notify: don't use camelCase in notify.[ch]
git-svn-id: https://svn.musicpd.org/mpd/trunk@7367 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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@ -40,19 +40,19 @@ void decoder_wakeup_player(void)
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void decoder_sleep(void)
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{
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notifyWait(&dc.notify);
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notify_wait(&dc.notify);
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wakeup_player_nb();
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}
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static void player_wakeup_decoder_nb(void)
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{
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notifySignal(&dc.notify);
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notify_signal(&dc.notify);
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}
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/* called from player_task */
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static void player_wakeup_decoder(void)
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{
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notifySignal(&dc.notify);
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notify_signal(&dc.notify);
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player_sleep();
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}
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@ -322,7 +322,7 @@ stop_no_close:
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static void * decoder_task(mpd_unused void *arg)
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{
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notifyEnter(&dc.notify);
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notify_enter(&dc.notify);
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while (1) {
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assert(dc.state == DECODE_STATE_STOP);
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14
src/notify.c
14
src/notify.c
@ -18,7 +18,7 @@
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#include "notify.h"
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int notifyInit(Notify *notify)
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int notify_init(Notify *notify)
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{
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int ret;
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@ -37,32 +37,32 @@ int notifyInit(Notify *notify)
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return 0;
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}
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void notifyEnter(Notify *notify)
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void notify_enter(Notify *notify)
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{
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pthread_mutex_lock(¬ify->mutex);
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}
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void notifyLeave(Notify *notify)
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void notify_leave(Notify *notify)
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{
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pthread_mutex_unlock(¬ify->mutex);
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}
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void notifyWait(Notify *notify)
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void notify_wait(Notify *notify)
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{
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if (!notify->pending)
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pthread_cond_wait(¬ify->cond, ¬ify->mutex);
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notify->pending = 0;
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}
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void notifySignal(Notify *notify)
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void notify_signal(Notify *notify)
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{
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notify->pending = 1;
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pthread_cond_signal(¬ify->cond);
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}
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void notifySignalSync(Notify *notify)
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void notify_signal_sync(Notify *notify)
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{
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pthread_mutex_lock(¬ify->mutex);
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notifySignal(notify);
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notify_signal(notify);
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pthread_mutex_unlock(¬ify->mutex);
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}
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18
src/notify.h
18
src/notify.h
@ -27,34 +27,34 @@ typedef struct _Notify {
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int pending;
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} Notify;
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int notifyInit(Notify *notify);
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int notify_init(Notify *notify);
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/**
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* The thread which shall be notified by this object must call this
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* function before any notifyWait() invocation. It locks the mutex.
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* function before any notify_wait() invocation. It locks the mutex.
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*/
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void notifyEnter(Notify *notify);
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void notify_enter(Notify *notify);
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/**
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* Neutralize notifyLeave().
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* Neutralize notify_leave().
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*/
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void notifyLeave(Notify *notify);
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void notify_leave(Notify *notify);
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/**
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* Wait for a notification. Return immediately if we have already
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* been notified since we last returned from notifyWait().
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* been notified since we last returned from notify_wait().
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*/
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void notifyWait(Notify *notify);
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void notify_wait(Notify *notify);
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/**
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* Notify the thread. This function never blocks.
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*/
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void notifySignal(Notify *notify);
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void notify_signal(Notify *notify);
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/**
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* Notify the thread synchonously, i.e. wait until it has received the
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* notification.
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*/
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void notifySignalSync(Notify *notify);
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void notify_signal_sync(Notify *notify);
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#endif
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@ -38,23 +38,23 @@ static void playerCloseAudio(void);
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void wakeup_player_nb(void)
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{
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notifySignal(&pc.notify);
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notify_signal(&pc.notify);
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}
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static void wakeup_player(void)
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{
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notifySignal(&pc.notify);
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notify_signal(&pc.notify);
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wait_main_task();
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}
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void player_sleep(void)
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{
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notifyWait(&pc.notify);
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notify_wait(&pc.notify);
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}
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static void * player_task(mpd_unused void *arg)
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{
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notifyEnter(&pc.notify);
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notify_enter(&pc.notify);
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while (1) {
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if (pc.play) {
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@ -79,7 +79,7 @@ void initPlayerData(void)
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ob_init(buffered_chunks);
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notifyInit(&pc.notify);
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notify_init(&pc.notify);
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pc.error = PLAYER_ERROR_NOERROR;
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pc.state = PLAYER_STATE_STOP;
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pc.queueState = PLAYER_QUEUE_BLANK;
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@ -87,7 +87,7 @@ void initPlayerData(void)
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pc.crossFade = crossfade;
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pc.softwareVolume = 1000;
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notifyInit(&dc.notify);
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notify_init(&dc.notify);
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dc.state = DECODE_STATE_STOP;
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dc.error = DECODE_ERROR_NOERROR;
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}
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