Removing the LockHasClients(); this code was copied from the "httpd"
output plugin, but unlike "httpd", the SnapCast output plugin does not
feed silence while paused, so we need to implement a delay to avoid
busy-looping the CPU.
As a side effect, this eliminates the suttering after resuming
playback, because the timer now gets reset even if there is a client.
Closes https://github.com/MusicPlayerDaemon/MPD/issues/1394
SonarLint reports the latter to be better:
std::scoped_lock basically provides the same feature as std::lock_guard,
but is more generic: It can lock several mutexes at the same time, with a
deadlock prevention mechanism (see {rule:cpp:S5524}). The equivalent code
to perform simultaneous locking with std::lock_guard is significantly more
complex. Therefore, it is simpler to use std::scoped_lock all the time,
even when locking only one mutex (there will be no performance impact).
Signed-off-by: Rosen Penev <rosenp@gmail.com>
This uncomments the code which had been present already in the first
Snapcast commit (copied from the "httpd" output plugin), but I
commented it because I did not know whether I needed to send silence
samples to all Snapcast clients.
As a side effect, this fixes playback when no Snapcast client is
connected; this was broken because Pause() always returned a positive
value when there were no clients.
Closes https://github.com/MusicPlayerDaemon/MPD/issues/1310