TDT4230_final_project/src/sceneGraph.cpp

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2019-03-17 15:30:21 +01:00
#include "sceneGraph.hpp"
#include <iostream>
SceneNode* createSceneNode() {
return new SceneNode();
}
SceneNode* createSceneNode(SceneNodeType type) {
return new SceneNode(type);
}
// Add a child node to its parent's list of children
void addChild(SceneNode* parent, SceneNode* child) {
parent->children.push_back(child);
}
// Pretty prints the current values of a SceneNode instance to stdout
void printNode(SceneNode* node) {
printf(
"SceneNode {\n"
" Child count: %i\n"
" Rotation: (%f, %f, %f)\n"
" Location: (%f, %f, %f)\n"
" Reference point: (%f, %f, %f)\n"
" VAO ID: %i\n"
"}\n",
int(node->children.size()),
node->rotation.x, node->rotation.y, node->rotation.z,
node->position.x, node->position.y, node->position.z,
node->referencePoint.x, node->referencePoint.y, node->referencePoint.z,
node->vertexArrayObjectID);
}