A decoder_flush() invocation was missing in the FLAC plugin, resulting
in casual assertion failures due to a wrong assumption about the last
chunk's audio format. It's much easier to remove that decoder_flush()
function and make the decoder thread call ob_flush().
Request the next song from the playlist (by clearing pc.next_song)
only if the player command is empty. If it is not, the player may be
clearing the song that has already been queued, leading to an
assertion failure.
Remember the seek_where argument and call decoder_command_finished()
immediately. This way, the player thread can continue working, and we
can receive more commands.
This also fixes several issues which resulted in broken frames,
leading to erroneos "elapsed" values: frames weren't parsed properly,
since the code was checking for command!=NONE.
size_t and long aren't 64 bit safe (i.e. files larger than 2 GB on a
32 bit OS). Use off_t instead, which is a 64 bit integer if compiled
with large file support.
When the decoder failed to start, the function do_play() returned,
still having pc.command==PLAY. This is because pc.command was reset
only when the decoder started up successfully. Add another
player_command_finished() call in the error handler.
Replaced the local variable "colon" (which had only temporary meaning)
with the variable "value". It is a pointer to the first byte of the
header value.
Instead of managing a set of method pointers in each input_stream
struct, move these into the new input_plugin struct. Each
input_stream has only a pointer to the plugin struct. Pointers to all
implementations are kept in the array "input_plugins".
MPD's HTTP client code has always been broken, no matter how effort
was put into fixing it. Replace it with libcurl, which is known to be
quite stable. This adds a fat library dependency, but only for people
who need streaming.
MPD shouldn't integrate sources of other libraries. Since libmp4ff is
part of libfaad, we should remove the old copy from src/mp4ff and link
with the current version from libfaad instead.
PA_SAMPLE_S16NE is the only sample format which is suported by both
MPD and pulseaudio. Unfortunately, pulse does not accept 24 bit
samples.
Instead of bailing out with an error message, we should tell the MPD
core to convert all samples to 16 bit for pulse.
This bug caused the audio output devices to stay open, although MPD
wasn't playing: quitDecode() resetted player_control.command, assuming
that the command was STOP. This way, player_task() didn't see the
CLOSE_AUDIO command, and the device was kept open.
Don't clear player_control.command in quitDecode().
When the audio source provides 24 bit samples, don't bother to convert
(lossily) them to 16 bit before jack's floating point conversion - go
directly from 24 bit to float.
The JACK documentation postulates that the process() callback must not
block, therefore locking is forbidden. Anyway, the old code was racy.
Remove all locks, and don't wait for more data to become available -
just send to the port what is already in the buffer.
Another partial frame fix: the silence buffer was 1020 bytes, which
had room for 127.5 24 bit stereo frames. Don't send the partial last
frame in this case.
24 bit output is as important as 16 bit output. Provide a
pcm_convert() implementation which can convert to 24 bit with as
little quality loss as possible.
The old pcm_convert_size() ignored most of the destination format,
e.g. it did not check its sample size, and assumed it is 16 bit.
Simplify and universalize it by using audio_format_frame_size().
Similar to pcm_resample_16(), implement pcm_resample_24(). The 24 bit
implementation is very similar, but it uses src_int_to_float_array()
instead of src_short_to_float_array() before sending data to
libsamplerate.
Use sizeof(sample) instead of hard-coding "2". Although we're in 16
bit right now, this will make code sharing easier when we support
other sample sizes.
libmad produces samples of more than 24 bit. Rounding that down to 16
bits using dithering makes those people lose quality who have a 24 bit
capable sound device. Send 24 bit PCM data, and let the receiver
decide whether to apply 16 bit dithering.
I added 24 bit support a while ago, but it wasn't possible to force 24
bit output. Add 24 and 8 bit to the list of allowed sample sizes.
Although 8 bit audio isn't as widely used as 24 bit, there is no
reason to exclude it.
Splitting a frame between two buffer chunks causes distortion in the
output. MPD used to assume that the chunk size 1020 would never cause
splitted frames, but that isn't the case for 24 bit stereo (127.5
frames), and even less for files with even more channels.
Many command arguments must not be negative; add a separate
parser/checker function for that. For the same reason, add
check_bool(). This eliminates two strange special cases handlers from
check_int().
Pass index arguments as unsigned integers. They must not be negative,
and even if some caller accidently passes -1, it won't pass the bound
checks (since it's now 2**32-1).
There are some integers which have a "magic" -1 value which means
"undefined" or "nothing". All others can be converted to unsigned,
since they must not contain a negative number.
Also add names for "error" and "ok". I don't like passing anonymous
integer codes around.
This is not yet complete: lots of functions (e.g. in playlist.c)
follow the same convention of -1/0, and these have to be adapted, too.
spl_list() provides an interface for enumerating all stored playlists.
This separates the internal playlist logic from the protocol specific
function lsPlaylists().
The two functions clearStoredPlaylist() and addToStoredPlaylist()
don't belong into playlist.c. clearStoredPlaylist() was a wrapper for
spl_clear(), and is converted into a CPP macro for now.
The list of commands is known at compile time. Instead of creating a
linked list on startup, we can just register all commands in a static
sorted array.