added clearPlayerQueueLocked()
since clearPlayerQueue() is always called within lockPlaylistInteraction() / unlockPlaylistInteraction(), it simplifies the code to add another function which calls these three functions. git-svn-id: https://svn.musicpd.org/mpd/trunk@7253 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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@ -566,6 +566,13 @@ static void clearPlayerQueue(void)
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}
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}
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static void clearPlayerQueueLocked(void)
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{
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lockPlaylistInteraction();
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clearPlayerQueue();
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unlockPlaylistInteraction();
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}
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int addToPlaylist(int fd, char *url, int *added_id)
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{
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Song *song;
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@ -624,11 +631,8 @@ int addSongToPlaylist(int fd, Song * song, int *added_id)
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if (playlist_state == PLAYLIST_STATE_PLAY) {
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if (playlist.queued >= 0
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&& playlist.current == playlist.length - 1) {
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lockPlaylistInteraction();
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clearPlayerQueue();
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unlockPlaylistInteraction();
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}
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&& playlist.current == playlist.length - 1)
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clearPlayerQueueLocked();
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}
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id = getNextId();
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@ -687,11 +691,8 @@ int swapSongsInPlaylist(int fd, int song1, int song2)
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currentSong = playlist.order[playlist.current];
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if (queuedSong == song1 || queuedSong == song2
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|| currentSong == song1 || currentSong == song2) {
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lockPlaylistInteraction();
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clearPlayerQueue();
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unlockPlaylistInteraction();
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}
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|| currentSong == song1 || currentSong == song2)
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clearPlayerQueueLocked();
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}
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swapSongs(song1, song2);
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@ -750,11 +751,8 @@ int deleteFromPlaylist(int fd, int song)
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if (playlist_state == PLAYLIST_STATE_PLAY) {
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if (playlist.queued >= 0
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&& (playlist.order[playlist.queued] == song
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|| playlist.order[playlist.current] == song)) {
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lockPlaylistInteraction();
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clearPlayerQueue();
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unlockPlaylistInteraction();
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}
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|| playlist.order[playlist.current] == song))
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clearPlayerQueueLocked();
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}
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if (playlist.songs[song]->type == SONG_TYPE_URL) {
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@ -1040,11 +1038,8 @@ int setPlaylistRepeatStatus(int fd, int status)
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}
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if (playlist_state == PLAYLIST_STATE_PLAY) {
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if (playlist.repeat && !status && playlist.queued == 0) {
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lockPlaylistInteraction();
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clearPlayerQueue();
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unlockPlaylistInteraction();
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}
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if (playlist.repeat && !status && playlist.queued == 0)
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clearPlayerQueueLocked();
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}
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playlist.repeat = status;
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@ -1093,11 +1088,8 @@ int moveSongInPlaylist(int fd, int from, int to)
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if (playlist.queued >= 0)
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queuedSong = playlist.order[playlist.queued];
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if (queuedSong == from || queuedSong == to
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|| currentSong == from || currentSong == to) {
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lockPlaylistInteraction();
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clearPlayerQueue();
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unlockPlaylistInteraction();
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}
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|| currentSong == from || currentSong == to)
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clearPlayerQueueLocked();
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}
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tmpSong = playlist.songs[from];
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@ -1170,11 +1162,8 @@ static void orderPlaylist(void)
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}
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if (playlist_state == PLAYLIST_STATE_PLAY) {
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if (playlist.queued >= 0) {
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lockPlaylistInteraction();
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clearPlayerQueue();
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unlockPlaylistInteraction();
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}
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if (playlist.queued >= 0)
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clearPlayerQueueLocked();
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}
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for (i = 0; i < playlist.length; i++) {
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@ -1198,11 +1187,8 @@ static void randomizeOrder(int start, int end)
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DEBUG("playlist: randomize from %i to %i\n", start, end);
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if (playlist_state == PLAYLIST_STATE_PLAY) {
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if (playlist.queued >= start && playlist.queued <= end) {
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lockPlaylistInteraction();
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clearPlayerQueue();
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unlockPlaylistInteraction();
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}
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if (playlist.queued >= start && playlist.queued <= end)
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clearPlayerQueueLocked();
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}
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for (i = start; i <= end; i++) {
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@ -1278,9 +1264,7 @@ int shufflePlaylist(int fd)
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if (playlist.length > 1) {
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if (playlist_state == PLAYLIST_STATE_PLAY) {
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lockPlaylistInteraction();
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clearPlayerQueue();
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unlockPlaylistInteraction();
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clearPlayerQueueLocked();
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/* put current playing song first */
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swapSongs(0, playlist.order[playlist.current]);
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if (playlist.random) {
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@ -1406,11 +1390,8 @@ int seekSongInPlaylist(int fd, int song, float seek_time)
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playlist_errorCount = 0;
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if (playlist_state == PLAYLIST_STATE_PLAY) {
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if (playlist.queued >= 0) {
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lockPlaylistInteraction();
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clearPlayerQueue();
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unlockPlaylistInteraction();
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}
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if (playlist.queued >= 0)
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clearPlayerQueueLocked();
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} else if (playPlaylistOrderNumber(fd, i) < 0)
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return -1;
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