Partition: add "name" attribute
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7dc3e73782
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c335f18be7
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@ -353,6 +353,7 @@ initialize_decoder_and_player(const ReplayGainConfig &replay_gain_config)
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}
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instance->partition = new Partition(*instance,
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"default",
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max_length,
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buffered_chunks,
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buffered_before_play,
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@ -25,12 +25,14 @@
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#include "IdleFlags.hxx"
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Partition::Partition(Instance &_instance,
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const char *_name,
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unsigned max_length,
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unsigned buffer_chunks,
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unsigned buffered_before_play,
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AudioFormat configured_audio_format,
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const ReplayGainConfig &replay_gain_config)
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:instance(_instance),
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name(_name),
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global_events(instance.event_loop, BIND_THIS_METHOD(OnGlobalEvent)),
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playlist(max_length, *this),
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outputs(*this),
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@ -31,6 +31,8 @@
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#include "Chrono.hxx"
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#include "Compiler.h"
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#include <string>
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struct Instance;
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class MultipleOutputs;
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class SongLoader;
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@ -45,6 +47,8 @@ struct Partition final : QueueListener, PlayerListener, MixerListener {
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Instance &instance;
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const std::string name;
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MaskMonitor global_events;
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struct playlist playlist;
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@ -56,6 +60,7 @@ struct Partition final : QueueListener, PlayerListener, MixerListener {
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ReplayGainMode replay_gain_mode = ReplayGainMode::OFF;
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Partition(Instance &_instance,
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const char *_name,
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unsigned max_length,
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unsigned buffer_chunks,
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unsigned buffered_before_play,
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@ -20,11 +20,13 @@
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#include "config.h"
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#include "PartitionCommands.hxx"
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#include "Request.hxx"
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#include "Partition.hxx"
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#include "client/Client.hxx"
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#include "client/Response.hxx"
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CommandResult
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handle_listpartitions(Client &, Request, Response &r)
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handle_listpartitions(Client &client, Request, Response &r)
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{
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r.Write("partition: default\n");
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r.Format("partition: %s\n", client.partition.name.c_str());
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return CommandResult::OK;
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}
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