Commit Graph

23 Commits

Author SHA1 Message Date
Max Kellermann
bf05ce161f notify the decoder instead of polling 100hz
When the decoder process is faster than the player process, all
decodedd buffers are full at some point in time.  The decoder has to
wait for buffers to become free (finished playing).  It used to do
this by polling the buffer status 100 times a second.

This generates a lot of unnecessary CPU wakeups.  This patch adds a
way for the player process to notify the decoder process that it may
continue its work.

We could use pthread_cond for that, unfortunately inter-process
mutexes/conds are not supported by some kernels (Linux), so we cannot
use this light-weight method until mpd moves to using threads instead
of processes.  The other method would be semaphores, which
historically are global resources with a unique name; this historic
API is cumbersome, and I wanted to avoid it.

I came up with a quite naive solution for now: I create an anonymous
pipe with pipe(), and the decoder process reads on that pipe.  Until
the player process sends data on it as a signal, the decoder process
blocks.

This can be optimized in a number of ways:

- if the decoder process is still working (instead of waiting for
buffers), we could save the write() system call, since there is
nobody waiting for the notification.
[ew: I tried this using a counter in shared memory, didn't help]

- the pipe buffer will be full at some point, when the decoder thread
is too slow.  For this reason, the writer side of the pipe is
non-blocking, and mpd can ignore the resulting EWOULDBLOCK.

- since we have shared memory, we could check whether somebody is
actually waiting without a context switch, and we could just not
write the notification byte.
[ew: tried same method/result as first point above]

- if there is already a notification in the pipe, we could also not
write another one.
[ew: tried same method/result as first/third points above]

- the decoder will only consume 64 bytes at a time.  If the pipe
buffer is full, this will result in a lot of read() invocations.
This does not hurt badly, but on a heavily loaded system, this might
add a little bit more load.  The preceding optimizations however
are able eliminate the this.

- finally, we should use another method for inter process
notifications - maybe kill() or just make mpd use threads, finally.

In spite of all these possibilities to optimize this code further,
this pipe notification trick is faster than the 100 Hz poll.  On my
machine, it reduced the number of wakeups to less than 30%.

git-svn-id: https://svn.musicpd.org/mpd/trunk@7215 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-03-26 10:38:54 +00:00
Max Kellermann
1910df96a3 moved code to initOutputBuffer()
This patch moves code which initializes the OutputBuffer struct to
outputBuffer.c.  Although this is generally a good idea, it prepares
the following patch.

git-svn-id: https://svn.musicpd.org/mpd/trunk@7206 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-03-26 10:38:12 +00:00
Max Kellermann
27f12c173d use size_t
When dealing with in-memory lengths, the standard type "size_t" should
be used.  Missing one can be quite dangerous, because an attacker
could provoke an integer under-/overflow, which may provide an attack
vector.

git-svn-id: https://svn.musicpd.org/mpd/trunk@7205 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-03-26 10:38:07 +00:00
J. Alexander Treuman
2814b7cfc6 Reverting to the full lsr API. Turns out the simple API needs all of the
audio at once, so it won't work for us.  The old full API code was still
heavily broken, as each call to pcm_convertSampleRate() used the same
state, even if it was processing two streams of audio.  The new code keeps
a separate state for each audio stream that's being converted.

git-svn-id: https://svn.musicpd.org/mpd/trunk@6255 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2007-05-24 21:15:37 +00:00
Avuton Olrich
a061da8fb5 The massive copyright update
git-svn-id: https://svn.musicpd.org/mpd/trunk@5834 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2007-04-05 03:22:33 +00:00
Avuton Olrich
29a25b9933 Add mpd-indent.sh
Indent the entire tree, hopefully we can keep
it indented.

git-svn-id: https://svn.musicpd.org/mpd/trunk@4410 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2006-07-20 16:02:40 +00:00
Avuton Olrich
a150663e71 Remove useless buffer signedness warnings, use
void * rather than "x char *"

git-svn-id: https://svn.musicpd.org/mpd/trunk@4408 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2006-07-19 19:41:59 +00:00
J. Alexander Treuman
2fa7125cce Change shank's email address
git-svn-id: https://svn.musicpd.org/mpd/trunk@4333 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2006-07-14 19:37:45 +00:00
Avuton Olrich
a37348a74f Huge header update, update the copyright and add
the GPL header where necessary

git-svn-id: https://svn.musicpd.org/mpd/trunk@4317 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2006-07-13 19:20:34 +00:00
Warren Dukes
54679d9028 rewrite replaygain code, needs testing
git-svn-id: https://svn.musicpd.org/mpd/trunk@2482 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2004-11-02 19:56:59 +00:00
Warren Dukes
3b1efb5588 minor little cleanups
git-svn-id: https://svn.musicpd.org/mpd/trunk@1439 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2004-06-10 19:48:53 +00:00
Warren Dukes
6f4a55ea7c remove "wrap" from buffering control, its not needed, and could potentially
create a race condition (but hasn't happened in the last 10 months since
this code was written)

git-svn-id: https://svn.musicpd.org/mpd/trunk@1397 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2004-06-08 18:55:16 +00:00
Warren Dukes
62f32ccb01 harden metadatabuffer
git-svn-id: https://svn.musicpd.org/mpd/trunk@1362 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2004-06-06 22:13:23 +00:00
Warren Dukes
33f21b9374 spelling fix for avuton
git-svn-id: https://svn.musicpd.org/mpd/trunk@1361 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2004-06-06 21:37:12 +00:00
Warren Dukes
b29f73c819 mechanism for updating metadata while decoding
vorbis comments are updated on the fly for streams
need to decode icy metadata
buffering of metadata needs to be hardened, to ensure that player has already read a particular metachunk or passed over it

git-svn-id: https://svn.musicpd.org/mpd/trunk@1358 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2004-06-06 19:41:03 +00:00
Warren Dukes
4e53282469 todo update
git-svn-id: https://svn.musicpd.org/mpd/trunk@1352 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2004-06-06 16:42:14 +00:00
Warren Dukes
fea34242cc clean up some grammar
git-svn-id: https://svn.musicpd.org/mpd/trunk@1239 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2004-05-30 13:56:37 +00:00
Warren Dukes
42a1a76efe fix TIcho's seeking while paused bug
git-svn-id: https://svn.musicpd.org/mpd/trunk@1225 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2004-05-29 12:05:49 +00:00
Warren Dukes
547e358796 do input buffering in while sleeping loop of sending stuff to output buffer
git-svn-id: https://svn.musicpd.org/mpd/trunk@1125 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2004-05-21 22:31:07 +00:00
Warren Dukes
746e7477e0 yes! rudimentary stream playing for mp3's!
be gentle

git-svn-id: https://svn.musicpd.org/mpd/trunk@1051 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2004-05-18 03:37:55 +00:00
Warren Dukes
2ec1c5ff3c some more work on organizing code for resampling/audioFormat conversion
git-svn-id: https://svn.musicpd.org/mpd/trunk@968 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2004-05-10 12:35:18 +00:00
Warren Dukes
c9f0d22f0a rewrite outputBuffer'ing abstraction a bit to be more effecient and easier
to interface.  Also, use outputBuffer abstraction for ogg

git-svn-id: https://svn.musicpd.org/mpd/trunk@941 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2004-05-07 19:11:43 +00:00
Warren Dukes
3794126e56 new OutputBuffer abstraction stuff, implemented for mp3, now need to
implement in other decoders

git-svn-id: https://svn.musicpd.org/mpd/trunk@940 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2004-05-07 15:58:04 +00:00