Max Kellermann
73ddbcc876
player/Thread: wake up the main thread after failed seek
...
Fixes deadlock bug. Closes #210
2018-02-03 19:28:39 +01:00
Max Kellermann
db379c6172
player/Thread: remove bogus "noexcept" from play_chunk()
...
Closes #203
2018-01-24 11:21:28 +01:00
Max Kellermann
efb528f979
player/Thread: wake up the decoder when the pipe has run empty
...
This is another instance of the kludge we already have a few lines
above that. It works around a deadlock/race condition revealed by
commit 98a7c62d7a
2018-01-12 14:33:22 +01:00
Max Kellermann
98a7c62d7a
player/Thread: don't send silence if decoder is slow
...
The output plugin shall decide whether to insert silence or do nothing
at all. The ALSA output plugin has already implemented this.
Inserting silence is not necessary or helpful for some plugins, and
may even hurt them (e.g. "recorder").
2018-01-03 17:36:41 +01:00
Max Kellermann
859e59262e
player/Thread: remove unnecessary "continue" keywords
2018-01-03 17:17:22 +01:00
Max Kellermann
ec113420f1
player/Thread: hold mutex while calling SongBorder()
...
Eliminates unnecessary mutex locks.
2018-01-03 17:12:21 +01:00
Max Kellermann
7171e23700
player/Thread: make seeking into a new song non-blocking
2017-12-30 11:31:26 +01:00
Max Kellermann
dee378b775
player/Thread: make SEEK (partially) non-blocking
...
When the decoder is still starting up while we handle a SEEK, finish
the "player SEEK" immediately and re-enter the player loop, being able
to handle commands (and even cancel the pending seek).
This is the first part in a series of patches to solve the "blocking
input blocks decoder, blocks player, blocks the main thread" problem.
There are many other blocking code locations left, and the main thread
isn't non-blocking either because it waits for "seeking" to become
false.
2017-12-29 17:32:12 +01:00
Max Kellermann
c40354bbcb
player/Outputs: abstract interface wrapping class MultipleOutputs
2017-12-29 16:39:05 +01:00
Max Kellermann
e31abe6d6b
player/Thread: remove redundant outputs.Cancel() call
...
The STOP, EXIT and CLOSE_AUDIO commands are not finished here; they
are propagated to PlayerControl::RunThread() where the
outputs.Cancel() call will be done again.
2017-12-28 08:39:48 +01:00
Max Kellermann
e1349ccadc
player/Thread: ProcessCommand() returns bool
...
Allows signalling a failed seek, and replaces several redundant
command checks after the ProcessCommand() call.
2017-12-28 08:30:01 +01:00
Max Kellermann
8838bdc1e3
player/Thread: move CommandFinished() call out of SeekDecoder(SongTime)
...
Decouple this function from player command execution.
2017-12-27 14:28:56 +01:00
Max Kellermann
d6386bc80f
player/Thread: update code comment
2017-12-27 14:26:14 +01:00
Max Kellermann
6439727afc
player/Thread: use std::lock_guard in RunThread()
2017-12-22 09:35:31 +01:00
Max Kellermann
27b0a581a6
player/Thread: even more fine-grained unlocking
...
Use one single std::lock_guard in Run(), and replace the manual
Lock()/Unlock() calls.
2017-12-22 08:09:16 +01:00
Max Kellermann
15a54230f1
player/Thread: move unlock call down
...
Eliminate more unlock/lock transitions, making the code more robust.
2017-12-22 01:14:51 +01:00
Max Kellermann
f0d184884a
player/Thread: remove obsolete commented code
2017-12-22 01:14:39 +01:00
Max Kellermann
8fca04f140
player/Thread: add missing lock for StartDecoder()
...
