mpd/src/MusicChunk.hxx

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/*
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* Copyright (C) 2003-2013 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
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#ifndef MPD_MUSIC_CHUNK_HXX
#define MPD_MUSIC_CHUNK_HXX
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#include "ReplayGainInfo.hxx"
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#include "util/WritableBuffer.hxx"
#ifndef NDEBUG
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#include "AudioFormat.hxx"
#endif
#include <stdint.h>
#include <stddef.h>
static constexpr size_t CHUNK_SIZE = 4096;
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struct AudioFormat;
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struct Tag;
/**
* A chunk of music data. Its format is defined by the
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* MusicPipe::Push() caller.
*/
struct music_chunk {
/** the next chunk in a linked list */
struct music_chunk *next;
/**
* An optional chunk which should be mixed into this chunk.
* This is used for cross-fading.
*/
struct music_chunk *other;
/**
* The current mix ratio for cross-fading: 1.0 means play 100%
* of this chunk, 0.0 means play 100% of the "other" chunk.
*/
float mix_ratio;
/** number of bytes stored in this chunk */
uint16_t length;
/** current bit rate of the source file */
uint16_t bit_rate;
/** the time stamp within the song */
float times;
/**
* An optional tag associated with this chunk (and the
* following chunks); appears at song boundaries. The tag
* object is owned by this chunk, and must be freed when this
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* chunk is deinitialized.
*/
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Tag *tag;
/**
* Replay gain information associated with this chunk.
* Only valid if the serial is not 0.
*/
ReplayGainInfo replay_gain_info;
/**
* A serial number for checking if replay gain info has
* changed since the last chunk. The magic value 0 indicates
* that there is no replay gain info available.
*/
unsigned replay_gain_serial;
/** the data (probably PCM) */
uint8_t data[CHUNK_SIZE];
#ifndef NDEBUG
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AudioFormat audio_format;
#endif
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music_chunk()
:other(nullptr),
length(0),
tag(nullptr),
replay_gain_serial(0) {}
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~music_chunk();
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bool IsEmpty() const {
return length == 0 && tag == nullptr;
}
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#ifndef NDEBUG
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/**
* Checks if the audio format if the chunk is equal to the
* specified audio_format.
*/
gcc_pure
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bool CheckFormat(AudioFormat audio_format) const;
#endif
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/**
* Prepares appending to the music chunk. Returns a buffer
* where you may write into. After you are finished, call
* music_chunk_expand().
*
* @param chunk the music_chunk object
* @param audio_format the audio format for the appended data;
* must stay the same for the life cycle of this chunk
* @param data_time the time within the song
* @param bit_rate the current bit rate of the source file
* @param max_length_r the maximum write length is returned
* here
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* @return a writable buffer, or nullptr if the chunk is full
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*/
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WritableBuffer<void> Write(AudioFormat af,
float data_time, uint16_t bit_rate);
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/**
* Increases the length of the chunk after the caller has written to
* the buffer returned by music_chunk_write().
*
* @param chunk the music_chunk object
* @param audio_format the audio format for the appended data; must
* stay the same for the life cycle of this chunk
* @param length the number of bytes which were appended
* @return true if the chunk is full
*/
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bool Expand(AudioFormat af, size_t length);
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};
#endif