mpd/src/player_thread.c

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/* the Music Player Daemon (MPD)
* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "player_thread.h"
#include "player_control.h"
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#include "decoder_control.h"
#include "audio.h"
#include "pcm_utils.h"
#include "path.h"
#include "log.h"
#include "main_notify.h"
#include "crossfade.h"
#include "song.h"
#include "pipe.h"
enum xfade_state {
XFADE_DISABLED = -1,
XFADE_UNKNOWN = 0,
XFADE_ENABLED = 1
};
struct player {
/**
* are we waiting for buffered_before_play?
*/
bool buffering;
/**
* true if the decoder is starting and did not provide data
* yet
*/
bool decoder_starting;
/**
* is the player paused?
*/
bool paused;
/**
* is there a new song in pc.next_song?
*/
bool queued;
/**
* the song currently being played
*/
struct song *song;
/**
* is cross fading enabled?
*/
enum xfade_state xfade;
/**
* index of the first chunk of the next song, -1 if there is
* no next song
*/
int next_song_chunk;
};
static void player_command_finished(void)
{
assert(pc.command != PLAYER_COMMAND_NONE);
pc.command = PLAYER_COMMAND_NONE;
wakeup_main_task();
}
static void quitDecode(void)
{
dc_stop(&pc.notify);
pc.state = PLAYER_STATE_STOP;
wakeup_main_task();
}
static int waitOnDecode(struct player *player)
{
dc_command_wait(&pc.notify);
if (dc.error != DECODE_ERROR_NOERROR) {
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assert(dc.next_song == NULL || dc.next_song->url != NULL);
pc.errored_song = dc.next_song;
pc.error = PLAYER_ERROR_FILE;
return -1;
}
pc.totalTime = pc.next_song->tag != NULL
? pc.next_song->tag->time : 0;
pc.bitRate = 0;
audio_format_clear(&pc.audio_format);
player->song = pc.next_song;
pc.next_song = NULL;
player->queued = false;
player->decoder_starting = true;
return 0;
}
static bool decodeSeek(struct player *player)
{
double where;
bool ret;
if (decoder_current_song() != pc.next_song) {
dc_stop(&pc.notify);
player->next_song_chunk = -1;
music_pipe_clear();
dc_start_async(pc.next_song);
waitOnDecode(player);
}
where = pc.seekWhere;
if (where > pc.totalTime)
where = pc.totalTime - 0.1;
if (where < 0.0)
where = 0.0;
ret = dc_seek(&pc.notify, where);
if (ret)
pc.elapsedTime = where;
player_command_finished();
return ret;
}
static void processDecodeInput(struct player *player)
{
switch (pc.command) {
case PLAYER_COMMAND_NONE:
case PLAYER_COMMAND_PLAY:
case PLAYER_COMMAND_STOP:
case PLAYER_COMMAND_EXIT:
case PLAYER_COMMAND_CLOSE_AUDIO:
break;
case PLAYER_COMMAND_QUEUE:
assert(pc.next_song != NULL);
player->queued = true;
player_command_finished();
break;
case PLAYER_COMMAND_PAUSE:
player->paused = !player->paused;
if (player->paused) {
audio_output_pause_all();
pc.state = PLAYER_STATE_PAUSE;
} else {
if (openAudioDevice(NULL)) {
pc.state = PLAYER_STATE_PLAY;
} else {
char tmp[MPD_PATH_MAX];
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assert(dc.next_song == NULL || dc.next_song->url != NULL);
pc.errored_song = dc.next_song;
pc.error = PLAYER_ERROR_AUDIO;
ERROR("problems opening audio device "
"while playing \"%s\"\n",
song_get_url(dc.next_song, tmp));
player->paused = true;
}
}
player_command_finished();
break;
case PLAYER_COMMAND_SEEK:
dropBufferedAudio();
if (decodeSeek(player)) {
player->xfade = XFADE_UNKNOWN;
/* abort buffering when the user has requested
a seek */
player->buffering = false;
}
break;
case PLAYER_COMMAND_CANCEL:
if (pc.next_song == NULL) {
/* the cancel request arrived too later, we're
