decoder/sidplay: correctly calculate floating point time

Internally, use only the integer time.  When needed, convert it to a
floating point seconds value.
This commit is contained in:
Max Kellermann 2009-11-14 00:15:04 +01:00
parent 409a3ed808
commit 873025a495

View File

@ -283,8 +283,10 @@ sidplay_file_decode(struct decoder *decoder, const char *path_fs)
/* .. and play */
float data_time=0;
int timebase=player.timebase();
unsigned data_time = 0;
const unsigned timebase = player.timebase();
song_len *= timebase;
enum decoder_command cmd;
do {
char buffer[4096];
@ -295,12 +297,13 @@ sidplay_file_decode(struct decoder *decoder, const char *path_fs)
break;
cmd = decoder_data(decoder, NULL, buffer, nbytes,
data_time, 0, NULL);
data_time=player.time()/timebase;
(float)data_time / (float)timebase,
0, NULL);
data_time = player.time();
if(cmd==DECODE_COMMAND_SEEK) {
int target_time=decoder_seek_where(decoder);
unsigned target_time = (unsigned)
(decoder_seek_where(decoder) * timebase);
/* can't rewind so return to zero and seek forward */
if(target_time<data_time) {
@ -313,13 +316,13 @@ sidplay_file_decode(struct decoder *decoder, const char *path_fs)
nbytes=player.play(buffer, sizeof(buffer));
if(nbytes==0)
break;
data_time=player.time()/timebase;
data_time = player.time();
}
decoder_command_finished(decoder);
}
if(song_len && data_time>=(float)song_len)
if (song_len > 0 && data_time >= song_len)
break;
} while (cmd != DECODE_COMMAND_STOP);