command: add command "listpartitions"
The first step to multi-player support. Not much, just a dummy command.
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@ -91,6 +91,7 @@ libmpd_a_SOURCES = \
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src/command/OutputCommands.cxx src/command/OutputCommands.hxx \
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src/command/MessageCommands.cxx src/command/MessageCommands.hxx \
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src/command/ClientCommands.cxx src/command/ClientCommands.hxx \
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src/command/PartitionCommands.cxx src/command/PartitionCommands.hxx \
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src/command/OtherCommands.cxx src/command/OtherCommands.hxx \
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src/command/CommandListBuilder.cxx src/command/CommandListBuilder.hxx \
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src/Idle.cxx src/Idle.hxx \
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@ -2350,6 +2350,35 @@ OK
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</variablelist>
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</section>
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<section id="partition_commands">
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<title>Partition commands</title>
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<para>
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These commands allow a client to inspect and manage
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"partitions". A partition is one frontend of a multi-player
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MPD process: it has separate queue, player and outputs. A
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client is assigned to one partition at a time.
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</para>
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<variablelist>
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<varlistentry id="command_listpartitions">
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<term>
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<cmdsynopsis>
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<command>listpartitions</command>
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</cmdsynopsis>
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</term>
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<listitem>
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<para>
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Print a list of partitions. Each partition starts with
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a <varname>partition</varname> keyword and the
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partition's name, followed by information about the
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partition.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</section>
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<section id="output_commands">
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<title>Audio output devices</title>
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@ -32,6 +32,7 @@
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#include "MessageCommands.hxx"
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#include "NeighborCommands.hxx"
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#include "ClientCommands.hxx"
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#include "PartitionCommands.hxx"
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#include "OtherCommands.hxx"
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#include "Permission.hxx"
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#include "tag/Type.h"
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@ -119,6 +120,7 @@ static constexpr struct command commands[] = {
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#ifdef ENABLE_NEIGHBOR_PLUGINS
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{ "listneighbors", PERMISSION_READ, 0, 0, handle_listneighbors },
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#endif
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{ "listpartitions", PERMISSION_READ, 0, 0, handle_listpartitions },
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{ "listplaylist", PERMISSION_READ, 1, 1, handle_listplaylist },
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{ "listplaylistinfo", PERMISSION_READ, 1, 1, handle_listplaylistinfo },
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{ "listplaylists", PERMISSION_READ, 0, 0, handle_listplaylists },
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@ -0,0 +1,30 @@
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/*
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* Copyright 2003-2017 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "config.h"
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#include "PartitionCommands.hxx"
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#include "Request.hxx"
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#include "client/Response.hxx"
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CommandResult
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handle_listpartitions(Client &, Request, Response &r)
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{
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r.Write("partition: default\n");
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return CommandResult::OK;
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}
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@ -0,0 +1,32 @@
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/*
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* Copyright 2003-2017 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_PARTITION_COMMANDS_HXX
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#define MPD_PARTITION_COMMANDS_HXX
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#include "CommandResult.hxx"
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class Client;
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class Request;
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class Response;
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CommandResult
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handle_listpartitions(Client &client, Request request, Response &response);
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#endif
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