Commit Graph

13 Commits

Author SHA1 Message Date
Max Kellermann 71351160b1 don't include os_compat.h
When there are standardized headers, use these instead of the bloated
os_compat.h.
2008-10-08 10:49:29 +02:00
Max Kellermann b159832418 notify: removed the "Notify" typedef
Typedefs shouldn't be used, use the bare struct names instead.
2008-10-08 10:49:16 +02:00
Max Kellermann 58554e14f9 notify: protect notify->pending with the mutex
There was a known deadlocking bug in the notify library: when the
other thread set notify->pending after the according check in
notify_wait(), the latter thread was deadlocked.  Resolve this by
synchronizing all accesses to notify->pending with the notify object's
mutex.  Since notify_signal_sync() was never used, we can remove it.
As a consequence, we don't need notify_enter() and notify_leave()
anymore; eliminate them, too.
2008-09-26 09:57:11 +02:00
Max Kellermann 8f4ebf0caf notify: added macro NOTIFY_INITIALIZER
With the macro NOTIFY_INITIALIZER, you can statically initialize a
notify object.
2008-09-24 07:16:59 +02:00
Max Kellermann a0272c2d61 notify: added notify_deinit()
Destroy the mutex when it is not used anymore.
2008-09-24 07:14:11 +02:00
Max Kellermann ee1d723ad7 notify: make notify_init() failures fatal
When a mutex cannot be created, there must be something very wrong.
Induce panic and abort MPD in this case.
2008-09-24 07:14:03 +02:00
Max Kellermann 770b140534 notify: declare "struct notify"
"struct notify" is the same as the "Notify" typedef.  It can be
forward-declared and has a lower case name.
2008-09-24 07:05:43 +02:00
Max Kellerman 97698bd4aa notify: don't use camelCase in notify.[ch]
git-svn-id: https://svn.musicpd.org/mpd/trunk@7367 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-06-01 22:24:44 +00:00
Max Kellermann 0146fbe3ce use the pthread API in notify.c
This patch rewrites notify.c to use the pthread API, namely
pthread_mutex and pthread_cond.  This is a lot cheaper and easier than
the pipe() hack.

git-svn-id: https://svn.musicpd.org/mpd/trunk@7280 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-04-12 04:14:25 +00:00
Max Kellermann 38e0dafc4c rename the notify.c methods
Use "notify" as a prefix rather than suffix.

git-svn-id: https://svn.musicpd.org/mpd/trunk@7279 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-04-12 04:14:19 +00:00
Eric Wong 53be85e1b1 notify: more cleanups, add error checking for pipe errors
Don't bother initializing the junk buffer, we really don't care.
The array was also unnecessary and ugly.

Also, avoid returning the byte count we read/wrote since it
unnecessarily exposes internal details of the implementation to
the callers.

git-svn-id: https://svn.musicpd.org/mpd/trunk@7219 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-03-26 10:39:13 +00:00
Eric Wong 232c9f6c41 notify: cleanups
* move set_nonblock{,ing}() into utils.c since we use it
elsewhere, too
* add proper error checking to set_nonblocking()
* use os_compat.h instead of individually #includ-ing system headers

git-svn-id: https://svn.musicpd.org/mpd/trunk@7217 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-03-26 10:39:03 +00:00
Max Kellermann bf05ce161f notify the decoder instead of polling 100hz
When the decoder process is faster than the player process, all
decodedd buffers are full at some point in time.  The decoder has to
wait for buffers to become free (finished playing).  It used to do
this by polling the buffer status 100 times a second.

This generates a lot of unnecessary CPU wakeups.  This patch adds a
way for the player process to notify the decoder process that it may
continue its work.

We could use pthread_cond for that, unfortunately inter-process
mutexes/conds are not supported by some kernels (Linux), so we cannot
use this light-weight method until mpd moves to using threads instead
of processes.  The other method would be semaphores, which
historically are global resources with a unique name; this historic
API is cumbersome, and I wanted to avoid it.

I came up with a quite naive solution for now: I create an anonymous
pipe with pipe(), and the decoder process reads on that pipe.  Until
the player process sends data on it as a signal, the decoder process
blocks.

This can be optimized in a number of ways:

- if the decoder process is still working (instead of waiting for
buffers), we could save the write() system call, since there is
nobody waiting for the notification.
[ew: I tried this using a counter in shared memory, didn't help]

- the pipe buffer will be full at some point, when the decoder thread
is too slow.  For this reason, the writer side of the pipe is
non-blocking, and mpd can ignore the resulting EWOULDBLOCK.

- since we have shared memory, we could check whether somebody is
actually waiting without a context switch, and we could just not
write the notification byte.
[ew: tried same method/result as first point above]

- if there is already a notification in the pipe, we could also not
write another one.
[ew: tried same method/result as first/third points above]

- the decoder will only consume 64 bytes at a time.  If the pipe
buffer is full, this will result in a lot of read() invocations.
This does not hurt badly, but on a heavily loaded system, this might
add a little bit more load.  The preceding optimizations however
are able eliminate the this.

- finally, we should use another method for inter process
notifications - maybe kill() or just make mpd use threads, finally.

In spite of all these possibilities to optimize this code further,
this pipe notification trick is faster than the 100 Hz poll.  On my
machine, it reduced the number of wakeups to less than 30%.

git-svn-id: https://svn.musicpd.org/mpd/trunk@7215 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-03-26 10:38:54 +00:00