already playing the queued song... stop
everything now */
pc.command = PLAYER_COMMAND_STOP;
return;
}
if (player->next_song_chunk != -1) {
/* the decoder is already decoding the song -
stop it and reset the position */
dc_stop(&pc.notify);
player->next_song_chunk = -1;
}
pc.next_song = NULL;
player->queued = false;
player_command_finished();
break;
}
}
static int
playChunk(struct music_chunk *chunk, const struct audio_format *format,
double sizeToTime)
{
pc.elapsedTime = chunk->times;
pc.bitRate = chunk->bit_rate;
if (chunk->tag != NULL)
sendMetadataToAudioDevice(chunk->tag);
pcm_volume(chunk->data, chunk->length,
format, pc.softwareVolume);
if (!playAudio(chunk->data, chunk->length))
return -1;
pc.totalPlayTime += sizeToTime * chunk->length;
return 0;
}
static void do_play(void)
{
struct player player = {
.buffering = true,
.decoder_starting = false,
.paused = false,
.queued = false,
.song = NULL,
.xfade = XFADE_UNKNOWN,
.next_song_chunk = -1,
};
unsigned int crossFadeChunks = 0;
/** the position of the next cross-faded chunk in the next
song */
int nextChunk = 0;
static const char silence[CHUNK_SIZE];
struct audio_format play_audio_format;
double sizeToTime = 0.0;
music_pipe_clear();
music_pipe_set_lazy(false);
dc_start(&pc.notify, pc.next_song);
if (waitOnDecode(&player) < 0) {
quitDecode();
player_command_finished();
return;
}
pc.elapsedTime = 0;
pc.state = PLAYER_STATE_PLAY;
player_command_finished();
while (1) {
processDecodeInput(&player);
if (pc.command == PLAYER_COMMAND_STOP ||
pc.command == PLAYER_COMMAND_EXIT ||
pc.command == PLAYER_COMMAND_CLOSE_AUDIO) {
dropBufferedAudio();
break;
}
if (player.buffering) {
if (music_pipe_available() < pc.buffered_before_play &&
!decoder_is_idle()) {
/* not enough decoded buffer space yet */
notify_wait(&pc.notify);
continue;
} else {
/* buffering is complete */
player.buffering = false;
music_pipe_set_lazy(true);
}
}
if (player.decoder_starting) {
if (dc.error != DECODE_ERROR_NOERROR) {
/* the decoder failed */
assert(dc.next_song == NULL || dc.next_song->url != NULL);
pc.errored_song = dc.next_song;
pc.error = PLAYER_ERROR_FILE;
break;
}
else if (!decoder_is_starting()) {
/* the decoder is ready and ok */
player.decoder_starting = false;
if (!openAudioDevice(&dc.out_audio_format)) {
char tmp[MPD_PATH_MAX];
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assert(dc.next_song == NULL || dc.next_song->url != NULL);
pc.errored_song = dc.next_song;
pc.error = PLAYER_ERROR_AUDIO;
ERROR("problems opening audio device "
"while playing \"%s\"\n",
song_get_url(dc.next_song, tmp));
break;
}
if (player.paused)
closeAudioDevice();
pc.totalTime = dc.totalTime;
pc.audio_format = dc.in_audio_format;
play_audio_format = dc.out_audio_format;
sizeToTime = audioFormatSizeToTime(&dc.out_audio_format);
}
else {
/* the decoder is not yet ready; wait
some more */
notify_wait(&pc.notify);
continue;
}
}
if (decoder_is_idle() && !player.queued &&
pc.next_song != NULL &&
pc.command == PLAYER_COMMAND_NONE) {
/* the decoder has finished the current song;
request the next song from the playlist */
pc.next_song = NULL;
wakeup_main_task();
}
if (decoder_is_idle() && player.queued) {
/* the decoder has finished the current song;
make it decode the next song */
assert(pc.next_song != NULL);
player.queued = false;
player.next_song_chunk = music_pipe_tail_index();
dc_start_async(pc.next_song);
}
if (player.next_song_chunk >= 0 &&
player.xfade == XFADE_UNKNOWN &&
!decoder_is_starting()) {
