Max Kellermann
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0dd5f2915a
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ServerSocket: use the SocketMonitor class
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2013-01-15 22:56:06 +01:00 |
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Max Kellermann
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92fb0e829a
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StateFile: convert to a class
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2013-01-14 11:00:22 +01:00 |
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Max Kellermann
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e83f805b8f
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Main, IOThread: move GMainLoop setup code to class EventLoop
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2013-01-14 09:15:49 +01:00 |
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Max Kellermann
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e0a97a030f
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io_thread: convert to C++
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2013-01-10 10:33:20 +01:00 |
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Max Kellermann
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d5516dee00
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input_stream: convert to C++ (internally)
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2013-01-10 10:15:09 +01:00 |
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Max Kellermann
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18076ac9b7
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PlayerThread: use pc.cond instead of main_cond
The main_cond variable was completely unnecessary. The pc.cond object
can be used for both main->pc and pc->main.
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2013-01-10 10:01:24 +01:00 |
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Max Kellermann
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26ebfc04b0
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EventPipe: rename to GlobalEvents
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2013-01-09 23:31:43 +01:00 |
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Max Kellermann
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5faf443038
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event_pipe.h: convert to C++
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2013-01-09 22:37:47 +01:00 |
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Max Kellermann
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8eacd13ce7
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sig_handlers, log: convert to C++
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2013-01-09 22:33:06 +01:00 |
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Max Kellermann
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b5e1bd5705
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Playlist.hxx: move prototype to PlaylistGlobal.hxx
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2013-01-09 22:23:37 +01:00 |
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Max Kellermann
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e86e77ad67
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idle: convert to C++
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2013-01-09 13:01:38 +01:00 |
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Max Kellermann
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975370c084
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decoder_api.h, ...: add "extern C"
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2013-01-07 10:07:40 +01:00 |
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Max Kellermann
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c3c776bc6a
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mixer_all: convert to C++
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2013-01-07 09:05:06 +01:00 |
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Max Kellermann
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9f4b906e6c
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volume: convert to C++
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2013-01-07 09:05:01 +01:00 |
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Max Kellermann
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d536944beb
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Partition: new class, container for Playlist and PlayerControl
This is the beginning of multi-player support. There will be support
for multiple Partition objects in one MPD process.
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2013-01-05 02:43:00 +01:00 |
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Max Kellermann
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1a8ef3cdab
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filter/ReplayGain: add method _set_mode()
Push the new mode to the filter instead of accessing global variables
through replay_gain_get_real_mode().
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2013-01-05 02:40:33 +01:00 |
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Max Kellermann
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e89bd30db5
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Playlist: pass max_length to playlist_init()
Move the configuration lookup to Main.cxx.
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2013-01-04 22:55:11 +01:00 |
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Max Kellermann
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2a9d933a81
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PlayerControl: add constructor and destructor
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2013-01-04 22:45:14 +01:00 |
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Max Kellermann
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81f3d893d9
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player_control.h: convert header to C++
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2013-01-04 22:31:53 +01:00 |
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Max Kellermann
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05c91082e3
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playlist: convert to C++
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2013-01-04 22:12:33 +01:00 |
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Max Kellermann
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22f0a1547c
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buffer, pipe: convert to C++
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2013-01-04 10:16:16 +01:00 |
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Max Kellermann
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1e0ea57dc4
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cmdline: convert to C++
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2013-01-03 17:31:38 +01:00 |
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Max Kellermann
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70b87f2eb6
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client: convert to C++
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2013-01-03 11:16:18 +01:00 |
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Max Kellermann
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e30a2dd2d7
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listen: convert to C++
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2013-01-03 11:05:44 +01:00 |
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Max Kellermann
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c4090b670d
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Permission: use std::map instead of GHashTable
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2013-01-03 03:11:39 +01:00 |
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Max Kellermann
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ddf112378b
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permission: convert to C++
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2013-01-03 03:09:50 +01:00 |
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Max Kellermann
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440ac51cf0
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database.h: rename to DatabaseSimple.hxx
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2013-01-03 01:06:11 +01:00 |
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Max Kellermann
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d3293b889d
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database.h: move prototypes to DatabaseGlue.hxx
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2013-01-03 01:04:18 +01:00 |
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Max Kellermann
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d65ad1bf15
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mapper: convert to C++
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2013-01-02 22:43:56 +01:00 |
|
Max Kellermann
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9ceb8a717a
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sticker: convert to C++
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2013-01-02 22:25:17 +01:00 |
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Max Kellermann
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975deca85b
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{decoder,player}_thread: convert to C++
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2013-01-02 20:36:28 +01:00 |
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Max Kellermann
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b715e522cf
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db_save, state_file: convert to C++
|
2013-01-02 20:22:59 +01:00 |
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Max Kellermann
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a654f146d1
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update: convert to C++
|
2013-01-02 19:22:15 +01:00 |
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Max Kellermann
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d0c3fa0150
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main: use C++ compiler
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2012-09-28 00:40:00 +02:00 |
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