dithering! that was easy
This commit is contained in:
@@ -48,5 +48,5 @@ void main()
|
||||
result += attenuation * (diffuse + specular) * objectColor;
|
||||
}
|
||||
|
||||
color = vec4(result, 1.0);
|
||||
color = vec4(result + dither(textureCoordinates), 1.0);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user