/* enable cross fading in this song? if yes,
calculate how many chunks will be required
for it */
crossFadeChunks =
cross_fade_calc(pc.crossFade, dc.totalTime,
&dc.out_audio_format,
music_pipe_size() -
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pc.buffered_before_play);
if (crossFadeChunks > 0) {
player.xfade = XFADE_ENABLED;
nextChunk = -1;
} else
/* cross fading is disabled or the
next song is too short */
player.xfade = XFADE_DISABLED;
}
if (player.paused)
notify_wait(&pc.notify);
else if (!music_pipe_is_empty() &&
!music_pipe_head_is(player.next_song_chunk)) {
struct music_chunk *beginChunk = music_pipe_peek();
unsigned int fadePosition;
if (player.xfade == XFADE_ENABLED &&
player.next_song_chunk >= 0 &&
(fadePosition = music_pipe_relative(player.next_song_chunk))
<= crossFadeChunks) {
/* perform cross fade */
if (nextChunk < 0) {
/* beginning of the cross fade
- adjust crossFadeChunks
which might be bigger than
the remaining number of
chunks in the old song */
crossFadeChunks = fadePosition;
}
nextChunk = music_pipe_absolute(crossFadeChunks);
if (nextChunk >= 0) {
music_pipe_set_lazy(true);
cross_fade_apply(beginChunk,
music_pipe_get_chunk(nextChunk),
&dc.out_audio_format,
fadePosition,
crossFadeChunks);
} else {
/* there are not enough
decoded chunks yet */
if (decoder_is_idle()) {
/* the decoder isn't
running, abort
cross fading */
player.xfade = XFADE_DISABLED;
} else {
/* wait for the
decoder */
music_pipe_set_lazy(false);
notify_wait(&pc.notify);
continue;
}
}
}
/* play the current chunk */
if (playChunk(beginChunk, &play_audio_format,
sizeToTime) < 0)
break;
music_pipe_shift();
/* this formula should prevent that the
decoder gets woken up with each chunk; it
is more efficient to make it decode a
larger block at a time */
if (music_pipe_available() <= (pc.buffered_before_play + music_pipe_size() * 3) / 4)
notify_signal(&dc.notify);
} else if (music_pipe_head_is(player.next_song_chunk)) {
/* at the beginning of a new song */
if (player.xfade == XFADE_ENABLED && nextChunk >= 0) {
/* the cross-fade is finished; skip
the section which was cross-faded
(and thus already played) */
music_pipe_skip(crossFadeChunks);
}
player.xfade = XFADE_UNKNOWN;
player.next_song_chunk = -1;
if (waitOnDecode(&player) < 0)
return;
wakeup_main_task();
} else if (decoder_is_idle()) {
break;
} else {
size_t frame_size =
audio_format_frame_size(&play_audio_format);
/* this formula ensures that we don't send
partial frames */
unsigned num_frames = CHUNK_SIZE / frame_size;
/*DEBUG("waiting for decoded audio, play silence\n");*/
if (!playAudio(silence, num_frames * frame_size))
break;
}
}
quitDecode();
}
static void * player_task(mpd_unused void *arg)
{
while (1) {
switch (pc.command) {
case PLAYER_COMMAND_PLAY:
case PLAYER_COMMAND_QUEUE:
do_play();
break;
case PLAYER_COMMAND_STOP:
case PLAYER_COMMAND_SEEK:
case PLAYER_COMMAND_PAUSE:
player_command_finished();
break;
case PLAYER_COMMAND_CLOSE_AUDIO:
closeAudioDevice();
player_command_finished();
break;
case PLAYER_COMMAND_EXIT:
closeAudioDevice();
player_command_finished();
pthread_exit(NULL);
break;
case PLAYER_COMMAND_CANCEL:
pc.next_song = NULL;
player_command_finished();
break;
case PLAYER_COMMAND_NONE:
notify_wait(&pc.notify);
break;
}
}
return NULL;
}
void player_create(void)
{
pthread_attr_t attr;
pthread_t player_thread;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
if (pthread_create(&player_thread, &attr, player_task, NULL))
FATAL("Failed to spawn player task: %s\n", strerror(errno));
}