TDT4230_final_project/report/delivery_part1.md

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% TDT4230Final assignment report % Peder Berbebakken Sundt % insert date here

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#!/usr/bin/env bash
printf "time for some intricate graphics surgery!\n" | cowsay -f surgery | head -n -4 | sed -e "s/^/                                    /"

\normalsize

\newpage

The project

For this project, we're supposed to investigate a more advanced or complex visualisation method in detail by implementing it ourselves using C++ and OpenGl 4.3+. I'll be doing it by myself.

I want to look more into effects one can apply to a scene of different materials. In detail, i plan to implement: Phong lighting, texturing, normal mapping, displacement mapping, importing model meshes with transformations and materials from external files, reflections, fog and rim backlights.

I also want to implement som post-processing effects: Chromatic aberration, Depth of field, Vignette and Noise / Grain

The idea i have in mind for the scene i want to create, is a field of grass with trees spread about in it, where a car is driving along the ups and downs of the hills. I then plan to throw all the effect i can at it to make it look good.