Peder Bergebakken Sundt
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3a6181f239
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Revamp color system, again. Moving color components to scene objects instead
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2019-03-19 20:11:52 +01:00 |
Peder Bergebakken Sundt
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50e3b60c28
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Add model loader, modify scene to load a car
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2019-03-18 11:50:25 +01:00 |
Peder Bergebakken Sundt
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29defbaba9
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Add vertex color array
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2019-03-18 11:48:11 +01:00 |
Peder Bergebakken Sundt
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86f339ef56
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Fix CRLF to LF
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2019-03-17 15:30:21 +01:00 |
Peder Bergebakken Sundt
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54cd22ff57
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Add changes to the scene, using the displacement map
in addition: fix the normals of the cube generator
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2019-03-17 15:25:37 +01:00 |
Peder Bergebakken Sundt
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c9e4332a65
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Add displacement mapping with TBN being affected
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2019-03-17 15:17:44 +01:00 |
Peder Bergebakken Sundt
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15dfce421e
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Fix specular light component
account for the component being negative, and fix a typo
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2019-03-16 20:50:39 +01:00 |
Peder Bergebakken Sundt
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02ab58ecc9
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Add in new stuff to the scene
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2019-03-16 20:14:24 +01:00 |
Peder Bergebakken Sundt
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7135ebab6b
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Revamp the shader and lighting system
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2019-03-16 20:12:35 +01:00 |
Peder Bergebakken Sundt
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74d65ee092
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Remove old scene
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2019-03-16 20:09:17 +01:00 |
Peder Bergebakken Sundt
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66458551c6
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Add a plain to look at
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2019-03-16 18:03:41 +01:00 |
Peder Bergebakken Sundt
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c699330ab5
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Move hudNode out of root node, remove HUD node type, make main loop fetch window size and propagate it though update and render calls
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2019-03-16 18:01:10 +01:00 |
Peder Bergebakken Sundt
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ce277dfce5
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Chang the custom node shaders to be inherited by the children if left to nullptr
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2019-03-16 16:48:06 +01:00 |
Peder Bergebakken Sundt
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32ee578082
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Fix insert to normals in generateSegmentedPlane using wrong end iterator
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2019-03-16 16:35:13 +01:00 |
Peder Bergebakken Sundt
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019bc2919e
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Move default values from constructor in SceneNode
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2019-03-16 16:33:20 +01:00 |
Peder Bergebakken Sundt
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5f705ff11c
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Fix tangent and bitangent generation
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2019-03-16 16:32:13 +01:00 |
Peder Bergebakken Sundt
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3141f6aca0
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Allow to set mirror repeat on textures, move texture loading into global scope
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2019-03-16 00:07:54 +01:00 |
Peder Bergebakken Sundt
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4a9653642e
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Add method to generate a plane mesh, planned for heightmaps
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2019-03-15 23:58:43 +01:00 |
Peder Bergebakken Sundt
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0bd6cdf6a8
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Add perlin noise generator
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2019-03-15 21:23:23 +01:00 |
Peder Bergebakken Sundt
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06e6ce7494
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cleanup
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2019-03-15 21:22:41 +01:00 |
Peder Bergebakken Sundt
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eac8fcdf9e
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Clean up VAO and texture IDs. I don't want to manage those
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2019-03-15 18:09:20 +01:00 |
Peder Bergebakken Sundt
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1b05c0ac82
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Move MV transform of lights from fragmentshader to cpu
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2019-03-15 17:29:59 +01:00 |
Peder Bergebakken Sundt
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da7a29a2d1
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Make it possible ot have different shaders along scene graph
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2019-03-15 16:45:06 +01:00 |
Peder Bergebakken Sundt
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88376587e5
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Clean up some types here and there
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2019-03-15 16:34:17 +01:00 |
Peder Bergebakken Sundt
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e00637d46d
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Make uniforms named
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2019-03-15 16:26:31 +01:00 |
Peder Bergebakken Sundt
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9378c685a8
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Do ex2
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2019-03-14 12:43:41 +01:00 |
Peder Bergebakken Sundt
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101792b011
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add lodepng properly
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2019-02-19 16:44:04 +01:00 |
Peder Bergebakken Sundt
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4247ae3659
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ex1 done
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2019-02-19 16:21:05 +01:00 |
Bart van Blokland
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4645e40b62
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Updated code handout for assignment 2
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2019-02-18 17:52:50 +01:00 |
Bart van Blokland
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5047f2b506
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Fix for incorrect normals
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2019-02-15 22:24:42 +01:00 |
bartvbl
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a430863701
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Initial release
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2019-02-04 18:34:28 +01:00 |