diff --git a/res/shaders/simple.frag b/res/shaders/simple.frag index a2f9502..f1db30e 100644 --- a/res/shaders/simple.frag +++ b/res/shaders/simple.frag @@ -48,5 +48,5 @@ void main() result += attenuation * (diffuse + specular) * objectColor; } - color = vec4(result, 1.0); + color = vec4(result + dither(textureCoordinates), 1.0); }