dithering! that was easy

This commit is contained in:
2026-01-29 19:28:05 +01:00
parent 80dcd0c04e
commit 73de6b6dcc

View File

@@ -48,5 +48,5 @@ void main()
result += attenuation * (diffuse + specular) * objectColor;
}
color = vec4(result, 1.0);
color = vec4(result + dither(textureCoordinates), 1.0);
}