Regression from commit 0772e571b7
2017-12-22 01:12:15 +01:00
Max Kellermann
3b2b5edd26
player/Thread: move mutex lock out of SeekDecoder()
2017-12-22 01:07:13 +01:00
Max Kellermann
5bd1fbb0d6
player/Thread: merge four mutex locks in SeekDecoder()
2017-12-22 01:04:44 +01:00
Max Kellermann
0772e571b7
player/Thread: move mutex lock out of StartDecoder()
2017-12-22 01:03:12 +01:00
Max Kellermann
910496cea9
decoder/Control: caller must lock mutex for Start()
2017-12-22 01:03:01 +01:00
Max Kellermann
739e1da279
player/Thread: move mutex lock out of ActivateDecoder()
2017-12-22 00:58:57 +01:00
Max Kellermann
08b4a7aaf2
player/Thread: eliminate LockWaitDecoderStartup()
2017-12-22 00:58:42 +01:00
Max Kellermann
1f0770ca55
player/Thread: move code to SeekDecoder(SongTime)
2017-12-22 00:49:21 +01:00
Max Kellermann
505d0bfa51
player/Thread: move mutex lock out of StopDecoder()
2017-12-22 00:48:19 +01:00
Max Kellermann
860d13c7d8
decoder/Control: caller must lock mutex for Stop()
2017-12-22 00:48:12 +01:00
Max Kellermann
76d77af0f0
player/Thread: use std::lock_guard once more
2017-12-22 00:47:36 +01:00
Max Kellermann
ea8ab4ddf2
player/Thread: merge two mutex locks
2017-12-22 00:42:10 +01:00
Max Kellermann
4bcc38c749
player/Thread: move mutex lock out of WaitDecoderStartup()
2017-12-22 00:41:05 +01:00
Max Kellermann
5becffbba5
player/Thread: merge two mutex locks
2017-12-22 00:39:54 +01:00
Max Kellermann
d0194a6fb3
decoder/Control: caller must lock mutex for Seek()
2017-12-22 00:37:25 +01:00
Max Kellermann
e45d13d469
player/Thread: add missing mutex lock around PlayerControl::SetError()
2017-12-22 00:35:18 +01:00
Max Kellermann
a431274b32
player/Control: add "occupied" flag to skip REFRESH
...
Reduces main thread contention. Avoids blocking the main thread in
"status" commands.
2017-12-21 10:25:40 +01:00
Max Kellermann
b2670eaba5
player/Thread: move start_time variable into the scope
2017-12-20 19:15:28 +01:00
Max Kellermann
54aff33118
player/Thread: reorder attributes to reduce padding
2017-12-20 18:43:56 +01:00
Max Kellermann
25fa3ccade
MusicChunk, player/Thread: use std::unique_ptr<Tag>
2017-12-20 15:02:14 +01:00
Max Kellermann
4286f55c52
player/Thread: use C++11 initializers
2017-12-20 13:35:07 +01:00
Max Kellermann
0a7cad9074
player/Thread: add "noexcept"
2017-12-20 13:32:38 +01:00
Max Kellermann
069a7fe71e
player/Thread: more API documentation
2017-12-20 13:27:13 +01:00
Max Kellermann
914df18bf9
Main, ...: catch any exception, not just std::runtime_error
2017-12-19 10:56:23 +01:00
Max Kellermann
fbc4bb29dc
Merge branch 'v0.20.x'
2017-12-03 16:22:08 +01:00
Max Kellermann
de90d401d2
MusicChunk: add magic value IGNORE_REPLAY_GAIN
...
This fixes spurious replay gain logs when the player inserts silence
chunks, because those silence chunks had no replay gain attached,
resetting the ReplayGainFilter state, flipping it forth and back.
2017-12-03 11:39:12 +01:00
Max Kellermann
396defaea9
MusicChunk: initialize replay_gain_serial on demand
2017-12-03 11:39:07 +01:00
Max Kellermann
18f350cd04
player/Thread: initialize MusicChunk::bit_rate in SendSilence()
...
This attribute is not particularly important, but it was
uninitialized.
2017-12-03 10:54:14 +01:00
Max Kellermann
28fdf1e9ed
decoder/Control: wrap DetachedSong* in std::unique_ptr
2017-11-26 12:16:53 +01:00
Max Kellermann
b13b023c6b
player/Control: wrap DetachedSong* in std::unique_ptr
2017-11-26 12:06:38 +01:00
Max Kellermann
624e679e35
player/Control: add "noexcept"
2017-11-26 12:02:08 +01:00
Max Kellermann
523051132d
Merge branch 'v0.20.x'
2017-11-05 17:48:41 +01:00
Max Kellermann
28e864e096
player/Thread: log message when decoder is too slow
2017-10-25 20:26:09 +02:00