#include "sceneGraph.hpp" #include SceneNode* createSceneNode() { return new SceneNode(); } SceneNode* createSceneNode(SceneNodeType type) { return new SceneNode(type); } // Add a child node to its parent's list of children void addChild(SceneNode* parent, SceneNode* child) { parent->children.push_back(child); } // Pretty prints the current values of a SceneNode instance to stdout void printNode(SceneNode* node) { printf( "SceneNode {\n" " Child count: %i\n" " Rotation: (%f, %f, %f)\n" " Location: (%f, %f, %f)\n" " Reference point: (%f, %f, %f)\n" " VAO ID: %i\n" "}\n", int(node->children.size()), node->rotation.x, node->rotation.y, node->rotation.z, node->position.x, node->position.y, node->position.z, node->referencePoint.x, node->referencePoint.y, node->referencePoint.z, node->vertexArrayObjectID); }