Kellermann
7e1b53480e
output/MultipleOutputs: parallelize EnableDisable()
2016-12-14 08:41:42 +01:00
Max Kellermann
6425b4f9f5
output/MultipleOutputs: parallelize AudioOutput destruction
...
Reduce latency by stopping all AudioOutputs asynchronously.
2016-12-14 08:35:07 +01:00
Max Kellermann
fb907f5f76
output/Thread: KILL implicitly closes and disables the AudioOutput
...
Reduce shutdown latency by two commands per output.
2016-12-14 08:29:09 +01:00
Max Kellermann
b107a1583f
output/MultipleOutputs: move code to AudioOutput::EnableDisableWait()
2016-12-14 08:00:43 +01:00
Max Kellermann
ced3f320eb
output/MultipleOutputs: reduce lock/unlock calls in EnableDisable()
...
Use ScopeLock to manage the lock; don't unlock after obtaining the
"really_enabled" flag; keep the same lock during EnableWait() /
DisableWait().
2016-12-14 07:54:05 +01:00
Max Kellermann
a9d7293818
output/Thread: wake up the player thread periodically while playing
...
Without this, the pipe would run empty very often, which may result in
an xrun if the roundtrip to the PlayerThread and back takes too long.
By waking up the PlayerThread before the pipe runs empty, we make MPD
much more latency tolerant, which is a major optimization.
2016-12-13 22:39:49 +01:00
Max Kellermann
add42e9edf
NEWS: add "player" section
2016-12-13 22:39:49 +01:00
Max Kellermann
265ad4b96a
output/Thread: eliminate redundant nullptr check
2016-12-13 22:20:41 +01:00
Max Kellermann
92eeb4969f
output/Thread: don't wake up the player after receiving command in Play()
...
If we have a pending command, then the player thread is already awake.
Even if not, we'll wake it up as soon as we have finished the command.
2016-12-13 22:17:06 +01:00
Max Kellermann
6fcddaf8fa
output/Thread: use AtScopeExit() to revert the in_playback_loop flag
2016-12-13 22:15:52 +01:00