Some users reported that MPD crashes when using a new CURL version
with the threaded DNS resolver enabled. It seems that
curl_multi_fdset() returns no file descriptor when the DNS resolver
runs in another thread, so MPD does not have any event to wait for.
On the CURL mailing list, somebody suggested to sleep for a fixed
amount of time. This is not an elegant solution, because daemons
should never have to sleep without waiting for an event. I hope the
CURL developers will review the API and remove the threaded DNS
resolver.
Meanwhile, I'm removing the assertion in question, to allow those
unfortunate users running the latest CURL version to continue using
MPD.
In libwildmidi 0.2.3, the function WildMidi_SampledSeek() was removed,
without changing the SO name. This patch adds an autoconf check for
that function. Fall back to WildMidi_FastSeek() if
WildMidi_SampledSeek() is not available anymore.
libavformat 0.6 does not pass the original URI pointer to the "open"
method, which leads to a crash because MPD was using a dirty hack to
pass a pointer to that method.
This patch switches to av_open_input_stream() with a custom
ByteIOContext class, instead of doing the URI string hack with
av_open_input_file().
Loosely based on a patch from Jasper St. Pierre.
I've attached a patch that will make file URIs work on operating systems
that provide the getpeereid() function call to check the user ID of the
peer connected to a UNIX domain socket.
I took this tag name from a MusePack sample file I got from a user.
It is not documented in the APE specification:
http://wiki.hydrogenaudio.org/index.php?title=APE_key
People seem to be using undocumented extensions to the specification
anyway, and the best we can do is attempt to support them.
I took these tag names from a MusePack sample file I got from a user.
These are not documented in the APE specification:
http://wiki.hydrogenaudio.org/index.php?title=APE_key
People seem to be using undocumented extensions to the specification
anyway, and the best we can do is attempt to support them.
Without libid3tag, we were trying to skip the ID3 frame (since
0.15.2). Its length however was not calculated at all, we were just
dropping everything from the current input buffer. This lead to the
first few seconds of the file being skipped. This patch attempts to
calculate the ID3v2 frame size with the formula from:
http://www.id3.org/id3v2.4.0-structure 3.1 and 6.2
"When playing musepack files with mpd v0.15.8, rg seems to have no effect.
Using sample file below, mpd says 'computing ReplayGain album scale with gain 122.879997, peak 0.549150'.
One thing though, if I build mpd against old libmpcdec-1.2.6, rg works
as expected: 'computing ReplayGain album scale with gain 16.820000,
peak 0.099765'"
Previously, tags of the new song being cross-faded in were sent
immediately. That can cause wrong information being displayed,
because the "previous" song might send its tag at the end again,
overriding the "next" song's tag. This patch saves & merges the tag
of the next song, and sends it when cross-fading is finished, and the
next song really starts.
"There is a bug in fixed-point musepack (musepack_src_r435) playback.
In floating-point audio is OK but in fixed audio is distorted. I have
made a patch for this"
With single+repeat enabled, it is expected that MPD repeats the
current song over andd over. With random mode also enabled, this
didn't work, because the song order was shuffled internally. This
patch adds a special check for this case.
This is a very basic check, which only ensures that the path does not
begin with a slash, doesn't have double slashes and the special names
"." and ".." are forbidden.
Removed the decoder_command_finished() call at the end of
mp3_decode(). This is invalid, because decoder_command_finished() has
already been called in mp3_read().
Add an option for each audio output which enables the use of the
hardware mixer, instead of the software volume code.
This is hardware specific, and assumes linear volume control. This is
not the case for hardware mixers which were tested, making this patch
somewhat useless, but we will use it to experiment with the settings,
to find a good solution.
Apply the replay gain in the output thread. This means a new setting
will be active instantly, without going through the whole music pipe.
And we might have different replay gain settings for each audio output
device.