calling aclocal -I PWD/m4 in autogen.sh, rather than aclocal -I m4 is
causing autotools to to not include the m4 directory in the dist
tarball. This makes it quite hard to regenerate aclocal/configure.
Similar to libmad, libmpcdec provides samples with higher quality than
16 bit. Send 24 bit samples to MPD, which allows MPD to apply
dithering just in case the output devices are only 16 bit capable.
The conversion of integer samples was completely broken, which
presumably didn't annoy anybody because libmpcdec provides float
samples on most installations.
Its only caller in mp3_decode() just compared its value with
DECODE_BREAK. Convert that to bool, and return false if the loop
should be ended. Also eliminate some superfluous command checking
code, which was already done in the preceding while loop.
When one of several output devices failed, MPD tried to reopen it
quite often, wasting a lot of resources. This patch adds a delay:
wait 10 seconds before retrying. This might be changed to exponential
delays later, but for now, it makes the problem go away.
When the decoder exited before the buffer has grown big enough
("buffer_before_play"), the player thread waited forever. Add an
additional check which disables buffering as soon as the decoder
exits.
The local variable "play_audio_format" is updated every time the
player starts playing a new song. This way, we always know exactly
which audio format is current. The old code broke when a new song had
a different format: ob.audio_format is the format of the next song,
not of the current one - using this caused breakage for the software
volume control.
A decoder_flush() invocation was missing in the FLAC plugin, resulting
in casual assertion failures due to a wrong assumption about the last
chunk's audio format. It's much easier to remove that decoder_flush()
function and make the decoder thread call ob_flush().
Request the next song from the playlist (by clearing pc.next_song)
only if the player command is empty. If it is not, the player may be
clearing the song that has already been queued, leading to an
assertion failure.
Remember the seek_where argument and call decoder_command_finished()
immediately. This way, the player thread can continue working, and we
can receive more commands.
This also fixes several issues which resulted in broken frames,
leading to erroneos "elapsed" values: frames weren't parsed properly,
since the code was checking for command!=NONE.
size_t and long aren't 64 bit safe (i.e. files larger than 2 GB on a
32 bit OS). Use off_t instead, which is a 64 bit integer if compiled
with large file support.
When the decoder failed to start, the function do_play() returned,
still having pc.command==PLAY. This is because pc.command was reset
only when the decoder started up successfully. Add another
player_command_finished() call in the error handler.