decoder/sidplay: correctly calculate floating point time
Internally, use only the integer time. When needed, convert it to a floating point seconds value.
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409a3ed808
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@ -283,8 +283,10 @@ sidplay_file_decode(struct decoder *decoder, const char *path_fs)
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/* .. and play */
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float data_time=0;
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int timebase=player.timebase();
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unsigned data_time = 0;
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const unsigned timebase = player.timebase();
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song_len *= timebase;
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enum decoder_command cmd;
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do {
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char buffer[4096];
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@ -295,12 +297,13 @@ sidplay_file_decode(struct decoder *decoder, const char *path_fs)
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break;
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cmd = decoder_data(decoder, NULL, buffer, nbytes,
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data_time, 0, NULL);
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data_time=player.time()/timebase;
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(float)data_time / (float)timebase,
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0, NULL);
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data_time = player.time();
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if(cmd==DECODE_COMMAND_SEEK) {
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int target_time=decoder_seek_where(decoder);
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unsigned target_time = (unsigned)
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(decoder_seek_where(decoder) * timebase);
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/* can't rewind so return to zero and seek forward */
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if(target_time<data_time) {
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@ -313,13 +316,13 @@ sidplay_file_decode(struct decoder *decoder, const char *path_fs)
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nbytes=player.play(buffer, sizeof(buffer));
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if(nbytes==0)
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break;
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data_time=player.time()/timebase;
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data_time = player.time();
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}
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decoder_command_finished(decoder);
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}
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if(song_len && data_time>=(float)song_len)
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if (song_len > 0 && data_time >= song_len)
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break;
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} while (cmd != DECODE_COMMAND_STOP);
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