SonarLint reports the latter to be better:
std::scoped_lock basically provides the same feature as std::lock_guard,
but is more generic: It can lock several mutexes at the same time, with a
deadlock prevention mechanism (see {rule:cpp:S5524}). The equivalent code
to perform simultaneous locking with std::lock_guard is significantly more
complex. Therefore, it is simpler to use std::scoped_lock all the time,
even when locking only one mutex (there will be no performance impact).
Signed-off-by: Rosen Penev <rosenp@gmail.com>
This allows canceling the blocking method LockWaitWriteAvailable(),
and thus allows breaking free of misbehaving ALSA drivers, avoiding a
MPD lockup.
Closes https://github.com/MusicPlayerDaemon/MPD/issues/966
Pass only the amount of data to PcmExport::Export() when its full
output fits into the ring buffer. Using only a part of the
PcmExport::Export() result may cause data corruption because
PcmExport's internal state may contain partial blocks which would need
to be rolled back when only some of its output data was used.
As a side effect, this fixes an assertion failure because
PcmExport::CalcInputSize() considered partial block data and could
cause Play() to return a number larger than the "size" parameter.
MPD used to do that when this code lived in the player thread, but it
was removed by commit 98a7c62d7a4f716d90af6d78e18d1a3b10bc54b3; and
the replacement code in the ALSA output plugin didn't have it.
Without this timer, DispatchSockets() may disable the
MultiSocketMonitor and if Play() doesn't get called soon, it never
gets a chance to generate silence. However if Play() gets called,
generating silence isn't necessary anymore...
Resulting from this misdesign (added by commit ccafe3f3cf in 0.21.3),
the silence generator didn't work reliably.
In DispatchSockets(), when there was not enough data, but enough for
current playback, the method would disable the "active" flag so the
next Play() call would re-enable the MultiSocketMonitor.
This was an abuse of the flag which could result in a crash
in Cancel(), because that method asserts that the period_buffer is
empty, which it may be not.
The solution is to add anther flag called "waiting" which shares some
behavior with the old flag.
Apparently, if snd_pcm_drain() returns EAGAIN, it does not actually
want to be called again; the next call will snd_pcm_drain() will also
return EAGAIN, forever, even though the PCM state has meanwhile
switched to SND_PCM_STATE_SETUP. This causes a busy loop; to fix
this, we should always check snd_pcm_state() to see if draining is
really required.